⚙️Create: Kinetic Waypoints

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⚙️Create: Kinetic Waypoints

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A Create addon that adds kinetic-powered waypoints and a mechanical fast travel network.

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Type
Mod
License
MIT License
Latest Version
create-kinetic-waypoints-0.1.1-neoforge-1.21.1.jar
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CurseForge
Modrinth

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Description

⚙️ Create: Kinetic Waypoints

Power your travel network with Create rotation!

Create: Kinetic Waypoints adds a Create-powered fast-travel system centered around one main block: the Kinetic Waypoint.

Connect a waypoint to your Create kinetic network, generate Transit Charge, discover new destinations, and travel safely between them through a polished mechanical interface.

https://media.forgecdn.net/attachments/1792/941/create-kinetic-waypoint-png.png

https://media.forgecdn.net/attachments/1792/942/create-kinetic-waypoint-back-png.png

https://media.forgecdn.net/attachments/1792/943/create-kinetic-waypoint-gui-png.png

━━━━━━━━━━━━━━━━━━━━━━━━━━━━

✨ Features

⚙️ Powered by real Create rotational power

🔩 Connects through a Create Shaft

🌀 Uses real RPM and respects kinetic overstress

🔋 Generates and stores Transit Charge (TC)

🗺️ Travel between discovered Kinetic Waypoints

🔍 Search and sort destinations

⭐ Favorite frequently used destinations

🌍 Supports same-dimension and cross-dimension travel

🔒 Personal, Shared and Global waypoint visibility

🛠️ Rename and configure waypoints

✨ Enderman teleport sounds and portal particles

💾 Waypoints and discoveries are saved with the world

━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🔋 Transit Charge

Kinetic Waypoints do not use Forge Energy, RF or FE.

Instead, they generate Transit Charge (TC) using real Create rotational power.

Transit Charge is generated only when:

• Connected to Create rotational power
• The waypoint has enough RPM
• The kinetic network is not overstressed
• Transit Charge storage is not full

Higher RPM generates Transit Charge faster.

Travel costs depend on distance:

📍 Same Dimension
• Base cost + cost per block travelled

🌌 Cross Dimension
• Separate cross-dimension travel cost

Failed teleports never consume Transit Charge.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🧭 Using a Kinetic Waypoint

1. Place a Kinetic Waypoint.
2. Connect a Create Shaft.
3. Supply rotational power.
4. Generate Transit Charge.
5. Discover additional Kinetic Waypoints.
6. Open the Kinetic Transit Network.
7. Select a destination.
8. Travel.

Teleportation uses Enderman teleport sounds and portal particles during departure and arrival.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🖥️ Kinetic Transit Network

The built-in GUI allows you to:

🔍 Search destinations

📋 Sort by:
• Name
• Distance
• Dimension
• Recent

🌍 Filter destinations

⭐ Favorite destinations

🔋 View travel costs

⚙️ Check RPM and machine status

🚀 Travel safely between waypoints

Unavailable destinations clearly explain why travel is currently unavailable.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🔒 Waypoint Visibility

👤 Personal
Only the owner can access it.

🤝 Shared
Players who have discovered the waypoint can use it.

🌐 Global
Visible to everyone with permission.

Waypoint names and visibility can be changed through the configuration screen.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🛡️ Safe Travel Validation

Before teleporting, the mod checks:

✔ Source waypoint exists

✔ Destination waypoint exists

✔ Player is close enough

✔ Enough Transit Charge

✔ Enough RPM

✔ Kinetic network is not overstressed

✔ Visibility and permissions

✔ Safe arrival location

If any validation fails, no Transit Charge is consumed.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━

🧱 Create-Inspired Crafting

The Kinetic Waypoint uses Create materials including:

• Brass Casing
• Andesite Casing
• Shaft
• Precision Mechanism
• Electron Tube
• Polished Rose Quartz

The block also uses wooden placement and breaking sounds to match its Create-inspired construction.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━

📌 Requirements

• Create

• The Minecraft version and mod loader listed on the file page.

━━━━━━━━━━━━━━━━━━━━━━━━━━━━

⚙️ Build. Charge. Discover. Travel.

Create a network of mechanically powered destinations and connect your factories, bases, dimensions and distant locations through one polished Create-style transit system.

⚠️ This is an unofficial create addon. Do not report addon bugs to the original create developers.

INTELJI

This mod have been created with IntelliJ

⚠️ This is an unofficial create addon. Do not report addon bugs to the original create developers.

 Disclaimer about product: NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT

⚙️ Create: Kinetic Waypoints

Power your travel network with Create rotation!

Create: Kinetic Waypoints adds a Create-powered fast-travel system centered around one main block: the Kinetic Waypoint.

Connect a waypoint to your Create kinetic network, let it generate Transit Charge, discover other waypoints, and travel between them through a clean mechanical interface.

waypoint front

waypoint back

GUI


✨ Features

  • ⚙️ Powered by real Create rotational power
  • 🔩 Connects to your kinetic network through a shaft
  • 🌀 Uses real RPM and respects kinetic overstress
  • 🔋 Generates and stores Transit Charge
  • 🗺️ Travel between discovered Kinetic Waypoints
  • 🔍 Search and sort destinations through the transit GUI
  • ⭐ Mark frequently used destinations as favorites
  • 🌍 Supports same-dimension and cross-dimension travel
  • 🔒 Personal, Shared, and Global waypoint visibility
  • 🛠️ Rename and configure waypoints through a dedicated settings screen
  • ✨ Portal particles and Enderman teleport sounds during departure and arrival
  • 💾 Waypoints and discoveries are saved with the world

🔋 Transit Charge

Kinetic Waypoints do not use Forge Energy, RF, or FE.

Instead, rotational power generates a custom resource called Transit Charge, displayed as TC.

The waypoint only generates Transit Charge when:

  • It is connected to Create rotational power
  • Its RPM is high enough
  • The kinetic network is not overstressed
  • Its internal Transit Charge storage is not full

Higher RPM allows the waypoint to generate Transit Charge faster.

Travel costs depend on the destination:

  • 📍 Same dimension: base cost plus a cost for every block travelled
  • 🌌 Different dimension: a separate cross-dimension travel cost

Failed travel attempts do not consume Transit Charge.


🧭 Using a Kinetic Waypoint

  1. Place a Kinetic Waypoint
  2. Connect a Create shaft to the machine
  3. Supply enough rotational speed
  4. Wait for the waypoint to generate Transit Charge
  5. Activate other Kinetic Waypoints to discover them
  6. Open the Kinetic Transit Network
  7. Select a destination
  8. Press the travel button and begin teleportation

At departure and arrival, the waypoint uses portal particles and an Enderman-style teleport sound for clear visual and audio feedback.


🖥️ Kinetic Transit Network

The transit interface allows you to:

  • 🔍 Search discovered destinations
  • 📋 Sort destinations by name, distance, dimension, or recent use
  • 🌍 Filter destinations by dimension and visibility
  • ⭐ Add or remove favorites
  • 🔋 View the Transit Charge travel cost
  • ⚙️ Check the source waypoint’s RPM and machine status
  • 🚀 Travel to an available destination

Unavailable destinations clearly explain why travel is currently blocked.


🔐 Waypoint Visibility

Every waypoint can use one of three visibility modes:

👤 Personal

Only the owner can access and manage the waypoint.

🤝 Shared

Players who have discovered or activated the waypoint can use it.

🌐 Global

The waypoint is visible across the network to all permitted players.

Waypoint names and visibility settings can be changed through the configuration screen.


🛡️ Safe and Server-Validated Travel

Before teleporting a player, the mod verifies that:

  • The source waypoint still exists
  • The destination waypoint still exists
  • The player is close enough to the source
  • The source has enough Transit Charge
  • The source has enough RPM
  • The kinetic network is not overstressed
  • The player has permission to use the destination
  • The destination visibility allows access
  • A safe arrival position exists

If any check fails, travel is cancelled without consuming Transit Charge.


🧱 Create-Inspired Design

The Kinetic Waypoint is designed to fit naturally alongside Create machinery.

Its crafting recipe uses Create materials such as:

  • Brass Casing
  • Andesite Casing
  • Shaft
  • Precision Mechanism
  • Electron Tube
  • Polished Rose Quartz

The block also uses wooden placement and breaking sounds to match its casing-based construction.


📌 Requirements

  • Create
  • The Minecraft version and mod loader listed on the downloaded file

⚙️ Build. Charge. Discover. Travel.

Create a network of mechanically powered destinations and connect your factories, bases, dimensions, and distant locations through one polished Create-style transit system.

ko-fi

intelij

This mod have been created with IntelliJ

⚠️ This is an unofficial create addon. Do not report addon bugs to the original create developers.

Disclaimer about product: NOT AN OFFICIAL MINECRAFT PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH MOJANG OR MICROSOFT

Screenshots

Gallery

  • create-kinetic-waypoint GUI.png
    create-kinetic-waypoint GUI.png create-kinetic-waypoint GUI.png
  • create-kinetic-waypoint back.png
    create-kinetic-waypoint back.png create-kinetic-waypoint back.png
  • create-kinetic-waypoint.png
    create-kinetic-waypoint.png create-kinetic-waypoint.png
  • ko-fi.png
    ko-fi.png ko-fi.png
  • create-kinetic-waypoint back
    create-kinetic-waypoint back
  • create-kinetic-waypoint
    create-kinetic-waypoint
  • create-kinetic-waypoint GUI
    create-kinetic-waypoint GUI

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