Create: Liquid Mineral

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Create: Liquid Mineral

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Adds eight molten-metal fluids — iron, gold, copper, diamond (fantasy), netherite, zinc, brass, and electrum (amber gold) — as real, pumpable, Create-compatible fluids with buckets, source/flowing blocks, and per-fluid physics, glow, and animated textures.

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Minecraft

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createliquidmineral-1.0.1.jar
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Description

Create: Liquid Mineral

Adds eight molten-metal fluids — iron, gold, copper, diamond (fantasy), netherite, zinc, brass, and electrum (amber gold) — as real, pumpable, Create-compatible fluids with buckets, source/flowing blocks, and per-fluid physics, glow, and animated textures.

Why this mod

Almost everything about a fluid — physics, color, glow, burn behavior, even whether it's translucent — lives in a single JSON config file, not hardcoded Java. Add a brand-new molten fluid, retune an existing one, or turn one off entirely, all with a restart — no rebuild, no code.

  • Config-driven fluids — add/remove/retune fluids via fluids.json, restart to apply
  • "lava" / "water" physics presets, or "custom" to hand-pick every field
  • Procedurally-generated animated textures, or drop in your own PNGs (with .mcmeta animation support) — no resource pack needed
  • Translucent rendering for water/potion-style fluids
  • Optional per-fluid mod requirements — gate a fluid behind one or more other mods being installed
  • Full bucket items, creative tab, Create pump/pipe compatibility

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.234+
  • Create 6.0.0+ (required)
  • (Optional) Create: Additions & Synthetics 1.6.0+ — only for the electrum/amber-gold fluid

Configuration & custom textures

Full field-by-field config docs, texture customization guide, and FAQ are in the project's README — including how to add a new fluid with just a JSON entry, and how to drop your own textures into config/createliquidmineral/textures/.

License

GPLv3 — free to use, study, modify, and redistribute.


Create: Liquid Mineral(熔融矿物)

给游戏添加 8 种"熔融金属"流体——铁、金、铜、钻石(幻想设定)、下界合金、锌、黄铜、琥珀金(电气石)。它们都是真正可用桶装、可放置、可以被机械动力(Create)的水泵/管道系统运输的流体,每种都有独立的物理特性、发光度和动画贴图。

为什么选这个 mod

流体的物理特性、颜色、发光度、灼烧行为,甚至是否半透明——几乎所有东西都写在一份 JSON 配置文件里,而不是写死在 Java 代码里。新增一种熔融流体、调整某个已有流体的数值,或者干脆关掉某一种,全部只需要改配置、重启游戏——不用重新编译,不用写代码

  • 配置驱动的流体系统 —— 通过 fluids.json 增删/调整流体,重启即可生效
  • "lava" / "water" 物理预设,也可以用 "custom" 自己指定每一项数值
  • 程序化生成的动画贴图,也支持直接丢自己的 PNG 进去(带 .mcmeta 动画支持)——不需要装资源包
  • 半透明渲染,适合做类似水/药水那种流体
  • 可选的前置 mod 依赖 —— 可以让某个流体在装了任意一个(不是必须全装)指定 mod 时才注册
  • 完整的桶装物品、创造模式标签页、兼容机械动力的水泵管道系统

前置要求

  • Minecraft 1.21.1
  • NeoForge 21.1.234+
  • 机械动力(Create) 6.0.0+(必需)
  • (可选) Create: Additions & Synthetics 1.6.0+ —— 只影响琥珀金/电气石那一种流体

配置与自定义材质

完整的字段说明、材质自定义教程、常见问题都在项目的 README 里——包括怎么只用一条 JSON 配置就新增一种流体,以及怎么把自己的材质丢进 config/createliquidmineral/textures/ 里覆盖默认贴图。

许可证

GPLv3 —— 可自由使用、学习、修改、再分发。

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  • 2026-07-11_22.25.37.png
    2026-07-11_22.25.37.png 2026-07-11_22.25.37.png

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