Create: Liquid Mineral
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Adds eight molten-metal fluids — iron, gold, copper, diamond (fantasy), netherite, zinc, brass, and electrum (amber gold) — as real, pumpable, Create-compatible fluids with buckets, source/flowing blocks, and per-fluid physics, glow, and animated textures.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Create: Liquid Mineral
Adds eight molten-metal fluids — iron, gold, copper, diamond (fantasy), netherite, zinc, brass, and electrum (amber gold) — as real, pumpable, Create-compatible fluids with buckets, source/flowing blocks, and per-fluid physics, glow, and animated textures.
Why this mod
Almost everything about a fluid — physics, color, glow, burn behavior, even whether it's translucent — lives in a single JSON config file, not hardcoded Java. Add a brand-new molten fluid, retune an existing one, or turn one off entirely, all with a restart — no rebuild, no code.
- Config-driven fluids — add/remove/retune fluids via
fluids.json, restart to apply "lava"/"water"physics presets, or"custom"to hand-pick every field- Procedurally-generated animated textures, or drop in your own PNGs (with
.mcmetaanimation support) — no resource pack needed - Translucent rendering for water/potion-style fluids
- Optional per-fluid mod requirements — gate a fluid behind one or more other mods being installed
- Full bucket items, creative tab, Create pump/pipe compatibility
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.234+
- Create 6.0.0+ (required)
- (Optional) Create: Additions & Synthetics 1.6.0+ — only for the electrum/amber-gold fluid
Configuration & custom textures
Full field-by-field config docs, texture customization guide, and FAQ are in the project's README — including how to add a new fluid with just a JSON entry, and how to drop your own textures into config/createliquidmineral/textures/.
License
GPLv3 — free to use, study, modify, and redistribute.
Create: Liquid Mineral(熔融矿物)
给游戏添加 8 种"熔融金属"流体——铁、金、铜、钻石(幻想设定)、下界合金、锌、黄铜、琥珀金(电气石)。它们都是真正可用桶装、可放置、可以被机械动力(Create)的水泵/管道系统运输的流体,每种都有独立的物理特性、发光度和动画贴图。
为什么选这个 mod
流体的物理特性、颜色、发光度、灼烧行为,甚至是否半透明——几乎所有东西都写在一份 JSON 配置文件里,而不是写死在 Java 代码里。新增一种熔融流体、调整某个已有流体的数值,或者干脆关掉某一种,全部只需要改配置、重启游戏——不用重新编译,不用写代码。
- 配置驱动的流体系统 —— 通过
fluids.json增删/调整流体,重启即可生效 "lava"/"water"物理预设,也可以用"custom"自己指定每一项数值- 程序化生成的动画贴图,也支持直接丢自己的 PNG 进去(带
.mcmeta动画支持)——不需要装资源包 - 半透明渲染,适合做类似水/药水那种流体
- 可选的前置 mod 依赖 —— 可以让某个流体在装了任意一个(不是必须全装)指定 mod 时才注册
- 完整的桶装物品、创造模式标签页、兼容机械动力的水泵管道系统
前置要求
- Minecraft 1.21.1
- NeoForge 21.1.234+
- 机械动力(Create) 6.0.0+(必需)
- (可选) Create: Additions & Synthetics 1.6.0+ —— 只影响琥珀金/电气石那一种流体
配置与自定义材质
完整的字段说明、材质自定义教程、常见问题都在项目的 README 里——包括怎么只用一条 JSON 配置就新增一种流体,以及怎么把自己的材质丢进 config/createliquidmineral/textures/ 里覆盖默认贴图。
许可证
GPLv3 —— 可自由使用、学习、修改、再分发。
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