Create: Networking

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Create: Networking

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Adds Create-style rotational network limiters, contract anchors, and overload protection for shared power systems.

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NeoForge
Minecraft

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Project Details

Type
Mod
License
All Rights Reserved
Latest Version
createnetworking-0.1.3.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

Create: Networking is a Create addon focused on making large rotational systems easier to manage, limit, and diagnose.

The mod introduces network-oriented blocks and tools such as limiters, contract anchors, and related control mechanics. Its goal is to give server owners and technical players better ways to structure Create power networks, define usage limits, and build safer shared contraption systems.

Current focus:

  • Rotational network limiting
  • Contract-style provider/customer setups
  • Visual block states for input and overload conditions
  • Create-style integration and presentation
  • Foundation for future diagnostics and monitoring features

This mod is still growing. Feedback, bug reports, balancing suggestions, and compatibility reports are welcome.

Requires:

  • Minecraft 1.21.1
  • NeoForge
  • Create

Create: Networking is an unofficial addon for Create and is not affiliated with or endorsed by the Create team, Mojang, or Microsoft.

Create: Networking

Create: Networking is an unofficial Create addon for building controlled kinetic power networks and configurable multiplayer banking infrastructure.

It expands Create with network protection, provider/customer contracts, diagnostic tools, ATMs, secure bank cards, physical currency and connected economic displays. The goal is to support anything from a small workshop or private bank to much larger server-wide mechanical and economic networks.

Kinetic Network Infrastructure

Network Limiter

Control how much kinetic Stress Unit capacity can pass between two sides of a network. Limiters can define clear input and output directions, reserve capacity for connected systems and react to overloads or invalid network layouts.

Contract Anchor

Create monitored provider/customer connections for kinetic power delivery. Contract Anchors provide visual status feedback and help represent reserved supply agreements between separate parts of a network.

Compact Fuse

Protect individual machine branches with a compact local failsafe. Compact Fuses use integrated fuse elements and can isolate smaller sections before a problem affects the wider network.

Fuse Tiers

Use Zinc, Copper and Brass fuse variants with different protection characteristics.

Limiter Controller

Configure and interact with Network Limiters, including input/output direction and remaining-capacity information.

Network Connector

Connect compatible networking blocks and establish the appropriate relationship between them. The connector is used across the mechanical network systems rather than being limited to a single block type.

Economics Update Part I: Banking Infrastructure

ATM

Build functional in-world ATMs for:

  • Opening and accessing accounts
  • Depositing physical currency
  • Withdrawing available funds
  • Transferring money between accounts
  • Issuing and replacing bank cards
  • Viewing balances and transaction feedback

ATM owners can configure visual branding, including logos, wordmarks, backgrounds and physical screen imagery.

Economic Controller

The Economic Controller is the central management block for a banking network. It manages accounts, balances, physical cash reserves, connected ATMs, economic devices and display outputs.

Its interface includes:

  • Dashboard
  • Screens
  • Devices
  • Diagnostics

Controllers are owner-protected, while server administrators retain management access.

Secure Bank Cards

Craft blank cards in several visual variants and issue them through a connected ATM.

Issued cards are bound to their owner and bank network. Replacement cards invalidate older issues, and copied or stale cards are rejected by the server.

Economic Link

Select and connect multiple Create Display Board screens to an Economic Controller.

Connected screens can receive stable IDs, custom names and different output modes, including:

  • Bank Status
  • Cash Reserve
  • Device Status
  • Screen Label

The controller can temporarily identify screens with labels such as SCREEN 01 and diagnose missing links, changed display structures, missing power and controller conflicts.

Physical Currency

The update includes Network Credit notes and metal coins for physical deposits, withdrawals and server-controlled circulation.

Currency is intentionally not normally craftable, allowing banks and server operators to control issuance and reserves.

Create Integration

Display Board Support

Show mechanical network information, banking status, reserve information and diagnostics on Create Display Boards.

Ponder Scenes

Learn the main networking mechanics directly in-game through Create-style Ponder scenes.

Physical Logistics

The economics systems are designed around physical Create infrastructure. Currency, reserves and future market inventories can be transported and stored using belts, depots, vaults and trains.

Copper Grid

Includes the original instrumental music disc Copper Grid.

Beta Status

Create: Networking is currently in public beta.

The core networking systems, contracts, protection blocks, ATM banking, secure cards, Economic Controller, Economic Links, recipes, visuals and display integration are implemented and playable. Balancing, interfaces and internal economic formats may still change before version 0.2.0.

Back up important worlds before updating, especially on multiplayer servers.

Roadmap

Planned development includes:

  • Vault-linked commodity inventories
  • Configurable exchange rates and market prices
  • Buy and sell spreads
  • Price history and market movement
  • Colored market displays and adaptive layouts
  • Trade terminals
  • Economic Controller backbone networks
  • Optional local, regional and global markets
  • Modular Diagnostics Screen
  • Better mechanical network visualization
  • More detailed bypass and loop detection
  • Improved contract diagnostics
  • Additional Display Board modes
  • Further balancing, recipes and visual polish

Requirements

  • Minecraft 1.21.1
  • NeoForge
  • Create 6.0.x

Create: Networking is an unofficial addon and requires Create.

Feedback

Bug reports, suggestions, balancing feedback and multiplayer testing reports are very welcome.

Screenshots

Gallery

  • b2552e88f3b31136ce5f9b454c17a2c617294170.png
    b2552e88f3b31136ce5f9b454c17a2c617294170.png b2552e88f3b31136ce5f9b454c17a2c617294170.png
  • 2026-07-15_19.30.16.png
    2026-07-15_19.30.16.png 2026-07-15_19.30.16.png
  • 6bffc49b082435b0ec67d0e15be0ffc5587bcd90.png
    6bffc49b082435b0ec67d0e15be0ffc5587bcd90.png 6bffc49b082435b0ec67d0e15be0ffc5587bcd90.png
  • 2026-07-15_19.30.04.png
    2026-07-15_19.30.04.png 2026-07-15_19.30.04.png
  • 2026-07-15_19.29.49.png
    2026-07-15_19.29.49.png 2026-07-15_19.29.49.png
  • Preview of display board informations
    Preview of display board informations A small peek at what the display board can look at with the new network controller block
  • Create display link compatibility
    Create display link compatibility Create display links are compatible with the network limiter block
  • Title Image
    Title Image
  • Import-Export Mechanics
    Import-Export Mechanics With the mod you can create import-export logic to transfer mechanical power between provider and customer

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