Create: Reactive Stress (CRS)
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A simple mod that got inspired by satisfactory/factorio, fluctuating electricity usage. Brings the function into CreateMod.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Features machines that produce and store energy or resources.
Features machines that process raw materials or automation processes.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Mechanics and features that improve on the Vanilla redstone system, from QoL to compact circuit substitutes.
Adds extra features or content to an existing mod.
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[Disclaimer: Optimized but still can be heavy on performance for some on serverside]
This project originally got made for CreateMod as an addon to make the gameplay a bit more challenging and interesting, while not adding in new blocks and items. The mod itself only changes how Stress is calculated in the CreateMod. If the Create machines are working aka. crafting/processing it will apply that extra multiplier thus making the machines use more stress.
Also available on Modrinth: https://modrinth.com/mod/create-reactive-stress-crs
Recommeded to use with but optional (for realism goers):
Create: Picky Wheels (makes water wheels/windmills spam limited to biomes)
Create: Low Heated (removes the ability to use campfires for steam engines)
Currently avaliable in the mod:
Support for both 1.20.1/1.21.1 Create v6
The multipliers can be changed in the mod's config.
Supports:
- Mechanical Press x2.5
- Mechanical Mixer x2
- Mechanical Saw (partial:horizontal mode) x2
- Mill Stone x2
- Crushing wheel x3
- API for other mods to implement, supports multiple entrys (BETA | havent been tested but should work)
- Create's Goggles now can show extra information "Max Stress Usage-At current RPM"
Does not work with:
(Note: most of them already passive machines eg.: Fan)
- Mechanical Crafters
- Mechanical Drill
- Mechanical Arm
- Deployer
- Mechanical Fan
Source: https://github.com/Peterhunary/Reactive-Stress/branches
NOTE:
Should work on server-side only but optional on client.
Q: Can i use it in my modpack? A: Yes, feel free to use it.
Dont forget to mention/link a reference for the credits.
This project originally got made for CreateMod as an addon to make the gameplay a bit more challenging and interesting, while not adding in new blocks and items. The mod itself only changes how Stress is calculated in the CreateMod. If the Create machines are working aka. crafting/processing it will apply that extra multiplier thus making the machines use more stress.
Also available on Curseforge: https://www.curseforge.com/minecraft/mc-mods/create-reactive-stress-crs
Recommeded to use with but optional:
Create: Picky Wheels (makes water wheels/windmills spam limited to biomes)
Create: Low Heated (removes the ability to use campfires for steam engines)
https://createmod.com/schematics/min-max-limiter
Currently avaliable in the mod:
Support for both 1.20.1/1.21.1 Create v6
The multipliers can be changed in the mod's config.
Supports:
- Mechanical Press x2.5
- Mechanical Mixer x2
- Mechanical Saw (partial:horizontal mode) x2
- Mill Stone x2
- Crushing wheel x3
Does not work with:
(Note: most of them already passive machines eg.: Fan)
- Mechanical Crafters
- Mechanical Drill
- Mechanical Arm
- Deployer
- Mechanical Fan
NOTE: This is a proof of concept. This mod never was tested with other CreateMod addons. Should work on server-side only but optional on client.
Q: Can i use it in my modpack? A: Yes, feel free to use it.
Dont forget to mention/link a reference for the credits.
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