Create : Realistic Railways

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Create : Realistic Railways

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A mod making Create's railway system more realistic!

Mod Loaders
Minecraft

About

Description

This mod aims to add British Rail in Create as realistically as possible.

Blocks

  • 2 Aspect signal
  • 3 Aspect signal
  • LED 3 Aspect Signal
  • Banner Repeater
  • Signal nameplates and poles
  • UK Automatic Half Barrier Level Crossing
  • Shunt Signal
  • Limit of Shunt
  • Stop Markers
  • Speed Limit Signs

Features

Realistic Signal Models

Signals are modelled to accurately reflect mainline colour light signals used in the UK. Every signal model is meticulously modelled in Blender to ensure high quality and realistic signals.

3 Aspect Signalling

Default Create mod train signals offer little advance indication of the upcoming signal aspect - you only realise you have to stop when signals enter your render distance. With 3 Aspect signals, drivers have advance warning of the signal aspect ahead, preventing SPADs and making driving less stressful. Banner repeaters can be placed near curves where signal visibility is restricted, offering more advanced indication of the signal ahead.

Interlocking (Experimental)

3 Aspect Signals support interlocking. When in chain mode, conflicting signals will turn red automatically for timetabled trains. Note that this is not perfect and is an experimental feature. If bugs occur, please report them in the discord server, and attach a screenshot of your layout. Manually linked 3 aspect signals can be used if such issue occurs, and interlocking bugs will be fixed in future updates.

Planned Features

Trains

One thing I always wanted is realistic trains in the Create mod. The next major update will add spawnable trains that can be spawned by right-clicking on a track. These trains will have animated doors and headlights, and can be entered and walkable. Trains will have editable unit numbers and compatible units (e.g. Sprinters) will be able to couple with each other.

Realistic AWS and TPWS

I want to add AWS eventually. There will be an AWS magnet block, which, when right clicked on a track, will automatically determine if the next signal ahead is not green. The train driving GUI will have an AWS sunflower, and the AWS sound will play when a train passes over an AWS magnet that is energised due to the signal ahead being not clear. TPWS loops can also be bound to the track in a similar way, and trains with TPWS equipment installed will be brought to a halt when a SPAD occurs.

Engineering and track maintenance trains

I want to add engineering trains that can build pavement under tracks, build embankments, and I plan on adding a track monitoring train. Although it will serve no purpose as tracks do not wear down in the Create mod, it will be a cool addition to your fleet and make your railway more realistic.

Roadmap

I've got a lot of features planned for this mod! Check the discord server for sneak peeks and development progress! Coming in V0.2

  • Class 150 Diesel Multiple Unit
  • Feather route indicator
  • More railway signs

Coming in V0.2.1

  • 4 aspect signals

Coming in V0.3

  • Class 66 Diesel-Electric Locomotive
  • Freight wagons (hopper car, gondola car, boxcar, tank car)

Future

  • "See it, say it, sorted" sound block
  • Class 31 Diesel Locomotive
  • Class 170 Turbostar Diesel Multiple Unit
  • Class 318 Electric Multiple Unit

How to use

Signals and poles can be placed in any orientation and have 360 degree rotation. Hold shift while placing to lock them to 45 degree increments.

Signals can be placed by right-clicking on the track. Right click the signal with a wrench to toggle chain mode.

Link manual signals using a stick (wrench would conflict with setting train signals to chain mode). Right click the Create Train signal first, and then right click a Railway Signal. For 3 aspect signals, first link the signal for the signal block directly ahead, then link the signal for the signal block after.

Banner repeaters can be linked by right clicking the signal to be repeated with a stick, and then right clicking the banner repeater. Banner repeaters support Create mod train signals, 2 Aspect Signals, 3 Aspect Signals and LED 3 Aspect signals.

Right clicking a stop marker will open the Train Station interface, and shift-right clicking the marker will allow you to edit the marker.

Right clicking a signal nameplate, shunt signal or **limit of shunt will allow you to change its signal identifier.

Known Bugs

  • Signal Nameplate Editing GUI blurred (this only happens to some users, disable GUI World Blur in the settings)

The mod is currently in alpha development. There might be bugs. The mod has not been tested for compatibility with other mods. To report a bug, join the discord server: https://discord.gg/mpyQh2HhZw

If you want to help out with the mod, join the server and DM me on discord!

Credits

4 textures from this mod by Andy Wong are used. It's a realistic signal mod for the MTR mod. You should check it out if you use MTR 3.0! It adds realistic UK and HK East Rail line signals.

This mod aims to add British Rail in Create as realistically as possible.

Blocks

  • 2 Aspect signal
  • 3 Aspect signal
  • LED 3 Aspect Signal
  • Banner Repeater
  • Signal nameplates and poles
  • UK Automatic Half Barrier Level Crossing
  • Shunt Signal
  • Limit of Shunt
  • Stop Markers
  • Speed Limit Signs

Features

Realistic Signal Models

Signals are modelled to accurately reflect mainline colour light signals used in the UK. Every signal model is meticulously modelled in Blender to ensure high quality and realistic signals.

3 Aspect Signalling

Default Create mod train signals offer little advance indication of the upcoming signal aspect - you only realise you have to stop when signals enter your render distance. With 3 Aspect signals, drivers have advance warning of the signal aspect ahead, preventing SPADs and making driving less stressful. Banner repeaters can be placed near curves where signal visibility is restricted, offering more advanced indication of the signal ahead.

Interlocking (Experimental)

3 Aspect Signals support interlocking. When in chain mode, conflicting signals will turn red automatically for timetabled trains. Note that this is not perfect and is an experimental feature. If bugs occur, please report them in the discord server, and attach a screenshot of your layout. Manually linked 3 aspect signals can be used if such issue occurs, and interlocking bugs will be fixed in future updates.

Planned Features

Trains

One thing I always wanted is realistic trains in the Create mod. The next major update will add spawnable trains that can be spawned by right-clicking on a track. These trains will have animated doors and headlights, and can be entered and walkable. Trains will have editable unit numbers and compatible units (e.g. Sprinters) will be able to couple with each other.

Realistic AWS and TPWS

I want to add AWS eventually. There will be an AWS magnet block, which, when right clicked on a track, will automatically determine if the next signal ahead is not green. The train driving GUI will have an AWS sunflower, and the AWS sound will play when a train passes over an AWS magnet that is energised due to the signal ahead being not clear. TPWS loops can also be bound to the track in a similar way, and trains with TPWS equipment installed will be brought to a halt when a SPAD occurs.

Engineering and track maintenance trains

I want to add engineering trains that can build pavement under tracks, build embankments, and I plan on adding a track monitoring train. Although it will serve no purpose as tracks do not wear down in the Create mod, it will be a cool addition to your fleet and make your railway more realistic.

Roadmap

I've got a lot of features planned for this mod! Check the discord server for sneak peeks and development progress! Coming in V0.2

  • Class 150 Diesel Multiple Unit
  • Feather route indicator
  • More railway signs

Coming in V0.2.1

  • 4 aspect signals

Coming in V0.3

  • Class 66 Diesel-Electric Locomotive
  • Freight wagons (hopper car, gondola car, boxcar, tank car)

Future

  • "See it, say it, sorted" sound block
  • Class 31 Diesel Locomotive
  • Class 170 Turbostar Diesel Multiple Unit
  • Class 318 Electric Multiple Unit

How to use

Signals and poles can be placed in any orientation and have 360 degree rotation. Hold shift while placing to lock them to 45 degree increments.

Signals can be placed by right-clicking on the track. Right click the signal with a wrench to toggle chain mode.

Link manual signals using a stick (wrench would conflict with setting train signals to chain mode). Right click the Create Train signal first, and then right click a Railway Signal. For 3 aspect signals, first link the signal for the signal block directly ahead, then link the signal for the signal block after.

Banner repeaters can be linked by right clicking the signal to be repeated with a stick, and then right clicking the banner repeater. Banner repeaters support Create mod train signals, 2 Aspect Signals, 3 Aspect Signals and LED 3 Aspect signals.

Right clicking a stop marker will open the Train Station interface, and shift-right clicking the marker will allow you to edit the marker.

Right clicking a signal nameplate, shunt signal or **limit of shunt will allow you to change its signal identifier.

Known Bugs

  • Signal Nameplate Editing GUI blurred (this only happens to some users, disable GUI World Blur in the settings)

The mod is currently in alpha development. There might be bugs. The mod has not been tested for compatibility with other mods. To report a bug, join the discord server: https://discord.gg/mpyQh2HhZw

If you want to help out with the mod, join the server and DM me on discord!

Credits

4 textures from this mod by Andy Wong are used. It's a realistic signal mod for the MTR mod. You should check it out if you use MTR 3.0! It adds realistic UK and HK East Rail line signals.