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Create Reclamation
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Dismantle crafted items back into constituent ingredients with kinetic-powered industrial Reclaimers. Features 4 upgradeable machine tiers, balanced material recovery, scrap recycling, and full Create logistics support.
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Create: Reclamation
Create: Reclamation is an industrial material recovery addon for the Create mod. It introduces kinetic-powered Reclaimers that mechanically dismantle unwanted manufactured items, machines, and components back into their constituent ingredients.
Designed with game balance and factory automation at its core, Create: Reclamation provides a natural, immersive way to recover resources without turning into an overpowered "uncrafting table".
Core Philosophy
- Industrial Material Recovery, Not Free Uncrafting: Manufacturing and dismantling items carries controlled material loss.
- Fair Salvage Accumulation: Employs a stateful fractional recovery system so long-term recycling statistically converges on advertised efficiency without punishing random dry streaks.
- Never 100%: Even late-game endgame tiers preserve slight material loss to keep resource management meaningful.
- Powered by Kinetics: Scaled entirely by Create rotational speed (RPM) and kinetic stress capacity.

Reclaimer Progression Tiers
| Tier | Recovery Efficiency | Stress Impact | Min Operating Speed | Processing Speed | Visual Identity |
|---|---|---|---|---|---|
| Mechanical Reclaimer | 70% | 8.0 SU | 16 RPM | 1.00× | Andesite Casing |
| Precision Reclaimer | 85% | 12.0 SU | 32 RPM | 1.25× | Brass Casing |
| Industrial Reclaimer | 94% | 16.0 SU | 32 RPM | 1.50× | Copper Casing |
| Advanced Reclaimer | 98% | 24.0 SU | 64 RPM | 2.00× | Railway Steel Casing |
Smart Salvage Mechanics
1. Material Categorization
Not all components deconstruct equally:
- EASY (1.00×): Simple raw metals, casings, ingots, nuggets, sheets, shafts, and basic stone.
- STANDARD (0.90×): Manufactured components, andesite alloy parts, gearboxes, funnels, chutes.
- DIFFICULT (0.75×): Complex multi-stage mechanisms, electron tubes, speed controllers, and diamond/netherite parts.
2. Salvaged Scrap Recycling
Components broken during violent mechanical deconstruction yield Salvaged Scrap. Smelt or blast Salvaged Scrap in a furnace to recycle it into Iron Nuggets, ensuring a closed-loop industrial material economy.
Recipe Safety & Exploit Protection
- Strict Anti-Exploit: Damaged tools, weapons, and armor are rejected to prevent infinite repair/durability exploits.
- Ambiguity Protection: Items with conflicting crafting paths (such as wooden chests made from different wood types) require explicit datapack recipes to prevent material mismatch.
- No Single-Item Deconstruction: Unpacking recipes (e.g. 1 Ingot → 9 Nuggets or 1 Log → 4 Planks) and 1:1 circular loops are safely ignored.
Factory Logistics & Full Create Integration
- Direct Automation: Fully compatible with Create Funnels, Chutes, Belts, and Hoppers for automated factory lines.
- Engineer's Goggles HUD: Live in-world diagnostics showing target items, machine efficiency, expected recovery outputs, scrap indicators, and animated progress bars.
- Display Link Support: Transmit live dismantling progress and percentages directly onto Nixie Tubes and Flap Display Boards.
- Interactive 3D Ponders: In-game animated 3D tutorials covering basic setup and high-throughput automated reclamation lines.
- JEI Integration: Full recipe category detailing recoverable outputs, material tiers, success percentages, and scrap fallbacks.
Datapack Custom Recipes (create_reclamation:reclaiming)
Datapack and modpack authors can define explicit custom deconstruction recipes with per-ingredient chances:
```json { "type": "create_reclamation:reclaiming", "ingredient": { "item": "create:mechanical_press" }, "input_count": 1, "processing_time": 60, "min_speed": 16, "results": [ { "item": { "id": "minecraft:iron_block", "count": 1 }, "chance": 0.95 }, { "item": { "id": "create:andesite_casing", "count": 1 }, "chance": 0.90 }, { "item": { "id": "create:shaft", "count": 1 }, "chance": 0.85 } ] }
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