Create Sifting
No reviews yet
Sifter for create
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Featuring a challenge world that gives the player limited starting starting area and resources typically a small island in a void world.
Heavily focused around the Create mod, known for its unique mechanical systems and contraptions.
Adds extra features or content to an existing mod.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Create Sifting
A simple sifter for the amazing Create mod. This mod it's meant to be used in modpacks.
Heavily inspired on ex nihilo sieve.
Dedicated wiki
1.21.1-2.x Version Requires Mechanicals Lib
Version support & documentation
- 1.21.1: Supported. Documentation refers to this version.
- 1.20.1: Only critical issues 1.20.x Documentation
- 1.19.x: Unsupported: 1.19.x Documentation
- 1.18.x: Unsupported: 1.18.x Documentation
Meshes
Works with the sifter or in hand (like create sandpaper)
- String, Andesite, Brass, Sturdy
- Advanced meshes only work with the brass sifter.
- Configurable mesh durability.
- By default, only applies to hand sifting.
- Enchantable with Unbreaking.
- Added zinc mesh for modpacks.
Sifter
Automated sifting. Based on the Millstone block works more or less in the same way. You can toss items on top or feed it with any item automated way (hoppers, funnels, chute…)
- Right Click with a mesh to add it.
- Right Click with empty hand to clear inventories.
- Output
- Input
- Shift + right click: Mesh
Brass Sifter
Highredstone disables processing- Output filter.
- 8x processing per cycle, configurable.
- Bigger output capaticy, configurable.
Recipes
Waterlogged feature (optional)
"waterlogged":"true"- Sifters can be waterlogged to get different output.
- In hand meshes act as waterlogged when the player is in a LiquidBlock
Advanced sifter per recipe (optional)
"advancedSifter":"true"- Recipes can require brass sifter for normal meshes too.
Compact recipes.
- Recipes with same mesh and input block gets merged allowing easier compat.
- Current mods:
- EnderIO
- Ars nouveau
- AE2
Recipes examples
- See Included recipes
KubeJS
- Remove al Sifting recipes.
ServerEvents.recipes(event => {
event.remove({ type: 'createsifter:sifting' })
})
- Chanced output (binding)
Output.of('minecraft:clay', 0.5)
- Add recipes
ServerEvents.recipes(event => {
/**
createsifter.sifting(Output[] result, Ingredient ingredient, ItemStack mesh)
.processingTime(int time) // optional, default: 500
.waterlogged(true) //optional, default: false
.advancedSifter(true) //optional, default: false
**/
event.recipes.createsifter.sifting([Output.of('minecraft:clay',0.5),Output.of('minecraft:redstone')],'minecraft:sand',"createsifter:andesite_mesh")
})
- Custom meshes
- Texture location (for this examples):
kubejs/assets/kubejs/textures/item/diamond_mesh.png
- Texture location (for this examples):
StartupEvents.registry('item', event => {
//Basic mesh
event.create('diamond_mesh','createsifter:mesh')
.displayName('Diamond Mesh')
.parentModel("createsifter:block/meshes/mesh")
.texture("mesh","kubejs:item/diamond_mesh")
.maxDamage(77) //Mesh durability
//Advanced mesh
event.create('advanced_diamond_mesh','createsifter:advanced_mesh')
.displayName('Advanced Diamond Mesh')
.parentModel("createsifter:block/meshes/mesh")
.texture("mesh","kubejs:item/diamond_mesh")
.texture("frame","micraft:block/diamond_block")
.maxDamage(200) //Mesh durability
})
Thanks to the Creators of Create.
Create Sifting
A simple sifter for the amazing Create mod. This mod it's meant to be used in modpacks.
Heavily inspired on ex nihilo sieve.
Dedicated wiki
1.21.1-2.x Version Requires Mechanicals Lib
Version support & documentation
- 1.21.1: Supported. Documentation refers to this version.
- 1.20.1: Only critical issues 1.20.x Documentation
- 1.19.x: Unsupported: 1.19.x Documentation
- 1.18.x: Unsupported: 1.18.x Documentation
Meshes
Works with the sifter or in hand (like create sandpaper)
- String, Andesite, Brass, Sturdy
- Advanced meshes only work with the brass sifter.
- Configurable mesh durability.
- By default, only applies to hand sifting.
- Enchantable with Unbreaking
- Added zinc mesh for modpacks.
Sifter
Automated sifting. Based on the Millstone block works more or less in the same way. You can toss items on top or feed it with any item automated way (hoppers, funnels, chute...)
- Right Click with a mesh to add it.
- Right Click with empty hand to clear inventories.
- Output
- Input
- Shift + right click: Mesh
Brass Sifter
Highredstone disables processing- Output filter.
- 8x processing per cycle, configurable.
- Bigger output capaticy, configurable.
Recipes
Waterlogged feature (optional)
"waterlogged":"true"- Sifters can be waterlogged to get different output.
- In hand meshes act as waterlogged when the player is in a LiquidBlock
Advanced sifter per recipe (optional)
"advancedSifter":"true"- Recipes can require brass sifter for normal meshes too.
Compact recipes.
- Recipes with same mesh and input block gets merged allowing easier compat.
- Current mods:
- EnderIO
- Ars nouveau
- AE2
Recipes examples
- See Included recipes
KubeJS
- Remove al Sifting recipes.
ServerEvents.recipes(event => {
event.remove({ type: 'createsifter:sifting' })
})
- Chanced output (binding)
Output.of('minecraft:clay', 0.5)
- Add recipes
ServerEvents.recipes(event => {
/**
createsifter.sifting(Output[] result, Ingredient ingredient, ItemStack mesh)
.processingTime(int time) // optional, default: 500
.waterlogged(true) //optional, default: false
.advancedSifter(true) //optional, default: false
**/
event.recipes.createsifter.sifting([Output.of('minecraft:clay',0.5),Output.of('minecraft:redstone')],'minecraft:sand',"createsifter:andesite_mesh")
})
- Custom meshes
- Texture location (for this examples):
kubejs/assets/kubejs/textures/item/diamond_mesh.png
- Texture location (for this examples):
StartupEvents.registry('item', event => {
//Basic mesh
event.create('diamond_mesh','createsifter:mesh')
.displayName('Diamond Mesh')
.parentModel("createsifter:block/meshes/mesh")
.texture("mesh","kubejs:item/diamond_mesh")
.maxDamage(77) //Mesh durability
//Advanced mesh
event.create('advanced_diamond_mesh','createsifter:advanced_mesh')
.displayName('Advanced Diamond Mesh')
.parentModel("createsifter:block/meshes/mesh")
.texture("mesh","kubejs:item/diamond_mesh")
.texture("frame","micraft:block/diamond_block")
.maxDamage(200) //Mesh durability
})
Thanks to the Creators of Create.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers