Create: Solarpunk

Quick rating

Community listing page, reviews here may not be monitored by the author.

Create: Solarpunk

By Off By One Studio

No reviews yet

An addon for create that adds green energy to minecraft. (Solar panels, biofuel, thermal energy, etc.)

Mod Loaders
Minecraft

About

Description

Create: Solarpunk

A NeoForge mod for Minecraft 1.21.1 that adds solar energy generation, thermal storage, biofuel production, and an optional global warming system to the Create ecosystem.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.228+
  • Create 6.0.9+
  • GeckoLib 4.7.2+

Optional:

  • JEI (adds recipe categories for the Solar Heater, Fermentation Vat, Solar Power Tower, and Crystallizer)
  • Serene Seasons (solar output scales with the season - up in summer, down in winter; can be turned off in the config)
  • Create: Northstar Redux (the Steam Turbine can burn its Liquid Hydrogen as an alternative fuel to Steam)

Features

Solar Heat Chain

  • Salt - a new material found as underground deposits in desert, badlands, and savanna biomes; the core fuel of the solar heat chain
  • Solar Heater - concentrates sunlight to melt salt into molten salt or evaporate water into salt crystals; requires a clear view of the sky
  • Solar Power Tower - large multiblock structure (1×1 up to 3×3 footprint, up to 20 blocks tall) that concentrates reflected sunlight to produce molten salt or steam at scale; right-click with a Wrench to toggle between Molten Salt mode and Steam mode; pair with Solar Mirrors for maximum efficiency
  • Solar Mirror - a freestanding heliostat; place it on the ground anywhere near a Solar Power Tower and it links up automatically as long as it has open sky above it and a clear line of sight to the tower. Linked mirrors continuously turn and tilt to track the sun and reflect it toward the tower
  • Heat Battery - stores thermal energy from molten salt and heats Create boilers
  • Crystallizer - a brass-tier machine that quenches Molten Salt with Water back into Salt, releasing a bit of Steam as a byproduct; a much faster bulk alternative to the Solar Heater's slow evaporation trickle. Pipe both fluids in from any side and collect Salt from the output slot (or a hopper underneath) and Steam from any face. It's recipe-driven, so modpacks and datapacks can add their own custom conversions to the same machine

Steam Turbine

  • Steam - a new fluid produced by a Solar Power Tower in Steam mode or a Firebox Boiler; piped in to power the turbine
  • Steam Turbine - a multiblock built from a 7×7 shell of Turbine Casing around a column of Turbine Rotors, with Turbine Blades filling each interior layer in a plus pattern; converts piped-in steam into rotational force, draining condensate water from the bottom; can be built standing up or lying on its side (East/West or North/South axis) - it works exactly the same way either orientation
  • Turbine Casing / Turbine Casing Glass - the structural shell blocks of the turbine; craft Turbine Casing by right-clicking a Block of Industrial Iron with a Zinc Ingot (or run it through a Deployer), then right-click a Turbine Casing with Glass for the see-through variant
  • Turbine Rotor - the central column the blades attach to; rotational output exits from the top (or the end of the rotor column, for horizontal builds)
  • Andesite Turbine Blade / Brass Turbine Blade - Andesite Blades are cheap but waste more steam; Brass Blades squeeze out the most power per bucket and reach 100% efficiency with just one blade per arm; mixing types is fine, efficiency scales smoothly
  • Firebox Boiler - a cheap early-game Steam source; craft it with iron, a furnace, and a bucket, feed it any furnace fuel, and pipe water in to get Steam out - no Salt or Solar Power Tower required. Much weaker per block than a fully built Solar Power Tower, but enough to get a Steam Turbine running early

Fusion Reactor

  • Fusion Reactor Core - the mod's endgame capstone; produces a huge amount of Steam from Deuterium and Lithium Dust, far more than any single Steam Turbine can use on its own - meant to feed a whole bank of them. A redstone signal anywhere on the shell throttles it up or down
  • Fusion Reactor Casing / Casing Glass - the Netherite-and-Copper shell built around the Core
  • Lithium Breeder Module / Beryllium Reflector Module - Blanket modules that ring the Core in whatever mix you like; more Lithium breeds Tritium more efficiently for a lower, steadier output, while more Beryllium burns fuel faster for more raw Steam output
  • Lithium & Beryllium - Lithium is a new ore found underground worldwide rather than in any specific biome; mine it for Raw Lithium and smelt that into Lithium Ingots, or crush it for Lithium Dust (which also smelts into ingots) with a small chance of bonus Beryllium Dust. Beryllium Dust smelts into Beryllium Ingots too, and both metals store compactly as a Block of Lithium or Block of Beryllium
  • Deuterium - made by Mixing Water with an overheated Copper Ingot; Lithium Dust can also be made by Mixing Water with Salt over superheat (with a small chance of bonus Beryllium Dust). Both show up in JEI automatically

Building the reactor and getting it running is rewarded with its own dedicated advancement, "A Star in a Bottle."

Electricity

  • Andesite Solar Panel - generates Create rotational force (SU) from sunlight
  • Brass Solar Panel - generates Forge Energy (FE) from sunlight
  • Kinetic Battery - stores rotational energy (SU) for later use

Biofuel Chain

  • Biomass - crafted from organic matter
  • Biomass Pellet - a compacted form of biomass; burns slower in the Gasifier but produces twice the Biochar per piece
  • Biomass Gasifier - processes raw biomass or pellets using rotational force; produces Biochar as a byproduct
  • Fermentation Vat - multiblock structure (minimum 2×2 footprint, stackable vertically, minimum 4 blocks tall) that converts biomass into liquid biofuel using water; larger and taller footprints process more per cycle
  • Biofuel Engine - burns biofuel to generate rotational force (SU)
  • Biochar - byproduct of the Gasifier; acts as a bonemeal substitute or mixes with water to make Fertilizer
  • Fertilizer - liquid made from Biochar and water; used in the Kinetic Sprinkler for forced instant crop growth
  • Kinetic Sprinkler - hydrates farmland and accelerates crop growth in a 5×5 area; pipe in water to boost growth or Fertilizer for instant growth every cycle

The Biomass Gasifier and Biofuel Engine support rotation direction control, just like the Andesite Solar Panel - scroll on the side of the block, away from the shaft faces, to toggle clockwise/counter-clockwise output.

Geothermal

  • Geyser Vent - spawns naturally in desert, badlands, and savanna biomes
  • Geyser Cap - harnesses geothermal energy from a Geyser Vent and converts it into rotational force; passive, works day and night in any weather; also supports rotation direction control via scroll

Global Warming (optional)

An opt-in pollution system, disabled by default and toggled in the config.

  • Pollution sources - campfires, furnaces, blast furnaces, smokers, blaze burners, steam engines, biofuel engines, and biomass gasifiers emit smoke and accumulate pollution in nearby chunks
  • Block decay - polluted chunks decay progressively: grass withers to Dead Grass, dirt crumbles to Ruined Dirt, then Ash; plants and leaves are cleared; biomes convert to a dead wasteland at high pollution levels
  • Biofilter - a brass-tier machine that draws rotational power and scrubs pollution from surrounding chunks, reversing the decay over time; goggles show the current pollution level and filter rate
  • A pollution blacklist config option lets you exclude specific blocks from ever counting as pollution sources
  • All pollution rates, thresholds, decay speeds, blacklisted blocks, and the target dead biome are configurable; see the wiki for full details

Achievements

A dedicated Create: Solarpunk advancement tab guides you through the mod, from collecting your first Salt all the way to running a Steam Turbine and, eventually, a Fusion Reactor, with branches for the geothermal and biofuel chains along the way.

Compatibility

  • Create: Diesel Generators - diesel engines count as pollution sources when Global Warming is enabled
  • Create: Aeronautics - engines on airships correctly accumulate pollution in the real-world chunk beneath the airship, even though they run in a simulated sublevel; requires Aeronautics to be installed, otherwise has no effect
  • Create: New Age - the Generator Coil is excluded from pollution accumulation
  • Create: Northstar Redux - the Steam Turbine can burn its Liquid Hydrogen as an alternative fuel to Steam, at the same rate; pipe it in the same way you would Steam, just not both at once - the tank has to fully drain before switching fuels
  • Serene Seasons - Solar Panel and Solar Power Tower output scales with the season: highest at midsummer, lowest at midwinter, near-normal in spring and autumn. Hot biomes (desert, savanna, badlands, jungle) barely change, matching how Serene Seasons treats them as seasonless. Applies to the Overworld only; toggle it and tune the summer/winter multipliers under generators.serene_seasons in the config

Quick Start

  1. Find salt underground in arid biomes (desert, badlands, savanna) or craft it
  2. Place a Solar Heater with a clear view of the sky
  3. Right-click salt into the heater's input slot - it converts to molten salt during daytime
  4. Pipe the molten salt into a Heat Battery
  5. Place the Heat Battery adjacent to a Create boiler to heat it

For high-volume molten salt production, build a Solar Power Tower and surround it with a field of Solar Mirrors.

Solar Power Tower Guide

The tower is a multiblock built by stacking tower blocks and using the Solar Power Tower item to place multiple in a row (like fluid tanks). It operates only in direct sunlight and stops during rain or thunderstorms.

Footprint Max height Mirror search radius Optimal mirrors (100% eff.) Water demand (per mB salt)
1×1 5 14 blocks 75 1× (1:1)
2×2 10 24 blocks (capped) 128 4× (4:1)
3×3 20 24 blocks (capped) 128 9× (9:1)

Solar Mirrors are freestanding - place them on the ground anywhere within the tower's search radius (a circle scaling with tower height, capped at 24 blocks by default). A mirror links automatically if it has open sky above it and a clear line of sight to the tower; once linked, it continuously turns and tilts to track the sun and reflect it toward the tower, like a real heliostat.

Mirror efficiency follows a triangle curve: efficiency rises linearly from 0 mirrors to the optimal count (100%), then falls back to 0% at twice the optimal. Over-mirroring shuts the tower down. A tower will never track more than 128 mirrors total by default (configurable) - for any tower with a search radius at the 24-block cap (height 10+), that limit lands right at the optimal count, so over-mirroring isn't reachable at max size.

Minimum size: the tower requires at least a 3×3 footprint and 3 blocks of height to produce anything.

Steam Turbine Guide

Build a 7×7 shell of Turbine Casing (or Turbine Casing Glass) around a column of Turbine Rotors, then fill each interior layer with Turbine Blades in a plus pattern - two blades per arm, four arms. Pipe steam in from any side face; rotational power exits from the top of the rotor column, and condensate water drains from the bottom.

The turbine can also be built lying on its side: build the same 7×7 shell along the East/West or North/South axis instead of straight up, and it works exactly the same way.

Blade type determines efficiency: Andesite Blades are cheaper but waste more steam, while Brass Blades reach 100% efficiency with just one blade per arm. Mixing blade types is fine - efficiency scales smoothly. Taller turbines consume more steam and produce more SU.

No Solar Power Tower yet? A Firebox Boiler (iron, a furnace, and a bucket, fed with any furnace fuel) makes Steam early on to get a Turbine running before you've scaled up solar production.

Thanks

Thanks to the following people for their ideas:

  • Slopton
  • Multyfora
  • Jimmithy5
  • pumpkin_p._patch
  • yui_riku
  • arccam

Links