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About
Create Tiers is a customizable extension for the Create mod that adds configurable progression tiers to Create's kinetic system.
Define your own Max RPM, Max Stress Units (SU), colors, and progression, then let Create Tiers generate the matching transmission and control components automatically. It is designed for modpacks that want deeper Create progression without tying the pack to a specific technology tree.
Create Tiers was inspired by the tiered kinetic progression found in Greate, while keeping the system standalone and pack-author controlled.
Key Features
- Dynamic Tier Registration — Register as many tiers as your pack needs during startup.
- Custom RPM and Stress Limits — Give every tier its own Max RPM and Max SU. The lowest participating tier's Max SU acts as the connected network limit.
- Custom Colors — Configure shaft and cogwheel colors independently for each tier.
- Generated Create Components — Each tier automatically receives its own shafts, cogwheels, gearboxes, clutch, gearshift, chain drives, Rotation Speed Controller, supported encased variants, and other transmission components.
- Tier Existing Create Machines — Pack authors can authorize tiered variants of eligible existing Create kinetic blocks with
registerTierUpgrade, without replacing their normal Create implementation. - Create Compatibility — Tiered shafts work through belt pulley and Steam Engine shaft transformations while preserving their tier and source identity.
- Automatic Resource Generation — Models, blockstates, translations, mining tags, loot, and other required resources are generated at runtime.
- Optional Jade Integration — When Jade is installed, tiered components can show their tier, Max RPM, and Max SU directly in the tooltip.
- Minimal Core Dependencies — Create is required. KubeJS is the supported scripting route for pack configuration; Jade is optional.
Supported Versions
Current tested baselines:
- Minecraft 1.20.1 — Forge 47.x — Create 6.0.8
- Minecraft 1.21.1 — NeoForge 21.1.x — Create 6.0.11
KubeJS Integration
Tier definitions belong in kubejs/startup_scripts. Register tiers before registering upgrade variants.
// kubejs/startup_scripts/create_tiers.js
CreateTiers.registerTiers([
{
name: 'crude',
maxRPM: 128,
maxSU: 512,
shaftColor: 0x707572,
cogwheelColor: 0x6B4E2C,
displayName: 'Crude'
},
{
name: 'basic',
maxRPM: 256,
maxSU: 2048,
shaftColor: 0x936C3D,
cogwheelColor: 0xBCBCBC,
displayName: 'Basic'
},
{
name: 'refined',
maxRPM: 512,
maxSU: 8192,
shaftColor: 0xA995BB,
cogwheelColor: 0x49EAD6,
displayName: 'Refined'
}
])
// Optional: allow an existing Create kinetic block to carry a tier.
CreateTiers.registerTierUpgrade('create:large_water_wheel', 'refined')
Changing tier or upgrade registrations requires a full client/server restart. The same startup definitions should be shipped to both sides of a modpack.
By default, a registered tier upgrade can receive a simple fallback recipe using the base item plus the matching tiered shaft. Pack authors can disable that recipe and define their own progression with KubeJS recipes instead.
For Modpack Authors
Create Tiers is intended to be progression-friendly without forcing a specific pack design:
- Use only the generated tiered transmission family.
- Add tier limits to selected existing Create machines.
- Build strict Basic → Advanced → Elite style progression with custom recipes.
- Use completely custom tier names, limits, colors, and balancing.
- Keep ordinary untiered Create components at Create's normal configured limits.
Credits
Thanks to @MoonScenty for creating CreateTiersEngineCompat, sharing the tiered-shaft belt/Steam-Engine compatibility work, and permitting that work to be integrated or adapted into Create Tiers. The final implementation in Create Tiers is native and independently maintained.
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