Create Track Map: Fork²

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Create Track Map: Fork²

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Live web map of your Create train network fork² for huge networks.

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Type
Mod
License
MIT License
Latest Version
create-track-map-2.1+mc1.21.1-neoforge.jar
Authors
CurseForge
Modrinth

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Description

Create Track Map: Fork²

A live web map of your Create train network, rebuilt for scale. Same map, dramatically faster on huge networks.

⚠️ This is a fork of a fork. It is not the original and not AyOhEe's unofficial fork. If your network is small, just use one of those.

Why this exists

Original CTM was built around full-state polling and a Leaflet SVG renderer. Both fall over past a few hundred track segments. This fork keeps the user-visible behaviour identical and rewrites everything underneath:

  • OpenLayers canvas renderer with incremental updates
  • Single SSE endpoint with delta updates instead of four full-state streams
  • Train motion interpolated client-side; server polls at 1 Hz instead of 2 Hz
  • Gzip on the wire, 3-decimal coords, server-side curve flattening
  • Per-edge caches and a topology short-circuit so static networks cost almost nothing per tick

Result on a stress test (3000 segments, 200 signals, 20 trains, 5 clients):

upstream this fork
Wire bytes/s ~6.4 MB/s ~3 KB/s
Browser ops/tick ~6000 DOM ~20 features

Compatibility

Minecraft Loader Create
1.21.1 NeoForge 21.1.x ≥ 6.0
1.20.1 Forge 47.1.x (also NeoForge 1.20.1) ≥ 6.0.6

Wire protocol break

The four *.rt SSE endpoints are replaced by /api/v2/stream. Legacy REST GETs still work. Third-party clients on the old streaming API need updating.

Credits

This fork is by NexusRealms and not endorsed by either. Don't file issues with them about anything in this fork — report them on our discord

Create Track Map: Fork²

A live web map of your Create train network, rebuilt for scale. Same map, dramatically faster on huge networks.

⚠️ This is a fork of a fork. It is not the original and not AyOhEe's unofficial fork. If your network is small, just use one of those.

Why this exists

Original CTM was built around full-state polling and a Leaflet SVG renderer. Both fall over past a few hundred track segments. This fork keeps the user-visible behaviour identical and rewrites everything underneath:

  • OpenLayers canvas renderer with incremental updates
  • Single SSE endpoint with delta updates instead of four full-state streams
  • Train motion interpolated client-side; server polls at 1 Hz instead of 2 Hz
  • Gzip on the wire, 3-decimal coords, server-side curve flattening
  • Per-edge caches and a topology short-circuit so static networks cost almost nothing per tick

Result on a stress test (3000 segments, 200 signals, 20 trains, 5 clients):

upstream this fork
Wire bytes/s ~6.4 MB/s ~3 KB/s
Browser ops/tick ~6000 DOM ~20 features

Compatibility

Minecraft Loader Create
1.21.1 NeoForge 21.1.x ≥ 6.0
1.20.1 Forge 47.1.x (also NeoForge 1.20.1) ≥ 6.0.6

Wire protocol break

The four *.rt SSE endpoints are replaced by /api/v2/stream. Legacy REST GETs still work. Third-party clients on the old streaming API need updating.

Credits

This fork is by NexusRealms and not endorsed by either. Don't file issues with them about anything in this fork — report them on our discord

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  • A BIG map :D
    A BIG map :D

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