Create:WebCode

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Create:WebCode

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Create: Web Code adds a block-based network dataflow system to Minecraft, letting players assemble URLs, send HTTP GET requests, parse JSON responses, debug live data, and drive redstone with real web data.

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
createwebcode-0.1.1
Authors
CurseForge
Modrinth

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About

Description

Create: Web Code

Create: Web Code adds a block-based network dataflow system to Minecraft. It lets you build URL pipelines with in-game devices, send HTTP GET requests to web services you choose, parse returned data, debug live packet contents, and use the result to drive redstone.

This mod is designed as a network peripheral system, not an in-game computer. Complex logic should live in your own external API or service, while Minecraft handles routing, filtering, debugging, and redstone interaction.

Features

  • Build request URLs from in-game text variables
  • Send HTTP GET requests through an Upload Network Port
  • Receive responses through a paired Download Network Port
  • Extract JSON fields with Filters
  • Convert JSON values into redstone output with Evaluators
  • Inspect live pipeline data with Debug Screens
  • Cache, split, throttle, and gate data pipelines
  • Connect devices using a point-to-point Connector tool
  • Render connection lines only while holding the Connector

Important network disclosure

Create: Web Code can make HTTP or HTTPS GET requests from the Minecraft server to URLs assembled in-game by players.

The mod does not provide a built-in remote service and does not send data to the developer by default. Requests are made only to URLs that players build and send through the in- game pipeline.

Server owners should only allow this mod on servers where they are comfortable with players creating outbound web requests.

Basic workflow

A typical pipeline looks like this:

Text Source -> Encoder -> Upload Network Port
Download Network Port -> Filter -> Evaluator -> Redstone

Example concept:

  1. A Text Source outputs a variable such as machine = main.
  2. An Encoder builds a URL like https://api.example.com/status?machine={machine}.
  3. The Upload Network Port sends the HTTP GET request.
  4. The paired Download Network Port outputs the response body.
  5. A Filter extracts a JSON field.
  6. An Evaluator compares the value and emits redstone.

Devices

  • Text Source: outputs fixed text when triggered by redstone
  • Encoder: assembles strings and URLs from named variables
  • Upload Network Port: sends HTTP GET requests
  • Download Network Port: outputs response bodies from its paired upload port
  • Filter: extracts one top-level JSON field
  • Evaluator: compares a single JSON value and emits redstone
  • Cache: stores the latest packet and outputs it on redstone trigger
  • Splitter: copies one packet to multiple outputs
  • Throttle: rejects inputs during cooldown
  • Redstone Valve: allows data through only while powered
  • Debug Screen: displays recent incoming packets
  • Connector: installs, removes, and pairs data connections

Requirements

  • Minecraft Forge
  • Installed on both client and server

Create is optional/recommended for thematic gameplay, but this version does not require Create to run.

Status

This is an alpha release. Device behavior, UI, textures, and compatibility rules may still change before a stable release.

License

All Rights Reserved.

This mod is not open source at this time. The distributed jar is provided for gameplay use only. Redistribution, modification, or reuse of code/assets is not permitted without permission.

Documents

https://createwebcode.pages.dev

Create: Web Code

Create: Web Code adds a block-based network dataflow system to Minecraft. It lets you build URL pipelines with in-game devices, send HTTP GET requests to web services you choose, parse returned data, debug live packet contents, and use the result to drive redstone.

This mod is designed as a network peripheral system, not an in-game computer. Complex logic should live in your own external API or service, while Minecraft handles routing, filtering, debugging, and redstone interaction.

Features

  • Build request URLs from in-game text variables
  • Send HTTP GET requests through an Upload Network Port
  • Receive responses through a paired Download Network Port
  • Extract JSON fields with Filters
  • Convert JSON values into redstone output with Evaluators
  • Inspect live pipeline data with Debug Screens
  • Cache, split, throttle, and gate data pipelines
  • Connect devices using a point-to-point Connector tool
  • Render connection lines only while holding the Connector

Important network disclosure

Create: Web Code can make HTTP or HTTPS GET requests from the Minecraft server to URLs assembled in-game by players.

The mod does not provide a built-in remote service and does not send data to the developer by default. Requests are made only to URLs that players build and send through the in- game pipeline.

Server owners should only allow this mod on servers where they are comfortable with players creating outbound web requests.

Basic workflow

A typical pipeline looks like this:

Text Source -> Encoder -> Upload Network Port
Download Network Port -> Filter -> Evaluator -> Redstone

Example concept:

  1. A Text Source outputs a variable such as machine = main.
  2. An Encoder builds a URL like https://api.example.com/status?machine={machine}.
  3. The Upload Network Port sends the HTTP GET request.
  4. The paired Download Network Port outputs the response body.
  5. A Filter extracts a JSON field.
  6. An Evaluator compares the value and emits redstone.

Devices

  • Text Source: outputs fixed text when triggered by redstone
  • Encoder: assembles strings and URLs from named variables
  • Upload Network Port: sends HTTP GET requests
  • Download Network Port: outputs response bodies from its paired upload port
  • Filter: extracts one top-level JSON field
  • Evaluator: compares a single JSON value and emits redstone
  • Cache: stores the latest packet and outputs it on redstone trigger
  • Splitter: copies one packet to multiple outputs
  • Throttle: rejects inputs during cooldown
  • Redstone Valve: allows data through only while powered
  • Debug Screen: displays recent incoming packets
  • Connector: installs, removes, and pairs data connections

Requirements

  • Minecraft Forge
  • Installed on both client and server

Create is optional/recommended for thematic gameplay, but this version does not require Create to run.

Status

This is an alpha release. Device behavior, UI, textures, and compatibility rules may still change before a stable release.

License

All Rights Reserved.

This mod is not open source at this time. The distributed jar is provided for gameplay use only. Redistribution, modification, or reuse of code/assets is not permitted without permission.

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