Creeper Craters Regenerate

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Creeper Craters Regenerate

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Blocks broken by mob explosions will regenerate over time.

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About

Project Details

Type
Mod
License
MIT License
Latest Version
creeper-craters-regenerate 0.0.8
Authors
CurseForge
Modrinth

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Description

Creeper Craters Regenerate

demo.gif

Blocks broken by mob explosions will regenerate over time.

If a block is blacklisted or replaced by a player, it will drop as with a normal explosion.

Server-side and configurable at config/creeper-craters-regenerate.toml

Config Example:

# How many ticks between block placements (per-explosion)
# default: 10
replacement_speed_ticks = 10

# How many ticks before explosions start regenerating
# default: 80
start_delay_ticks = 80

# Whether blocks will be filled in randomly within each Y height. If false, blocks will be replaced line-by-line.
# default: true
random_fill = true

# If false, gravity blocks will not fall around explosions to make the result cleaner
# default: false
falling_sand = false

# Chests and other block entities will regenerate with their contents inside. If disabled, items will drop like normal.
# default: true
preserve_block_entity_contents = true

# Entities whose explosions can be regenerated
allowed_entities = ["minecraft:creeper", "minecraft:wither_skull", "minecraft:fireball"]

# Blocks that will not regenerate
block_blacklist = ["minecraft:tnt", "minecraft:nether_portal", "minecraft:end_portal", "minecraft:end_portal_frame", "minecraft:bedrock"]

Issues

You can submit issues on Github or Codeberg

Creeper Craters Regenerate

demo.gif

Blocks broken by mob explosions will regenerate over time.

If a block is blacklisted or replaced by a player, it will drop as with a normal explosion.

Server-side and configurable at config/creeper-craters-regenerate.toml

Config Example:

# How many ticks between block placements (per-explosion)
# default: 10
replacement_speed_ticks = 10

# How many ticks before explosions start regenerating
# default: 80
start_delay_ticks = 80

# Whether blocks will be filled in randomly within each Y height. If false, blocks will be replaced line-by-line.
# default: true
random_fill = true

# If false, gravity blocks will not fall around explosions to make the result cleaner
# default: false
falling_sand = false

# Chests and other block entities will regenerate with their contents inside. If disabled, items will drop like normal.
# default: true
preserve_block_entity_contents = true

# Entities whose explosions can be regenerated
allowed_entities = ["minecraft:creeper", "minecraft:wither_skull", "minecraft:fireball"]

# Blocks that will not regenerate
block_blacklist = ["minecraft:tnt", "minecraft:nether_portal", "minecraft:end_portal", "minecraft:end_portal_frame", "minecraft:bedrock"]

Issues

You can submit issues on Github or Codeberg

Screenshots

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  • Regenerating Creepers Demo
    Regenerating Creepers Demo

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