Cruor

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Cruor

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Realistic blood, dynamic wounds, spreading stains, and persistent gore effects

Mod Loaders
Minecraft

About

Description

Cruor

Realistic blood and gore, built for performance.

Minecraft Forge NeoForge

Blood

Side Discord Dependencies


Features

  • Blood spray: Hits produce flying droplets, fine mist, and heavier bursts.
  • Dynamic wounds: Cuts, bullet holes, bruises, and other wounds appear directly on creatures and follow their animations.
  • Bloodied equipment: Blood sticks to armour, clothing, and melee weapons, including when weapons are dropped and picked up again.
  • Persistent stains: Blood splatters across floors, walls, ceilings, and other surfaces.
  • Pools and drips: Blood collects, spreads, runs down walls, and drips from ledges.
  • Bleeding: Injured creatures leave trails of blood or form pools beneath themselves.
  • Footprints: Walking through wet blood leaves fading shoe prints, paw prints, hoofprints, and more.
  • Realistic surfaces: Blood behaves differently on wool, dirt, wood, glass, ice, and other materials.
  • Soaking through: Blood seeps through certain blocks and can stain the surface on the other side.
  • Water and lava: Blood disperses into water and hisses when it hits lava.
  • Drying: Fresh, glossy blood gradually darkens and forms a dried crust.
  • World persistence: Stains remain when you leave and return to a world or server.
  • Custom blood: Change blood colours and define different blood types through resource packs.

Blood Styles

Style Description
PIXEL Blocky, vanilla-style blood that fits Minecraft's pixel grid
SMOOTH Softer, anti-aliased blood with detailed splatter, glossy pools, and dried edges

Choose a palette for ordinary blood:

NATURAL · GREEN · BLUE · PURPLE · BLACK · CUSTOM


Bleeding and Wounds

  • Slash wounds follow the direction of the swing.
  • Bullet wounds leave dark entry marks and dripping blood.
  • Blunt impacts leave bruised, patchy smears.
  • Explosions scatter smaller wounds across the body.
  • Wounds drip, dry, and fade as creatures recover.
  • Blood can splash back onto attackers and nearby creatures.
  • Bloodied armour and clothing retain their own stains.

Ragdoll Support

Cruor integrates with Ragdollified and Ragdollified Amputation.

  • Wounds stay on the body parts where they originally appeared.
  • Blood continues dripping from ragdolls as they tumble or lie on the ground.
  • Clothing, armour, and other outer layers retain their blood.
  • Detached limbs keep their wounds and continue bleeding.
  • Amputations can produce bleeding stumps and continuing blood loss.
  • Impacts against the ground or walls can produce additional splashes.

Both integrations are optional.


Compatibility

Mod Status
Ragdollified Supported
Ragdollified Amputation Supported
Entity Model Features (EMF) Supported
Oculus shader packs Supported

Performance

Cruor is designed to handle large amounts of blood without relying on a physics engine or vanilla particles.

  • Efficient droplets: Lightweight calculations handle flight, gravity, and collisions.
  • Batched rendering: Blood across nearby blocks is grouped together to reduce draw calls.
  • Cached stains: Settled blood is not rebuilt every frame.
  • Shader-driven effects: Pools spread smoothly and develop dried edges without constant CPU updates.
  • Controlled effects: Adjust droplet counts, stain limits, render distance, and blood intensity.
  • Performance monitoring: View droplet counts, tracked stains, rebuild times, and rendering costs on the F3 screen.

Configuration

Client configuration: cruor-client.toml

Section Controls
look Blood style, colour palette, and specular settings
performance Quality, droplet limits, stain limits, and render distance
blood Blood amount, drying, pools, drips, footprints, and persistence
hit Spray, mist, heavy bursts, and wound splashes
bleeding Bleeding intensity, duration, and health thresholds
wounds Wounds on creatures, armour, and attackers
weapons Weapon stains, dripping, and stain duration
sounds Blood impacts, drips, footsteps, and other effects
screen Blood vignette settings
compat Hit detection fallbacks and amputation effects

Choose between MILD, REALISTIC, and EXTREME presets, then fine-tune individual effects.


Supported Versions

Minecraft 1.20.1 Minecraft 1.21.1


Dependencies

  • Required: None
  • Optional: Ragdollified, Ragdollified Amputation, Entity Model Features, Oculus

Cruor can run on the client, the server, or both. Installing it on both sides provides more accurate hit detection and synchronized blood effects.