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Corail Tombstone-Addon
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Previosly this mod was part of my SRP&WIZ insanetweaks mod content, bunch of features and tweaks/itegrations for Corail's Tombstone mod
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Description
CTombstone-Tweaks is a set of tweaks, fixes and additions for Corail Tombstone. It used to be a module inside my content mod SRP&Wizardry InsaneTweaks; it now stands on its own, so you can use it without any of that.
It adds no items and no blocks — two Tombstone perks and a pile of behaviour, all independently config-gated in config/tombtweaks.cfg.
Coming from Insane Tweaks 1.8.0 or earlier? Read Migrating at the bottom before you update. One of the two steps costs you perk levels if you skip it.
What it does
A whitelist for the effects Tombstone rolls
Tombstone rolls random potion effects out of the whole registry, which in a large pack means hundreds of effects from dozens of mods. Its own config only offers blacklists — and blacklisting an effect there also stops it being preserved on death, which is rarely what you wanted.
This adds a real whitelist that touches only the rolling paths. Two pools, beneficial and harmful, plus an optional pool for the Magic Scroll. Entries are written modid:effect[;weight][;maxAmplifier], so you can make an effect rarer or cap how strong it rolls. Unknown ids are logged and skipped, never a crash. Off by default.
Your grave gives your inventory back the way it was
Tombstone repacks a recovered grave from the first free slot, so your hotbar comes back shuffled. This records where each item actually was when you died and puts it back — hotbar, main inventory, armour, offhand and Baubles.
Deliberately conservative: an item is placed only if the destination slot is empty, so anything you picked up since dying keeps its slot. On by default; older graves have no layout recorded and are recovered normally.
Per-perk caps, and two perks of my own
Every one of Tombstone's ten native perks gets an Enabled switch, a Max Level cap, a point cost per level, and — for seven of them — a value per level. Every default is Tombstone's own number, so an untouched config changes nothing.
Tombstone strips a disabled perk from a player's map and refunds the points, so switching a perk off mid-world erases what players invested in it. Decide before your players buy in.
Two custom perks join the Knowledge of Death tree:
- Assimilated Knowledge — killing a high-tier Scape and Run: Parasites mob has a chance to grant knowledge. Five levels, 7% each, across 26 parasite families.
- Relief for the Damned — softens the third penalty of Enigmatic Legacy's Ring of the Seven Curses. Requires Enigmatic Legacy 2.7.0.
Small integration with Fish's undead rising.
Tombstone pays knowledge only for advancements and loot, so clearing a boss was worth nothing to the Knowledge of Death tree. Out of the box this pays for exactly two enemies, once per player each: the Skeleton King from Fish's Undead Rising (2 perk points) and Mutant Beasts' Mutant Zombie (1 point).
The list is config, written modid:entity;perkPoints, and it is meant to stay short. Perk points are the whole progression currency — the tree is roughly thirty points end to end, so every entry you add is a permanent slice of it. Names no mod registers are never matched, so entries for mods you do not have cost nothing.
Rewards are written in perk points rather than raw knowledge and converted through Tombstone's own curve, so two points is two points whether it is your first boss or your twentieth.
Spend a grave's soul to soulbind a wand
Ankh of Prayer in the main hand, a wand in the off hand, at a decorative grave holding a soul: the soul is spent and the wand gains Ancient Spellcraft's soulbound upgrade. It goes through Wizardry's normal upgrade path, so it respects the wand tier's upgrade limit. Tombstone's three existing Ankh behaviours are untouched.
Alignment for Raids Backport and other raid mods
Tombstone only recognises one kind of raider: a zombie from its own village siege. If your pack uses a different raid system, killing actual raiders pays no alignment and never completes the raider advancement.
This pays out through Tombstone's own API, worth exactly what a native siege raider is worth — the amount is read from tombstone.cfg, so there is no second knob to drift out of sync. Matched by exact registry name; the default list covers Raids Backport's pillager and ravager plus the three vanilla illagers. Witches are left out on purpose — they spawn worldwide, and counting them would pay alignment for swamp grinding.
On by default. Do not list anything Tombstone already rewards, or the kill pays twice.
Smaller things
- Ritual book cooldowns — the Books of Disenchantment and Magic Impregnation get a cooldown on decorative graves, six minutes by default. Shows on the item, survives a relog.
- Grave item decay — optional; items left in an unrecovered grave slowly decay. Whatever it takes is backed up, and an operator can hand it back with
/tombtweaks restore decay <player>. Off by default. - Curse of Possession fix — So Many Enchantments' curse should make an item vanish on death, but with Tombstone installed it gets trapped in the grave. Same backup-and-restore net. Off by default.
- The Knowledge of Death tree gets a tab on Reskillable's inventory strip.
- The Enchanted Grave Key recipe can be removed, and grave dust drop rate can be nerfed.
Migrating from Insane Tweaks 1.8.0 or earlier
1. Install this mod at the same time you update Insane Tweaks to 1.9.0 or later. Not afterwards.
The two custom perks keep their original registry names on purpose, because Tombstone stores perk levels by registry name in level.dat. With this mod installed, nothing is lost. Without it, nothing registers those names any more: Forge shows the missing-registry-entry screen, and clicking through it discards the invested levels for good.
2. Copy your settings across by hand. A fresh tombtweaks.cfg ships with the master switches off and does not read your old insanetweaks.cfg.
Compatibility
Minecraft 1.12.2 / Forge, with MixinBooter or Cleanroom. Corail Tombstone 4.7.6 required.
Optional, each gating its own feature: Enigmatic Legacy (2.7.0), Electroblob's Wizardry + Ancient Spellcraft, Scape and Run: Parasites, So Many Enchantments, Raids Backport, BaublesEX, Reskillable.
Companion mods, all optional and independent: SRP&Wizardry InsaneTweaks, SRP&Wiz Core, SRP&WIZ Mixins, Reskill Tweaks.
Credits
Corail31 for Tombstone, which this only decorates. CleanroomMC for modern mixin support on 1.12.2.
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