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Corail Tombstone-Addon
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Previosly this mod was part of my SRP&WIZ insanetweaks mod content, bunch of features and tweaks/itegrations for Corail's Tombstone mod
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Tweaks, fixes and additions for Corail Tombstone. The mod adds no items or blocks, and every feature is configurable and can be switched off independently.
It works alongside my other mods (SRP&Wizardry InsaneTweaks, SRP&Wiz Core, SRP&WIZ Mixins, Reskill Tweaks) but does not need any of them.
Supported versions
| Minecraft | Loader | Corail Tombstone |
|---|---|---|
| 1.21.1 | NeoForge 21.1 | 9.5.6 - 9.5.x |
| 1.20.1 | Forge 47.3.25 or newer | 9.1.4 - 9.1.x |
| 1.16.5 | Forge 36.2 or newer | 7.0.0 |
| 1.12.2 | Forge with MixinBooter or Cleanroom | 4.7.6 |
Minecraft 1.12.2
The most complete version. Configuration: config/tombtweaks.cfg.
- Effect whitelist. Tombstone rolls random potion effects from the whole registry, and its own config only offers blacklists, which also stop an effect from being preserved on death. This adds a whitelist that affects only the rolling: a beneficial and a harmful pool, plus an optional pool for the Magic Scroll. Entries are written
modid:effect[;weight][;maxAmplifier]. Off by default. - Exact-slot grave restore. A recovered grave returns each item to the slot it was in when you died: hotbar, main inventory, armour, offhand and Baubles. An item is placed only into an empty slot, so anything you picked up since keeps its place. On by default.
- Perk configuration. Each of Tombstone's ten native perks gets an enable switch, a maximum level, a point cost per level and, for seven of them, a value per level. Defaults are Tombstone's own, so an untouched config changes nothing. Disabling a perk in an existing world refunds the points and erases the invested levels.
- Two custom perks in the Knowledge of Death tree: Assimilated Knowledge (a chance to gain knowledge from killing high-tier Scape and Run: Parasites mobs; five levels) and Relief for the Damned (softens the third penalty of Enigmatic Legacy's Ring of the Seven Curses; requires Enigmatic Legacy 2.7.0).
- Boss knowledge rewards. Tombstone pays knowledge only for advancements and loot. By default this pays perk points, once per player, for the Skeleton King (Fish's Undead Rising) and the Mutant Zombie (Mutant Beasts). The list is configurable as
modid:entity;perkPoints; keep it short, since the whole tree is worth roughly thirty points. - Soulbound wand. With an Ankh of Prayer in the main hand and a wand in the off hand, use a decorative grave that holds a soul: the soul is spent and the wand gains Ancient Spellcraft's soulbound upgrade, within the wand tier's upgrade limit.
- Raid alignment. Raiders from Raids Backport and other raid mods pay Tombstone alignment, worth exactly what a native siege raider is worth. Matched by registry name; the default list covers Raids Backport's pillager and ravager and the vanilla illagers. On by default.
- Ritual book cooldowns. The Books of Disenchantment and Magic Impregnation get a cooldown on decorative graves (six minutes by default), shown on the item.
- Grave item decay. Items left in an unrecovered grave slowly decay. Removed items are backed up and an operator can return them with
/tombtweaks restore decay <player>. Off by default. - Curse of Possession fix. With Tombstone installed, So Many Enchantments' curse traps the item in the grave instead of destroying it; this repairs that, with the same backup. Off by default.
- Other. A Knowledge of Death tab on Reskillable's inventory strip; the Enchanted Grave Key recipe can be removed; the grave dust drop rate can be reduced.
Minecraft 1.21.1, 1.20.1 and 1.16.5
A rewrite for the newer versions. Configuration: config/tombtweaks-common.toml; values are read live, so no restart is needed.
- Slot restore. A recovered grave puts items back into the slots they came from, including armour and the offhand. It works only for the grave's owner and only places an item into an empty slot; whatever is left goes through Tombstone's normal path, so nothing is lost or duplicated. On by default.
- Grave decay. An unvisited grave slowly drops its contents on the ground, one stack at a time. Items can be protected by name, name prefix, enchantment or NBT tag. Off by default.
- Book cooldowns. A cooldown for Tombstone's magic books, set per book (
registry_name;minutes). By default the Books of Disenchantment and Magic Impregnation, six minutes each. - Grave keys and Soulbound. Tombstone treats every grave key as soulbound. An option makes keys immune to Soulbound instead: carried keys go into the new grave like any other item, and an anvil refuses Soulbound on a key. Off by default, which keeps Tombstone's behaviour.
- Disabled enchantments (1.20.1 and 1.16.5). Enchantments disabled in Tombstone's config also disappear from chest loot and librarian trades. Tombstone 9.5 on 1.21.1 has no such switch; use a datapack that overrides the loot and trading tags.
- In-game config screen (1.20.1 and 1.16.5). With the optional Cloth Config installed, the mod list shows a Config button for TombTweaks.
Optional integrations (1.12.2)
Each one gates only its own feature: Enigmatic Legacy 2.7.0, Electroblob's Wizardry with Ancient Spellcraft, Scape and Run: Parasites, So Many Enchantments, Raids Backport, BaublesEX, Reskillable, Fish's Undead Rising, Mutant Beasts.
Source and credits
Source: 1.16.5, 1.20.1, 1.21.1 and 1.12.2. Bug reports are welcome on the issue tracker.
Thanks to Corail31 for Tombstone and to CleanroomMC for modern mixin support on 1.12.2.
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