The Backrooms - Cubliminal

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The Backrooms - Cubliminal

By Cubliminal Team , NhappySmilerMember

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Infinitely generated dimensions, noclip, custom entities, blocks, items and more!

Adventure/Exploration
Custom Dimensions
World Gen Improvements
Mod Loaders
Fabric
Minecraft

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Available Platforms

Compatibility

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
Cubliminal 1.0

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Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Cubliminal

Discord: https://discord.gg/EnzupkrK7m

This mod aims to be a faithful representation of backrooms lore! It adds a bunch of dimensions, structures and features that make up a story with a logical progress inside of the parallel reality of the backrooms

Is the mod going to be continued?

Yes. I will update it periodically and add new content as long as it is possible for me. For more information, join the Discord Server

Video

Recommendations and tips

Personally, I would suggest setting the brightness to 'moody'. On top of that, Iris shaders can be used, however some renderers won't work well: use them under your own responsability, I recommend testing them before all. Most optimization mods are guaranteed to work, feel free to use them.

So, what does this mod add?

  • Custom blocks such as wallpapers and its variants, miscellaneous decorations, a gateway block...
  • Custom items: weapons, almond water, etc.
  • Effects, paranoia being currently the only one.
  • Backrooms level(s): Level 0, the Redrooms, the Manila Room, and many more yet to come.
  • Mechanics: a sanity bar to make it more exciting and a noclip engine.
  • As well as many subtle details that enhance this mod! Overlays, shaders, reverb effects, renderers...

How to actually play the mod (mere suggestion)

Cubliminal adds some weird stuff that might be painful to figure out on your own how they work.

Flux capacitor: your ticket to the Backrooms

The flux capacitor block comes from the film Back to the Future, in which appears as the main component of the time machine from the DeLorean. This bad boy accumulates immense amounts of energy provided by an outer source and releases all into the ground, effectively weakening the fabric of reality for a few seconds and making you no-clip through the ground. The way you use it is by placing it on the ground with a lightning rod on top and waiting for a lightning bolt to strike it. The lightning is a very powerful source of energy, as it could be seen in Back to the FutureThe flux capacitor is crafted by combining silver and iron ingots, glass and a redstone block:

At the same time, silver ingots can be found inside buried treasure chests.

Sanity

Right after your arrival to the backrooms, your sanity will start draining. If your sanity gets too low, you'll get the paranoia status effect, which makes your vision confusing and eventually damages you. Sanity will decrease anyways, but several reasons make it happen faster:

  • Staying still
  • Being inside dark areas
  • Not sleeping for several days
  • Difficulty
  • The area/level itself (the Redrooms for example drains sanity way faster)

In order to increase your sanity, stay inside of the Manila Room or certain levels, OR drink almond water. Dying will reset your sanity. Or well, you can use the /sanity command.

No-clipping

After visiting the Manila Room (more on that later) you sould run enough time until you experience glitch effects when running against a wall. This means you're ready to no-clip by running against a wall for a couple seconds. After you no-clip, you will fall down to the correct dimension and the 'no-clip timer' will reset. Beware not to die, or else it will as well reset. If you don't wanna go through this whole tedious process, use the builtin /noclip command.

Entering the Manila Room

The Manila Room is always at a certain coordinate within Level 0, but it can be entered from any exit door found among the corridors of said level. After entering through the red emergency door, you will notice at the very end of the passage what appears to be a room. This is what you're looking for. Walk towards the room and you'll teleport to the Manila Room. There you can regain the sanity you had lost and learn a few useful tips to survive.

Emergency exit

The Redrooms

After walking an indefinite distance in Level 0, you might come across an area with crimson wallpapers instead of the usual yellow ones. You shouldn't walk into this areas under any circumstances.

The Pillar zone

Found similarly to the Redrooms, this area won't be hostile towards wanderers, so they can be safely approached and explored. With enough luck, you'll be able to spot an outpost that contains loot of vital importance if you want to make it in this alternate reality.

Cubliminal

This mod aims to be a faithful representation of backrooms lore! It adds a bunch of dimensions, structures and features that make up a story with a logical progress inside of the parallel reality of the backrooms.

Is the mod going to be continued?

Yes. I will update it periodically and add new content as long as it is possible for me. For more information, join the Discord Server.

Video

Recommendations and tips

Personally, I would suggest setting the brightness to 'moody'. On top of that, Iris shaders can be used, however some renderers won't work well: use them under your own responsability, I recommend testing them before all. Most optimization mods are guaranteed to work, feel free to use them.

So, what does this mod add?

  • Custom blocks such as wallpapers and its variants, miscellaneous decorations, a gateway block...
  • Custom items: weapons, almond water, etc.
  • Effects, paranoia being currently the only one.
  • Backrooms level(s): Level 0, the Redrooms, the Manila Room, and many more yet to come.
  • Mechanics: a sanity bar to make it more exciting and a noclip engine.
  • As well as many subtle details that enhance this mod! Overlays, shaders, reverb effects, renderers...

How to actually play the mod (mere suggestion)

Cubliminal adds some weird stuff that might be painful to figure out on your own how they work.

Flux capacitor: your ticket to the Backrooms

The flux capacitor block comes from the film Back to the Future, in which appears as the main component of the time machine from the DeLorean. This bad boy accumulates immense amounts of energy provided by an outer source and releases all into the ground, effectively weakening the fabric of reality for a few seconds and making you no-clip through the ground. The way you use it is by placing it on the ground with a lightning rod on top and waiting for a lightning bolt to strike it. The lightning is a very powerful source of energy, as it could be seen in Back to the Future. The flux capacitor is crafted by combining silver and iron ingots, glass and a redstone block:

Crafting recipe

At the same time, silver ingots can be found inside buried treasure chests.

Sanity

Right after your arrival to the backrooms, your sanity will start draining. If your sanity gets too low, you'll get the paranoia status effect, which makes your vision confusing and eventually damages you. Sanity will decrease anyways, but several reasons make it happen faster:

  • Staying still
  • Being inside dark areas
  • Not sleeping for several days
  • Difficulty
  • The area/level itself (the Redrooms for example drains sanity way faster)

In order to increase your sanity, stay inside of the Manila Room or certain levels, OR drink almond water. Dying will reset your sanity. Or well, you can use the /sanity command.

No-clipping

After visiting the Manila Room (more on that later) you sould run enough time until you experience glitch effects when running against a wall. This means you're ready to no-clip by running against a wall for a couple seconds. After you no-clip, you will fall down to the correct dimension and the 'no-clip timer' will reset. Beware not to die, or else it will as well reset. If you don't wanna go through this whole tedious process, use the builtin /noclip command.

Entering the Manila Room

The Manila Room is always at a certain coordinate within Level 0, but it can be entered from any exit door found among the corridors of said level. After entering through the red emergency door, you will notice at the very end of the passage what appears to be a room. This is what you're looking for. Walk towards the room and you'll teleport to the Manila Room. There you can regain the sanity you had lost and learn a few useful tips to survive.

Emergency exit

The Redrooms

After walking an indefinite distance in Level 0, you might come across an area with crimson wallpapers instead of the usual yellow ones. You shouldn't walk into this areas under any circumstances.

The Pillar zone

Found similarly to the Redrooms, this area won't be hostile towards wanderers, so they can be safely approached and explored. With enough luck, you'll be able to spot an outpost that contains loot of vital importance if you want to make it in this alternate reality.

Screenshots

Gallery

  • Flux capacitor
    Flux capacitor Flux capacitor.png
  • Noclipping
    Noclipping Noclipping.png
  • Nailed bat
    Nailed bat Nailed bat.png
  • The Redrooms
    The Redrooms The Redrooms.png
  • Random loot from an outpost
    Random loot from an outpost Random loot from an outpost.png
  • Outpost
    Outpost Outpost.png
  • Endless
    Endless Endless.png
  • Paranoia
    Paranoia Paranoia.png
  • Manila Room
    Manila Room Manila Room.png
  • Gateway
    Gateway Gateway.png
  • Exit
    Exit Exit.png
  • Level 0
    Level 0 Level 0.png
  • Icon
    Icon Icon.png
  • You aren't as safe as you believe...
    You aren't as safe as you believe...
  • Level 0
    Level 0
  • Exit
    Exit A door leading to the Manila Room
  • Gateway
    Gateway
  • Manila Room
    Manila Room
  • Paranoia
    Paranoia
  • Endless
    Endless Just endless rows of pillars
  • Outpost
    Outpost Found in between the pillars
  • Random loot from an outpost
    Random loot from an outpost
  • The Redrooms
    The Redrooms
  • Nailed bat
    Nailed bat
  • Noclipping
    Noclipping
  • Flux Capacitor
    Flux Capacitor

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