Cursed Armor
No reviews yet
Opening chests ambushes players with possessed gear (HIGHLY configurable spawn logic)
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Cursed Armor
Opening chests, barrels, and other loot containers now comes with a risk — a hidden entity known as Cursed Armor may awaken and attack.
This isn’t a normal mob. (it definently isnt a zombie i made invisible and hid the particle effects then made silent)
This is a force that equips itself with gear and weapons, appearing only as the armor it wears. It strikes with minimal warning, turning every structure into a potential trap.
The core idea and motivation for this mod was inspired by Majrusz’s Progressive Difficulty.
My mod builds on their concept, expanding it into a system with much deeper customization.
⚔️ Features
- 📦 Loot Traps
Opening naturally generated containers can spawn Cursed Armor. - 🧠 Smart Detection
Only triggers on loot-generated containers — player-placed chests and minecart chests are ignored. - 🧱 Structure Awareness
Fully supports structure checks and blacklists (villages, etc.). - 🌍 Dimension Scaling
Spawn chances increase as players progress through dimensions. - 🎲 Advanced Spawn System
- Base chance + container bonuses
- Loot table modifiers
- Dimension-based scaling
- Multiple rolls per container if desired
- 🧰 Custom Gear Presets
Define full armor + weapon sets for the Cursed Armor to use. - 🏛️ Structure-Based Presets
Certain gear only appears in specific structures
(e.g. miners in mineshafts, brutes in bastions) - 🔊 Immersive Effects
- Optional spawn particles
- Optional sound on spawn (Armor equip sound effect)
- Completely silent enemies otherwise
- 🧹 No Free Loot
Cursed Armor drops nothing by default.
⚙️ Fully Configurable
Everything is adjustable:
- Enable/disable container types (chests, barrels, shulkers, minecarts)
- Fine-tune spawn chances per container type
- Add loot table and dimension bonuses
- Blacklist dimensions, structures, or containers
- Control progression scaling behavior
- Customize gear presets and restrictions
View Config
["spawn settings"]#Base chance for Cursed Armor to spawn when opening a valid unopened loot container#This chance is modified further by block, loot table, and dimension bonus entries below#Default: 0.25#Range: 0.0 ~ 1.0base_spawn_chance = 1.0#Number of spawn rolls performed each time a valid container triggers#Each roll uses the final calculated spawn chance independently#Default: 1#Range: 1 ~ 5rolls_per_instance = 1#If true, once a container has been checked once, it will never trigger again#Default: trueone_check_per_container = false#Maximum final chance per roll after all bonuses are added together#Helps prevent stupidly high values from stacking too hard#Default: 2.0#Range: 0.0 ~ 5.0max_final_spawn_chance = 2.0#If true, particles will appear when Cursed Armor spawns#Default: trueenable_spawn_particles = true#If true, Cursed Armor plays the armor equip sound when it spawns#Default: trueenable_spawn_sound = true["container toggles"]#If true, normal chests can trigger Cursed Armor#Default: trueenable_chests = true#If true, trapped chests can trigger Cursed Armor#Default: trueenable_trapped_chests = true#If true, barrels can trigger Cursed Armor#Default: trueenable_barrels = true#If true, supported shulker containers can trigger Cursed Armor#This includes Lootr shulker containers if Lootr is installed#Default: trueenable_shulker_boxes = true#If true, minecart chests can trigger Cursed Armor#Default: trueenable_minecart_chests = true["container bonus options"]#Extra spawn chance added if the triggered container is a normal chest#Default: 0.0#Range: -5.0 ~ 5.0chest_extra_spawn_chance = 0.0#Extra spawn chance added if the triggered container is a trapped chest#Default: 0.25#Range: -5.0 ~ 5.0trapped_chest_extra_spawn_chance = 0.25#Extra spawn chance added if the triggered container is a barrel#Default: 0.0#Range: -5.0 ~ 5.0barrel_extra_spawn_chance = 0.0#Extra spawn chance added if the triggered container is a supported shulker box#Default: 0.0#Range: -5.0 ~ 5.0shulker_box_extra_spawn_chance = 0.0#Extra spawn chance added if the triggered container is a minecart chest#Default: 0.0#Range: -5.0 ~ 5.0minecart_chest_extra_spawn_chance = 0.0["spawn bonus options"]#If true, dimension bonus chances become permanently active once the player has visited that dimension#Default: truedimension_bonus_unlocks_globally = true#Extra spawn chance added if the opened container is in one of these dimensions#Format: "namespace:path=chance"dimension_extra_chances = ["minecraft:overworld=0.0", "minecraft:the_nether=0.25", "minecraft:the_end=0.5"]#Extra spawn chance added if the container uses one of these loot tables#Format: "namespace:path=chance"loot_table_extra_chances = ["minecraft:chests/simple_dungeon=0.0", "minecraft:chests/abandoned_mineshaft=0.0", "minecraft:chests/desert_pyramid=0.0", "minecraft:chests/jungle_temple=0.0", "minecraft:chests/shipwreck_supply=0.0", "minecraft:chests/stronghold_corridor=0.0", "minecraft:chests/woodland_mansion=0.0", "minecraft:chests/ancient_city=0.0", "minecraft:chests/bastion_treasure=0.0"]#If true, when a new dimension bonus is unlocked globally, it replaces the currently active unlocked dimension bonus#instead of being added on top of earlier unlocked dimensions#Default: falseset_as_new_dimension_spawn_chance_value = false#Defines the progression order for dimension bonus unlocks#The last visited dimension in this ordered list becomes the active one when replacement mode is enabled#Default: ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]dimension_spawn_chance_progression_order = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]["blacklist options"]#Loot tables that should never allow Cursed Armor to spawn#Format: "namespace:path"blacklisted_loot_tables = ["minecraft:chests/spawn_bonus_chest"]#Dimensions where Cursed Armor should never spawn#Format: "namespace:path"blacklisted_dimensions = []#Specific container block IDs that should never trigger, even if otherwise valid#Format: "modid:block_name"blacklisted_container_blocks = []#Structure IDs or structure tags where Cursed Armor should never spawn#Useful for things like villages or other safe structures#Accepted formats:# Structure ID: ["minecraft:village_plains","minecraft:village_savanna"]# Structure tag: ["#minecraft:village"]#Default: ["#minecraft:village"]blacklisted_structures = ["#minecraft:village"]["mob settings"]#Bonus health added to the spawned mob. A vanilla zombie starts at 20 HP.#Default: 10.0#Range: 0.0 ~ 1000.0bonus_health = 0.0["mob gear"]#List of full gear presets the spawned zombie can use#Format: "preset_name=helmet|chestplate|leggings|boots|mainhand"#Use "empty" for any slot you want left blankcustom_gear_presets = ["leather=minecraft:leather_helmet|minecraft:leather_chestplate|minecraft:leather_leggings|minecraft:leather_boots|minecraft:stick", "chainmail=minecraft:chainmail_helmet|minecraft:chainmail_chestplate|minecraft:chainmail_leggings|minecraft:chainmail_boots|minecraft:stone_sword", "iron=minecraft:iron_helmet|minecraft:iron_chestplate|minecraft:iron_leggings|minecraft:iron_boots|minecraft:iron_sword", "gold=minecraft:golden_helmet|minecraft:golden_chestplate|minecraft:golden_leggings|minecraft:golden_boots|minecraft:golden_sword", "diamond=minecraft:diamond_helmet|minecraft:diamond_chestplate|minecraft:diamond_leggings|minecraft:diamond_boots|minecraft:diamond_sword", "netherite=minecraft:netherite_helmet|minecraft:netherite_chestplate|minecraft:netherite_leggings|minecraft:netherite_boots|minecraft:netherite_sword"]#If true, certain presets can be restricted to certain dimensions#Default: trueenable_dimension_preset_restrictions = true#If true, preset groups unlock permanently per player once that player has visited that dimension#Default: truedimension_presets_unlock_globally = true#List of which presets are restricted to which dimensions#Format: "dimension=preset|preset|preset"dimension_restricted_presets = ["minecraft:overworld=leather|chainmail", "minecraft:the_nether=iron|gold", "minecraft:the_end=diamond|netherite"]#If true, when a new dimension preset group is unlocked globally, it replaces the currently active unlocked preset group#instead of being merged with earlier unlocked preset groups#Default: falseset_as_new_dimension_preset_list = false#Defines the progression order for dimension preset unlocks#The last visited dimension in this ordered list becomes the active one when replacement mode is enabled#Format: ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]#Default: ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]dimension_preset_progression_order = ["minecraft:overworld", "minecraft:the_nether", "minecraft:the_end"]#Presets restricted to specific structures#These presets are added to the current dimension preset pool when inside the listed structure#Accepted formats:# Structure tag: "#minecraft:mineshaft=miner"# Structure ID or multiple entries: "minecraft:bastion_remnant|#minecraft:ruined_portal=brute"#Left side = structure ids and/or structure tags separated by |#Right side = preset names separated by |structure_restricted_presets = ["#minecraft:mineshaft=miner", "minecraft:bastion_remnant|#minecraft:ruined_portal=brute"]#If true, when structure restricted presets are found, they replace the dimension preset pool entirely#If false, they are added to the current dimension preset pool#Default: falsestructure_presets_replace_dimensional_preset = false
🔧 Compatibility
- ✅ Built to work with Lootr (including Lootr minecart containers and shulkers)
- ✅ Designed for modpacks
- ✅ Lightweight and server-friendly
🧪 Future Plans
- 🩸 Cursed Loot-Only Mode
An optional mode that disables all spawn chance calculations entirely.
Cursed Armor will instead, only spawn if cursed gear is actually present inside the container. - ⚔️ Dynamic Gear Extraction
Instead of using presets, Cursed Armor can be equipped directly from the loot inside the container itself — turning the chest into the source of the threat.
- 🩸 Cursed Loot-Only Mode
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources