Community listing page, reviews may not be monitored by the author.
Cursed Fate: Blood Arrows
No reviews yet
Prepare blood-tipped arrows with Blood Manipulation, allowing you to use Homing Arrow.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Cursed Fate: Blood Arrows
Prepare your ammunition. Draw your bow. Let your blood find its mark.
Blood Arrows adds Homing Arrow, a new innate skill for Cursed Fate's existing Blood Manipulation technique. Use the skill to prepare blood-tipped ammunition, then fire fully drawn bow shots that automatically seek a nearby target.
Features
- Automatic homing: fully drawn blood-arrow shots follow a target near their original flight path.
- Blood-tipped arrows and spectral arrows, with donor information.
- +2 hit damage on blood arrows, before armor and other defenses.
- Native Cursed Fate integration: select Homing Arrow in the Innate tab beneath the trait button and bind it through the normal ability hotbar.
- Cursed Fate: Blood Bags support: spend your own stored blood before paying health when preparing ammunition.
How to use
- Obtain Blood Manipulation through Cursed Fate.
- Open the Innate tab, click the Homing Arrow icon beneath the trait button, and bind it to an ability slot.
- Hold ordinary arrows or spectral arrows in either hand and use the skill. It prepares up to four arrows from the held stack.
- Put your prepared arrows in your offhand to prioritize them over other ammunition, fully draw a bow, and release normally.
The skill is only used to make ammunition. Fully drawn blood-arrow shots home automatically, including while the preparation skill is on cooldown. Undercharged shots remain unguided but retain their blood damage bonus.
Preparation costs
| Resource | Default cost |
|---|---|
| Cursed energy | 1 CE per prepared arrow |
| Blood Bags installed, with usable own blood | ¼ bag per batch of 1–4 arrows |
| No usable blood bag, or Blood Bags not installed | 0.25 HP per arrow |
| Preparation cooldown | 6 seconds |
A batch of four costs 4 CE, plus either ¼ bag or 1 HP (half a heart). Preparing four at a time makes the best use of stored blood. Health payment is refused if it would leave you below half a heart.
Blood Bags is not required. Without it, arrows are prepared using the player's health. With it installed, the addon searches your inventory and offhand for blood belonging to you, preserves partially filled bags, and returns emptied containers.
Requirements and installation
- Minecraft Java 1.20.1
- Forge 47.4.0+ for Minecraft 1.20.1
- Java 17
- Jujutsu Kaisen: Cursed Fate, release 1.0.39, with its usual dependencies
Optional: Cursed Fate: Blood Bags, version 1.2.1 or newer.
Preparation cooldown and homing duration can be adjusted in the world's serverconfig/bloodarrows-server.toml. The addon supports Cursed Fate's native nocooldown gamerule.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources