Custom Item Models

Quick rating

Custom Item Models

No reviews yet

Custom Item Models Mod powered by Custom Model Data Component

QoL & Tweaks
Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
cim-1.0.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Custom Item Models

Setup

This modification is only needed on the server side - clients without this mod will be able to join and use all provided functionality. It also works in singleplayer if installed on client.

Usage

To see compatible ResourcePack examples, navigate into tutorial directory.

Rename Name Tag on the Anvil into the string that you would usually put inside minecraft:custom_model_data={strings:[]} array.

img Diamond before applying Name Tag with the title ruby:

{
    count: 1, 
    Slot: 0b, 
    id: "minecraft:diamond"
}

Then, apply this Name Tag onto the item via Smithing Table.

img Diamond after applying Name Tag with the title ruby:

{
    count: 1, 
    Slot: 0b, 
    id: "minecraft:diamond", 
    components: {
        "minecraft:custom_model_data": {
            strings: ["ruby"]
        }
    }
}

This mod also changes minecraft:equippable component for such items as armor pieces and elytras.

for example, Diamond Helmet before applying Name Tag with the title crown:

{
    count: 1, 
    Slot: 0b, 
    id: "minecraft:diamond_helmet"
}

img and after applying Name Tag with the title crown:

{
    count: 1, 
    Slot: 0b, 
    id: "minecraft:diamond_helmet", 
    components: {
        "minecraft:custom_model_data": {
            strings: ["crown"]
        }, 
        "minecraft:equippable": {
            equip_sound: "minecraft:item.armor.equip_diamond", 
            slot: "head", 
            asset_id: "cim:crown"
        }
    }
}

img

ATTENTION: Be aware that asset_id will always be under cim namespace, due to how vanilla code operates. You can see examples in the tutorial directory.

You don't have to use cim namespace for item models, only for armor rendering.

img

License

This mod is available under the MIT license. Feel free to learn from it and incorporate it in your own projects.

Custom Item Models

Setup

This modification is only needed on the server side - clients without this mod will be able to join and use all provided functionality. It also works in singleplayer if installed on client.

Usage

To see compatible ResourcePack examples, navigate into tutorial directory.

Rename Name Tag on the Anvil into the string that you would usually put inside minecraft:custom_model_data={strings:[]} array.

img Diamond before applying Name Tag with the title ruby:

{
    count: 1, 
    Slot: 0b, 
    id: "minecraft:diamond"
}

Then, apply this Name Tag onto the item via Smithing Table.

img Diamond after applying Name Tag with the title ruby:

{
    count: 1, 
    Slot: 0b, 
    id: "minecraft:diamond", 
    components: {
        "minecraft:custom_model_data": {
            strings: ["ruby"]
        }
    }
}

This mod also changes minecraft:equippable component for such items as armor pieces and elytras.

for example, Diamond Helmet before applying Name Tag with the title crown:

{
    count: 1, 
    Slot: 0b, 
    id: "minecraft:diamond_helmet"
}

img and after applying Name Tag with the title crown:

{
    count: 1, 
    Slot: 0b, 
    id: "minecraft:diamond_helmet", 
    components: {
        "minecraft:custom_model_data": {
            strings: ["crown"]
        }, 
        "minecraft:equippable": {
            equip_sound: "minecraft:item.armor.equip_diamond", 
            slot: "head", 
            asset_id: "cim:crown"
        }
    }
}

img

ATTENTION: Be aware that asset_id will always be under cim namespace, due to how vanilla code operates. You can see examples in the tutorial directory.

You don't have to use cim namespace for item models, only for armor rendering.

img

License

This mod is available under the MIT license. Feel free to learn from it and incorporate it in your own projects.

Screenshots

Gallery

  • End result
    End result
  • Also works for Armor
    Also works for Armor
  • Applying Name Tag for Ruby
    Applying Name Tag for Ruby
  • Renaming Name Tag for future usage
    Renaming Name Tag for future usage
  • Renaming Name Tag for future usage
    Renaming Name Tag for future usage
  • Applying Name Tag for Ruby
    Applying Name Tag for Ruby
  • Also works for Armor
    Also works for Armor
  • End result
    End result

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~4,000
Total Downloads
CurseForge
<1,000
Modrinth
~4,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works