Custom Totem Particles ported

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Custom Totem Particles ported

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Fanciest totem particles in the west! Ported

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Minecraft

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Type
Mod
License
LGPL 3.0 or later
Latest Version
3.0
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About

Description

Me and my friend chatgpt (mostly me trust) ported this mod to 1.21.11! Have a fun! original mod: https://modrinth.com/mod/custom-totem-particles

Version 2.9!

Version 2.9 is finally out, adding gradients and tons of small improvements! This also brings the mod to a mostly complete state, meaning future updates and ports will be much faster! If you want to see a release for less common versions like 1.20.6, just ask. Explaining the configuration Categories

The configuration of the particle is split up into categories, which can be enabled and disabled at any time.

General
    Global mod toggle - enable / disable the mod completely.
    Particle type - replace the totem particle with a different kind, for example criticals (this option ignores most parameters)
    Multiplier - see more or less particles when you pop a totem
    Show own totem particles - whether or not to show particles from yourself.
Emitter settings (The emitter is what makes the particles coming from the player)
    Emitter lifetime - how long the particle will emit particles for (game default is 30 ticks)
    Vertical offset - move the emitter up or down
    Emitter moves with player - if enabled, the emitter will move with the player
Misc
    Hide on ground - particles will be hidden when they touch the ground
    Collisions - Whether or not particles will collide with blocks
    Light Level - How brightly the particle will appear. setting to -1 will use world lighting.
Color
    Blend colors - If enabled, will take the first two given colors and set the particle's color to a random color inbetween them, making a nice gradient
    Starting color - you can now add as many starting colors as you want; if you want colors to appear more often than others, just add a duplicate entry
    Color transitions - you have two seperate transitions, explained more below
    Fade to color - the target color to start fading to
    Fade speed - how fast to fade to that color
    Fade at % - at what percent of the particle's lifetime to fade at (e.g. if the lifetime is 60 ticks, 50% will start fading after 30 ticks)
Rainbow
    Start Color - Will set the starting color of the particle to some random color from the rainbow
    Rainbow over time - Will change the particle color to be a part of the rainbow over time (If you want the particle colors to be synced, set the starting color to be a single color)
    Speed - how quickly the particle goes through the rainbow
Alpha
    Minimum / Maximum alpha - randomly chooses an opacity of the particle between the specified values
    Fade out / Fade on ground - Specify when and how fast to fade out when the particle reaches a specific age / is on the ground
Scale
    Minimum / Maximum scale - randomly chooses a scale between the specified values
    Scale over time / Scale on ground - specify when and how fast to scale when the particle reaches a specific age / is on the ground
Age
    Minimum / Maximum age - randomly choose a age for how long the particle exists in ticks
Movement
    Minimum / Maximum velocity multiplier - randomly choose a velocity multiplier for the particle
    Custom velocity
        Customize min/max X,Y and Z velocity independently!
    Gravity
        Minimum / Maximum starting gravity
        Gravity over time, change gravity at set speed at set lifetime
Rotation
    Minimum / Maximum starting rotation
    Minimum / Maximum rotation speed
    Change at %
    Amount
    Smart mode - if enabled, the particles will lose speed over time if the "Amount" value is set to a negative number, regardless of the direction of their rotation. Vice versa for a positive number.
    Rotate on ground - whether or not to rotate particles when they are on the ground

Default Minecraft values

Gravity = 1.25
Velocity multiplier = 0.6
Scale = 0.75
Age = 60-72
Emitter age - 30

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  • In action!
    In action! rain bow

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