Mod

My Totem Sounds (MTS)

Quick rating

My Totem Sounds (MTS)

No reviews yet

Client-side mod that links custom Totem of Undying names to sounds from Resource Packs. If a matching sound exists, it plays when the totem activates.

No Theme
No Genre
Cosmetics
QoL & Tweaks
Music & Sound
Client Utility
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Unsupported

About

Project Details

Type
Mod
License
Creative Commons Attribution No Derivatives 4.0 International
Latest Version
[fabric/1.21.11] My Totem Sounds v1.0.0
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

zipestudio.png?raw=true

"Description" Title

My Totem Sounds is a Client-side mod that links custom Totem of Undying names to sounds from Resource Packs. Rename a totem in an anvil and if a matching sound exists, it plays when the totem activates.

It reads two files from resource packs: sounds.json (standard Minecraft sound registration) and totem_mappings.json (which links renamed totem names to sound IDs).
Works with any resource pack, whether it's your own or one provided by a server. Perfect for personal use or server‑wide inside jokes.

Video Showcase

"my totem sounds banner"

"Compatibility" Title

Mod Compatibility

  • Works with any mod that adds items with the DEATH_PROTECTION component.
  • Fully compatible with similar and other resource packs.
  • No conflicts — the mod only intercepts the totem activation sound event.

Works great with My Totem Doll mod

Use both mods together for the ultimate totem personalization:
My Totem Doll turns your totem into a mini‑figure of any player (just rename it to their nickname).
My Totem Sounds lets you attach a custom sound to that same name.
Now you can have a totem that looks like your friend and plays their catchphrase, a meme, or an inside joke when it saves you.

Multiplayer Friendly

  • The mod is client‑side only — you don't need to install it on the server.
  • Other players (without the mod & resource pack) will hear the vanilla totem sound (or whatever sound their own setup provides).

Custom Sounds (Resource Packs)

  • All sound definitions and name‑to‑sound mappings are loaded from resource packs.
  • Server owners can include a resource pack with their custom sounds and mapping file — players who accept the pack will automatically hear the custom sounds.
  • You can also create your own personal pack to enjoy your own sounds.

🎨 Community Resource Packs

Here are some resource packs created by the community for My Totem Sounds.
Click on the links to download and try them out!

Name Description Download
mtm_icon.png?raw=true My Totem Memes A pack that adds a touch of meme culture to your totems. Features sounds like "Za Warudo", Roblox "Oof", metal pipe, and many more! Modrinth
CurseForge
tas_icon.png?raw=true Totem All Sounds A simple resource pack that lets you change totem sounds by renaming them on an anvil! Choose from hundreds of Minecraft sounds. Modrinth
mts_pack_template.png?raw=true Your pack here! Create a resource pack and share it with us!

💡 Want your pack featured? Create one and submit it on our Discord. The best packs will be added to this list!

"Configurable" Title

To add your own sounds, create a resource pack with the following structure (the namespace can be anything, e.g. mypack): <details> <summary>Simple Resource Pack Structure</summary>

my_cool_pack/
└── assets/
    └── mypack/
        ├── sounds.json
        ├── totem_mappings.json
        └── sounds/
            ├── zipestudio_ww.ogg
            └── alarm_alert.ogg
  • sounds.json – registers your sound events (standard Minecraft sound registration).
  • totem_mappings.json – links renamed totem names to sound IDs.
  • sounds/ – folder for your .ogg files.

sounds.json

{
  "mypack:zipestudio":  { "sounds": ["mypack:zipestudio_ww"] },
  "mypack:alert":       { "sounds": ["mypack:alarm_alert"] }
}

totem_mappings.json

{
  "totem_mappings": [
    { "name": "ZipeStudio",     "sound": "mypack:zipestudio" },
    { "name": "Alert",          "sound": "mypack:alert" }
  ]
}

You can also use an array for multiple names:

{ "name": ["no", "non", "nein", "нет", "いいえ"], "sound": "anotherpack:nope" }

Explanation:

  • The sound event mypack:zipestudio in sounds.json points to assets/mypack/sounds/zipestudio_ww.ogg.
  • In totem_mappings.json, the name "ZipeStudio" is linked to that sound, so a totem renamed to "ZipeStudio" will play zipestudio_ww.ogg.

This allows one sound to be triggered by several different names. The sound ID can belong to another resource pack (anotherpack:help) – as long as that pack is loaded, it will work. </details>

"Support" Title

Want to support mod and authors? Just tell everyone about this mod!

Yeah, you got it right. Just by advertising, you will support the mod and the creators well. The more people will know about this mod, the more downloads it will have, more downloads will give good motivation to authors and increase income from the site (literally free donation). Remember, advertising must not be intrusive and annoying!

What you can do?

  • Create resource packs for the mod and submit them to our Discord. The best ones will be featured on the mod's page.
  • Make a video review / advertisement
  • Share it on social media or Discord
  • Tell your friends about this mod
  • Add it to your modpack or just download and enjoy the game

Every mention matters — thank you for helping the community grow 🤍

"Licensing" Title

See the original mod repository

zipestudio.png?raw=true

"Description" Title

My Totem Sounds is a Client-side mod that links custom Totem of Undying names to sounds from Resource Packs. Rename a totem in an anvil and if a matching sound exists, it plays when the totem activates.

It reads two files from resource packs: sounds.json (standard Minecraft sound registration) and totem_mappings.json (which links renamed totem names to sound IDs).
Works with any resource pack, whether it's your own or one provided by a server. Perfect for personal use or server‑wide inside jokes.

Video Showcase

"my totem sounds banner"

"Compatibility" Title

Mod Compatibility

  • Works with any mod that adds items with the DEATH_PROTECTION component.
  • Fully compatible with similar and other resource packs.
  • No conflicts — the mod only intercepts the totem activation sound event.

Works great with My Totem Doll mod

Use both mods together for the ultimate totem personalization:
My Totem Doll turns your totem into a mini‑figure of any player (just rename it to their nickname).
My Totem Sounds lets you attach a custom sound to that same name.
Now you can have a totem that looks like your friend and plays their catchphrase, a meme, or an inside joke when it saves you.

Multiplayer Friendly

  • The mod is client‑side only — you don't need to install it on the server.
  • Other players (without the mod & resource pack) will hear the vanilla totem sound (or whatever sound their own setup provides).

Custom Sounds (Resource Packs)

  • All sound definitions and name‑to‑sound mappings are loaded from resource packs.
  • Server owners can include a resource pack with their custom sounds and mapping file — players who accept the pack will automatically hear the custom sounds.
  • You can also create your own personal pack to enjoy your own sounds.

🎨 Community Resource Packs

Here are some resource packs created by the community for My Totem Sounds.
Click on the links to download and try them out!

Name Description Download
mtm_icon.png?raw=true My Totem Memes A pack that adds a touch of meme culture to your totems. Features sounds like "Za Warudo", Roblox "Oof", metal pipe, and many more! Modrinth
CurseForge
tas_icon.png?raw=true Totem All Sounds A simple resource pack that lets you change totem sounds by renaming them on an anvil! Choose from hundreds of Minecraft sounds. Modrinth
mts_pack_template.png?raw=true Your pack here! Create a resource pack and share it with us!

💡 Want your pack featured? Create one and submit it on our Discord. The best packs will be added to this list!

"Configurable" Title

To add your own sounds, create a resource pack with the following structure (the namespace can be anything, e.g. mypack):

Simple Resource Pack Structure
my_cool_pack/
└── assets/
    └── mypack/
        ├── sounds.json
        ├── totem_mappings.json
        └── sounds/
            ├── zipestudio_ww.ogg
            └── alarm_alert.ogg
  • sounds.json – registers your sound events (standard Minecraft sound registration).
  • totem_mappings.json – links renamed totem names to sound IDs.
  • sounds/ – folder for your .ogg files.

sounds.json

{
  "mypack:zipestudio":  { "sounds": ["mypack:zipestudio_ww"] },
  "mypack:alert":       { "sounds": ["mypack:alarm_alert"] }
}

totem_mappings.json

{
  "totem_mappings": [
    { "name": "ZipeStudio",     "sound": "mypack:zipestudio" },
    { "name": "Alert",          "sound": "mypack:alert" }
  ]
}

You can also use an array for multiple names:

{ "name": ["no", "non", "nein", "нет", "いいえ"], "sound": "anotherpack:nope" }

Explanation:

  • The sound event mypack:zipestudio in sounds.json points to assets/mypack/sounds/zipestudio_ww.ogg.
  • In totem_mappings.json, the name "ZipeStudio" is linked to that sound, so a totem renamed to "ZipeStudio" will play zipestudio_ww.ogg.

This allows one sound to be triggered by several different names. The sound ID can belong to another resource pack (anotherpack:help) – as long as that pack is loaded, it will work.

"Support" Title

Want to support mod and authors? Just tell everyone about this mod!

Yeah, you got it right. Just by advertising, you will support the mod and the creators well. The more people will know about this mod, the more downloads it will have, more downloads will give good motivation to authors and increase income from the site (literally free donation). Remember, advertising must not be intrusive and annoying!

What you can do?

  • Create resource packs for the mod and submit them to our Discord. The best ones will be featured on the mod's page.
  • Make a video review / advertisement
  • Share it on social media or Discord
  • Tell your friends about this mod
  • Add it to your modpack or just download and enjoy the game

Every mention matters — thank you for helping the community grow 🤍

"Licensing" Title

See the original mod repository

Screenshots

Gallery

  • Banner
    Banner
  • pack_structure.png
    pack_structure.png pack_structure.png
  • Banner
    Banner
  • Pack Structure
    Pack Structure

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~4,000
Total Downloads
CurseForge
~1,000
Modrinth
~3,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync