Customisable Farlands
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Re-adds the Farlands world generation, with configuration for placement!
Reminiscent of older video games and Minecraft versions, often using old textures and mechanics.
Used for mods with little to no gameplay elements.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
A modified or ported version of an existing mod.
A project that is no longer receiving updates.
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Runs entirely on the server. Also works in singleplayer.
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Description
This mod undoes the patch that removes the Farlands, while also allowing you to set where they spawn and end in the world through a config file.
Configuration
(changed in 1.0.1, if you have an old config file, DELETE IT!!)
To configure the mod, run your server with it installed, then go to config/farlands.json and change the 'startX' and 'startZ' and 'endX' and 'endZ' values to where you want them to spawn and end. Default value is 12550800 and 12550825.
This mod is a Fabric port of nebulazorua's Customizable Farlands mod.
I do not plan on updating this mod to later versions. You are completely free to do so yourself.
This mod undoes the patch that removes the Farlands, while also allowing you to set where they spawn in the world through a config file.
This mod does nothing else other than that
Configuration
To configure the mod, run your server with it installed, then go to config/farlands-common.toml and change the 'xDistance' and 'zDistance' values to where you want them to spawn. Default value is 12550625
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