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CyberFarm
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Modular drones that farm, mine, build and defend your base, powered from biogas up to a nuclear reactor. At the end, a mech you pilot.
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CyberFarm is a tech mod about modular drones that run your farms, the power plants that keep them flying and, at the end of it all, a mech you pilot yourself. Clean white-and-cyan sci-fi style, FE power, and machines you can watch at work.
No programming: a drone needs an area and a dock, nothing else.
Build your drones
Pick a frame (Basic, Advanced, Elite, or the half-size Mini Frame), slot in function modules and addons, and assemble it in the Drone Assembler.
- Modules: Harvester, Planter, Logger, Quarry, Transport, Rancher, Fertilizer, Fisher, Breeder, Taxi, Builder, Guard and Bomb
- Addons: Speed, Stack, Battery, Fortune, Silk Touch and Anchor
- Mark the work area with the Survey Tool; the Drone Dock charges the drone and stores what it brings back.

Drones that build
Lock any multiblock or schematic with the Multiblock Projector, link it to a dock, and Builder drones raise it layer by layer. A Builder Swarm Dock runs four Mini Drones at once.

A base that defends itself
Guard drones hunt hostile mobs with a laser, the Laser Turret burns down what it sees within 16 blocks, and Bomb Mini Drones dive at a mob and explode. Players, animals, villagers and named mobs are left alone.

From a generator to a nuclear reactor
Start with a Combustion Generator, move on to biogas and methane in the Gas Turbine, then a multiblock Steam Engine, and finally a Fission Reactor with its own cooling tower and Steam Turbine. Push it too hard and it melts down: coolant, radiation, Hazmat Suit and Geiger Counter included.
Materials follow real drones: aluminum, carbon fiber and three tiers of circuits.
The tech village
Find the Drone Mechanist in a rare outpost, take his supply contracts, and raise a tech village with him: ten levels and seven buildings, learned from Blueprint Discs and built by your drones.
Watch your base
The Hologram Table projects a live 3D map of your base: docks, drones in flight, players and hostile mobs. Look at any machine to see whether it works, the FE it makes and uses, and its progress.

The mech
The endgame: a mech you climb into, with its own HUD and Jet, Drill, Blade and Armor modules.

Good to know
- Everything is explained in game by the Drone Engineer's Handbook (needs GuideME), and the CyberFarm advancement tab (press L) shows where to go next.
- FE power: works with the generators, cables and batteries of other mods. Transport drones and pipes connect to any mod's storage.
- JEI and REI show every recipe.
- Early release (0.x): expect bugs and balance changes, and back up your worlds.
- Modpacks: MIT licensed, include it freely.
- *Light on TPS: 20 drones working nonstop add about 0.4 ms per tick, still 20 TPS (spark report).
Bugs and ideas: GitHub issues
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