cys - Cure Your Self

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cys - Cure Your Self

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Tired of losing your items when dying? Well now your items are safely stored in your corpse... which can now move and eat you.

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NeoForge
Fabric
Minecraft
26.2

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Type
Mod
License
All Rights Reserved
Latest Version
cys-fabric-26.2-1.1.jar
Authors
CurseForge
Modrinth

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About

Description

img

CYS — Cure Your Self

Now with Curios compatibility!

Tired of your items burning up in lava or despawning when you die? Well now your items can be saved from destruction because they're stored in a corpse. But unlike other gravestone mods, this time your corpse will re-awaken as a zombie, which you will have to kill to retrieve your items.


How It Works

When you die, a zombie spawns at your location wearing your, now green, skin and displaying your name. This zombie holds everything in your inventory and your experience(configurable), and will drop it when it's killed.

To stop the zombie from burning in lava (which would defeat the whole point), it is immune to all damage except from players. Only a player can kill it. Once killed, it drops its full inventory and grants its stored experience directly to the killer.


Hardcore Mode

When hardcore mode is enabled, another living player on the server can locate the zombie and cure it (just like curing a zombie villager) to revive the dead player — teleporting them back into survival at the zombie's location with their full inventory restored. This can be disabled in config.


Peaceful Mode

There is also functionality for peaceful mode which has to be enabled through the config. The only difference from normal mode is that the zombie will simply not attack the player.


Configuration

This mod is highly configurable, using neoforge's config system and a custom fabric config, you can turn on/off the hardcore/peaceful mode or just the mod in general. You can also control the zombie's immunity and what happens to your experience when you die. The experience switch has 3 states:

  • NONE: The experience will be dropped like default when a player dies.
  • STORE_PARTIAL: The experience that would have dropped when a player died will now be stored in the zombie.
  • STORE_FULL: ALL experience the player had are stored in the zombie and can be retrieved without losing it.

Compatibility

The mod is now compatible with Curios.
But other incompatibilities with other gravestone mods and inventory extending mods may appear. I'm open to fixing any compatibility issues on my part when I get the time so please report any you find in the Issues tab above.


FAQ

Do you plan on Backporting to older versions?
Backporting is not planned, but may be considered if there is significant demand.

Where do I report bugs or suggest features?
Use the Issues tab.


License

This mod is All Rights Reserved. Feel free to include this mod in public or private modpacks or in videos, streams, and other content (including monetized content). You are NOT allowed to reupload the mod file or source code anywhere (including modified or unmodified versions) or claim this mod as your own work.

img

CYS — Cure Your Self

Now with Curios compatibility!

Tired of your items burning up in lava or despawning when you die? Well now your items can be saved from destruction because they're stored in a corpse. But unlike other gravestone mods, this time your corpse will re-awaken as a zombie, which you will have to kill to retrieve your items.


How It Works

When you die, a zombie spawns at your location wearing your, now green, skin and displaying your name. This zombie holds everything in your inventory and your experience(configurable), and will drop it when it's killed.

To stop the zombie from burning in lava (which would defeat the whole point), it is immune to all damage except from players. Only a player can kill it. Once killed, it drops its full inventory and grants its stored experience directly to the killer.


Hardcore Mode

When hardcore mode is enabled, another living player on the server can locate the zombie and cure it (just like curing a zombie villager) to revive the dead player — teleporting them back into survival at the zombie's location with their full inventory restored. This can be disabled in config.


Peaceful Mode

There is also functionality for peaceful mode which has to be enabled through the config. The only difference from normal mode is that the zombie will simply not attack the player.


Configuration

This mod is highly configurable, using neoforge's config system and a custom fabric config, you can turn on/off the hardcore/peaceful mode or just the mod in general. You can also control the zombie's immunity and what happens to your experience when you die. The experience switch has 3 states:

  • NONE: The experience will be dropped like default when a player dies.
  • STORE_PARTIAL: The experience that would have dropped when a player died will now be stored in the zombie.
  • STORE_FULL: ALL experience the player had are stored in the zombie and can be retrieved without losing it.

Compatibility

The mod is now compatible with Curios.
But other incompatibilities with other gravestone mods and inventory extending mods may appear. I'm open to fixing any compatibility issues on my part when I get the time so please report any you find in the Issues tab above.


FAQ

Do you plan on Backporting to older versions?
Backporting is not planned, but may be considered if there is significant demand.

Where do I report bugs or suggest features?
Use the Issues tab.


License

This mod is All Rights Reserved. Feel free to include this mod in public or private modpacks or in videos, streams, and other content (including monetized content). You are NOT allowed to reupload the mod file or source code anywhere (including modified or unmodified versions) or claim this mod as your own work.

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    Failed bucket clutch

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