Damage Cap

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Damage Cap

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Adds Diminishing returns to damage

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Damage Cap-0.2a.jar

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Description

Damage Cap adds a "Soft cap" and "Hard cap" to damage.

"Soft cap" - damage up until this point is not affected at all.

"Hard cap" - damage will not pass this amount.

-all the damage from the soft cap till the hard cap is halved

So if you were to deal  10 hearts of damage and the soft cap was 5 hearts, the damage outcome would be 7.5 hearts of damage.

Both soft cap and hard caps for player and mobs are configurable in the config.

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