Dank Storage
Rank 1,068
Rank 794 among mods

Quick rating

Community listing page, reviews here may not be monitored by the author.

Dank Storage

Overall rating distribution
0.5★ (no ratings)
1.0★ (no ratings)
1.5★ (no ratings)
2.0★ (no ratings)
2.5★ (no ratings)
3.0★ (no ratings)
3.5★ (no ratings)
1 rating (100%) · 4.0★
4.5★ (no ratings)
5.0★ (no ratings)
0.5★ 5★
Gameplay rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
1 review (100%) · 4.5★
5.0★ (no reviews)
0.5★ 5★
Aesthetics rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
1 review (100%) · 3.0★
3.5★ (no reviews)
4.0★ (no reviews)
4.5★ (no reviews)
5.0★ (no reviews)
0.5★ 5★
Performance rating distribution
0.5★ (no reviews)
1.0★ (no reviews)
1.5★ (no reviews)
2.0★ (no reviews)
2.5★ (no reviews)
3.0★ (no reviews)
3.5★ (no reviews)
4.0★ (no reviews)
1 review (100%) · 4.5★
5.0★ (no reviews)
0.5★ 5★

Big storage in little blocks

No Theme
Tech
Storage & Organization
Mod Loaders
Forge
NeoForge
Fabric
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.0
Performance
4.5

Danks are an incredibly welcome take on the common backpack with many features that sets it aside from similar mods. The layer stack size of upgraded danks is incredibly useful for picking up large amounts of items and helps reduce lag caused by the game having to check hundreds of slots.

The textures of danks does leave room for improvement and the balancing is questionable by default but its easy to change with a datapack and is probably actually better balanced than some other backpack mods.

The best part about the dank mod is the incredibly useful auto pickup and construction features; being able to effectively extend my hotbar is really useful in situations where I'm building with giant block palettes. The pickup feature came in really handy when I was playing vault hunters as a way to store large amounts of common loot without having to constantly inventory manage helping reduce deaths during fights and I find the filtering is easier than many other comparable mods.

Overall, it's an interesting take on backpacks and I would recommend giving it a shot to anyone who wants a more tech aesthetic or features like auto pickup!

1
0
Posted August 20, 2026 at 9:46:47 PM UTC
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
Gameplay
4.5
Aesthetics
3.0
Performance
4.5

Danks are an incredibly welcome take on the common backpack with many features that sets it aside from similar mods. The layer stack size of upgraded danks is incredibly useful for picking up large amounts of items and helps reduce lag caused by the game having to check hundreds of slots.

The textures of danks does leave room for improvement and the balancing is questionable by default but its easy to change with a datapack and is probably actually better balanced than some other backpack mods.

The best part about the dank mod is the incredibly useful auto pickup and construction features; being able to effectively extend my hotbar is really useful in situations where I'm building with giant block palettes. The pickup feature came in really handy when I was playing vault hunters as a way to store large amounts of common loot without having to constantly inventory manage helping reduce deaths during fights and I find the filtering is easier than many other comparable mods.

Overall, it's an interesting take on backpacks and I would recommend giving it a shot to anyone who wants a more tech aesthetic or features like auto pickup!

1
0
Posted August 20, 2026 at 9:46:47 PM UTC
4.0
Auseawesome

Reputation ranks

Explorer 0 pts
Contributor 100 pts
Guide 500 pts
Veteran 1,500 pts
Luminary 4,000 pts

Ranks only ever go up; points can drop but your rank stays.

About reputation ranks
Posted August 20, 2026 at 9:46:47 PM UTC
Total 500 hrs MC 1.21, 1.2… MC 1.21, 1.20, 1.18, 1.16, 1.14
The version(s) the reviewer played
1
0

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
dankstorage-neoforge-26.1-0.jar

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge IDs
NeoForge Fabric Forge
Fabric Forge

Resources

External Links

Source Issues Wiki Discord

About

Description

 Looking for Fabric versions older than 1.20? click here

dankstorage_blocks.png

Overview

Disclaimer: all info pertains to the 1.21.1 version.  Older versions may differ from what's provided on this page

This mod adds 7 new containers that function as both storage, and backpacks and so much more.  These will be called danks from now on for the sake of brevity.

These aren't your typical storage containers because each slot can hold much more than a normal stack and gets larger with each tier.

 Each tier can have it's stacksize configured which are fully configurable and listed on the tooltip.  Colors provide a visual means of determining the tier at a glance, below are the defaults.

1(black): 9 slots, 256 items

2(red): 18 slots, 1024 items

3(gold): 27 slots, 4096 items

4(green): 36 slots, 16384 items

5(cyan): 45 slots, 65536 items

6(purple): 54 slots, 262144 items

7(rainbow): 81 slots, 2,147,483,647 (32-bit integer limit) items

To start off with, there are 2 modes: Construction and Bag. They can be switched between by toggling the usetype keybind with a dank in hand.

In addition, there is also a block called a Dock that can be used to hold danks and allow them to interact with hoppers and other storage systems

Dock:

They have the IItemHandler capability so they can be inserted/extracted with any form of item transport, and is compatible with Simple Storage Network and RS/AE2. as of 1.11, this also holds true for the item form as well.

They can be harvested with anything, but break faster with a pickaxe and can be picked up instantly with a wrench 

(Note: this mod does not use any wrenches and opts for datapack support (tag: items:forge:wrenches) because there's already 20 different mods that add their own wrenches and it only adds to JEI/inventory clutter).

Bag Mode:

In bag mode, the dank acts like a backpack.

Sneaking while hovering the tooltip will show contained items (limited to 10 since it crowds the screen) and the currently assigned keybinds.

dankstorage_tooltip.png 

GUI

 Right clicking it will open it just like any traditional backpack mod but it comes with a few buttons built in.

dankstorage_gui.png 

 
Pickup - Change the pickup mode of the dank from the GUI

Sort - sorts the items in order from largest to smallest number.

WARNING: Do NOT use any other mod's autosorter(such as Inventory Tweaks) as it will not work properly with the the slots and may even delete items.  It would be a good idea to blacklist these slots in the config file.

The other 2 buttons are only found on the portable form

Next, the Tag button. 

Once upon a time, when mods first came into existence, mods would add their own materials and items to craft with.

With the rise of larger and larger modpacks, many of the more common materials would start to overlap leading to modpacks having 5+ different copper ingots which is a waste of inventory space.

To combat this, Forge added the oredictionary which allowed sets of predefined materials such as copper ingots and ore to be treated as the same in crafting, etc.

Later, in 1.13, vanilla added an expanded version of this that included items, blocks, fluids, and entity_types.

The tag button allows whitelisted item tags that are defined in the mod's datapack to be eligible for conversion.

When an eligible item is collected through either shiftclicking or other means, it will convert into the already present item, great for on the go unification.  Of course if there isn't a tag that makes sense for unification or one that would allow for exploits (cough forge:skulls), creating a new datapack is trivial, or just send me a suggestion and I'll add it to the defaults.

Some conditions:

   

1) only the items that are already contained will be eligible for pickup and voiding, so anything not in the dank will never be picked up, or voided

2) The items will only be voided when a slot has reached it's max capacity.

3) No, in block form nothing will be voided, this is to prevent accidental trashcans.

NBT: You may notice the NBT text and the number beside it, this is the amount of data currently in the dank storage, when this number gets too large (2 milllion+), the player may get kicked from a dedicated server and unable to rejoin (This is known in vanilla as a book ban).  This can happen for example if someone decides to nest a backpack in a backpack in a backpack in a...

There is a config option to only use the share tag (disabled by default) which will stop the full nbt of the items being sent to the client, however this comes with a catch. 

Going into creative mode will delete the entire contents of the item while this setting is enabled which is why it defaults to false.  Store responsibly.

Adding any item to the tag dankstorage:blacklisted_items will prevent it from being stored in the dank either manually or via pickup, the user will be alerted with a red tooltip stating this.

Construction Mode:

Now this is where the fun really begins.

While in construction mode, the dank can no longer be placed down and will gain the enchantment glow to show that it's in construction mode.

While in construction mode, the dank storage has a selected slot, sneak - mousewheel will change the selected slot (skipping over empty ones), pickblock functionality also works as well

Right-clicking while the dank is in this state will attempt to use the currently selected item whether it be a block, a snowball, or even shears. Even potions and most food items can be consumed this way.

Note, this does not currently work with everything and there is likely some bugs lurking, but these are fairly uncommon.  Here's a sample of what it can do.

2019-08-31_23-49-55.gif

Other Tidbits

(Only for 1.15 and early 1.16) 2.3+ requires MixinBootstrap, drop in mods folder https://github.com/LXGaming/MixinBootstrap/releases

as of 1.8 slots can be locked. Locking a slot will give it a red background and prevent the last item from being extracted by pipes or by hand, useful for setting up filters.

Currently does not affect input
2019-11-15_00-07-15.gif

as of 1.12 (the mod version, not the mc version) there are upgrade items which can be used to upgrade a stationary dank without having to break it

unknown.png

Need a custom mod for a reasonable fee? Just want to chat? Have an issue needing additional discussion? Join the Discord

Want to help support this mod and others? donate to my Patreon

Notice: this is in no way, shape, or form based on another mod that may have similarities to this one; no code, textures, or models were taken from it and anyone who claims otherwise is either mistaken or lying.

Any further comments or accusations relating to this will be removed, don't be a jerk.

 Note: This is the Fabric project for versions older than 1.20, if you're looking for Forge, click here.  Fabric versions for 1.20 and newer have moved to the Forge page.

unknown.png

Overview

Disclaimer: all info pertains to the 1.16 (or whatever mc version is relevant at the time), features may differ between mc versions

This mod adds 7 new containers that function as both storage, and backpacks and so much more.  These will be called danks from now on for the sake of brevity.

In addition, there is also a block called a Dock that can be used to hold danks and allow them to interact with hoppers and other storage systems

These aren't your typical storage containers because each slot can hold much more than a normal stack and gets larger with each tier.

 ~~Each tier can have it's stacksize configured~~ pending and listed on the tooltip.  Colors provide a visual means of determining the tier at a glance, below are the defaults.

1(black): 9 slots, 256 items

2(red): 18 slots, 1024 items

3(gold): 27 slots, 4096 items

4(green): 36 slots, 16384 items

5(cyan): 45 slots, 65536 items

6(purple): 54 slots, 262144 items

7(rainbow): 81 slots, Integer.MAX_VALUE items

To start off with, there are 2 modes: Construction and Bag. They can be switched between by toggling the usetype keybind with a dank in hand.

Dock:

All danks can be placed in a dock and interacted with similar to chests. 

They expose Conatiner/inventory so they can be inserted/extracted with most forms of item transport, and is compatible with Simple Storage Network and RS/AE2.

The dock can be harvested with anything, but breaks faster with a pickaxe and can be picked up instantly with a wrench.

Sneak right-clicking the dock with an empty hand will remove any inserted dank, but not break the dock.

(Note: this mod does not use any wrenches and opts for datapack support (tag: items:forge:wrenches) because there's already 20 different mods that add their own wrenches and it only adds to JEI/inventory clutter).

Bag Mode:

In bag mode, the dank acts like a backpack.

Sneaking while hovering the tooltip will show contained items (limited to 10 since it crowds the screen) and the currently assigned keybind.

unknown.png 

 Right clicking it will open it just like any traditional backpack mod but it comes with a few buttons built in.

unknown.png 

First, there's the Sort button, this is also on chests, it sorts the items in order from largest to smallest number.

WARNING: Do NOT use any other mod's autosorter(such as Inventory Tweaks) as it will not work properly with the the slots and may even delete items.  It would be a good idea to blacklist these slots in the config file.

The other 2 buttons are only found on the portable form

Next, the Tag button. 

Once upon a time, when mods first came into existence, mods would add their own materials and items to craft with.

With the rise of larger and larger modpacks, many of the more common materials would start to overlap leading to modpacks having 5+ different copper ingots which is a waste of inventory space.

To combat this, Forge added the oredictionary which allowed sets of predefined materials such as copper ingots and ore to be treated as the same in crafting, etc.

Later, in 1.13, vanilla added an expanded version of this that included items, blocks, fluids, and entity_types.

The tag button allows whitelisted item tags that are defined in the mod's datapack to be eligible for conversion.

When an eligible item is collected through either shiftclicking or other means, it will convert into the already present item, great for on the go unification.  Of course if there isn't a tag that makes sense for unification or one that would allow for exploits (cough forge:skulls), creating a new datapack is trivial, or just send me a suggestion and I'll add it to the defaults.

Last, the Pickup Button

When the autopickup keybind (default p) is pressed, it will automatically pick up any dropped items until it is full, and overflow will go to the player inventory or the next dank, this feature does not function while in the gui of a dank for sanity reasons.

Some conditions:

1) only the items that are already contained will be eligible for pickup and voiding, so anything not in the dank will never be picked up, or voided

2) The items will only be voided when a slot has reached it's max capacity.

3) No, in block form nothing will be voided, this is to prevent accidental trashcans.

NBT: You may notice the NBT text and the number beside it, this is the amount of data currently in the dank storage, when this number gets too large (2 milllion+), the player may get kicked from a dedicated server and unable to rejoin (This is known in vanilla as a book ban).  This can happen for example if someone decides to nest a backpack in a backpack in a backpack in a...

There is a config option to only use the share tag (disabled by default) which will stop the full nbt of the items being sent to the client, however this comes with a catch. 

Going into creative mode will delete the entire contents of the item while this setting is enabled which is why it defaults to false.  Store responsibly.

Adding any item to the tag dankstorage:blacklisted_items will prevent it from being stored in the dank either manually or via pickup, the user will be alerted with a red tooltip stating this.

Construction Mode:

Now this is where the fun really begins.

While in construction mode, the dank can no longer be placed down and will gain the enchantment glow to show that it's in construction mode.

While in construction mode, the dank storage has a selected slot, sneak - mousewheel will change the selected slot (skipping over empty ones), pickblock functionality also works as well

Right-clicking while the dank is in this state will attempt to use the currently selected item whether it be a block, a snowball, or even shears. Even potions and most food items can be consumed this way.

Note, this does not currently work with everything and there is likely some bugs lurking, but these are fairly uncommon.  Here's a sample of what it can do.

2019-08-31_23-49-55.gif

Other Tidbits

as of 1.6 (don't actually use 1.6 or 1.7 they will crash) slots can be locked. Locking a slot will give it a red background and prevent the last item from being extracted by pipes or by hand, useful for setting up filters.

Currently does not affect input
2019-11-15_00-07-15.gif

as of 1.12 (the mod version, not the mc version) there are upgrade items which can be used to upgrade a stationary dank without having to break it

unknown.png

Need a custom mod for a reasonable fee? Just want to chat? Have a complex issue needing additional discussion? Come join the Discord:

discordicon.png

Want to help support this mod and others? donate to my Patreon in the link below
patreon.png

5fce06f4-3bfa-4daa-970b-5a5be21b18cf.png

Click on the picture above, select a plan, and use code tfarecnim for 25% OFF your first month!

Screenshots

Gallery

  • Upgrade Chart
    Upgrade Chart
  • Locking Dank Slot
    Locking Dank Slot
  • Using dank to till grass
    Using dank to till grass
  • Dank Storage GUI
    Dank Storage GUI
  • Dank Tooltip
    Dank Tooltip
  • Dank Storage Blocks
    Dank Storage Blocks

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

1
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

39.2m
Total Downloads
CurseForge (NeoForge, Fabric, Forge)
35.7m
CurseForge (Fabric, Forge)
3.4m
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works