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Description
Dark Entity
The premise
Features
- An entity built to feel like a natural hazard, not a monster
- Gaze-based exposure system with a genuine warning window before it's too late
- Difficulty-tuned spawn rules, from "night only" to "constant and everywhere"
The blindfold
- Craftable from 3 black wool + 2 string, worn in the helmet slot
- Zero armor value
- On the hardest difficulty, it actually covers some of your screen, so survival costs you visibility
Possession: solo
- Lose movement, aim, attacking, and item use. The pause menu and inventory still work — being fully locked out isn't scary, it's just broken, and this mod knows the difference…
- Your armor is stripped
- A genuine pathfinding AI walks your body toward the nearest way to die: drowning, a long drop, a hostile mob, lava, trying the world honestly, in a shuffled order, before ever touching its own powers
- Exhaust every option nearby and it relocates you somewhere darker and searches wider each time, rather than giving up
- Only as an absolute last resort does it fly you up for a fall, or simply squeeze. There is always a way out, and it's always dying
Possession: with other people online
- Multiplayer flips the script: you keep your body, but you inherit the other role from the film. Ten minutes to make someone else see it.
- Dark smoke trails visibly off you where others can see.
- Sneak up behind a blindfolded player and tear their cloth off to pass the curse on. Succeed before time runs out, and you get to name any item in the game, modded included, as your reward
- Fail, and it claims your SOUL
Hallucinations
- Rendered client-side only, through the game's real mob models, in colors no vanilla mob has ever worn: bone-white sheep, near-black villagers, wrong-colored wolves, standing in fields watching you
- Tall motionless figures that vanish the instant you look straight at them
- None of it exists on the server. The friend standing right next to you sees ordinary daylight. You cannot tell if you've genuinely gone crazy or not…
Corrupted villagers
- Villagers the mist already took. They keep the villager silhouette on purpose from across a field; they read as a person, and only up close do the white eyes give it away
- They don't fight. They walk up, rip your blindfold off, and carry you
- Escape is a five-stage skill check
- Whole villages can be corrupted
Three difficulties
- Easy, Hard, and Realistic each change the actual rules: spawn timing, whether corrupted villagers exist at all, whether the blindfold blocks your screen
The Finishing touch
Difficulties
| Easy | Hard | Realistic | |
|---|---|---|---|
| Active by day | never | rare | always |
| Blindfold blocks your view | no | no | yes |
| Open sky is lethal | no | no | yes |
| Forests swarm with mist | no | no | yes |
| Lies to you in chat | no | no | yes |
| Corrupted villagers | no | yes | yes |
Settings & commands
Full in-game settings screen (default key: "," rebindable controls, and per-world config saved to config/darkentity-common.toml. Server operators can tune everything; other players can see the rules they're playing under.
/darkentity difficulty <easy|hard|realistic>
/darkentity mist
/darkentity corrupt
/darkentity possess [player]
/darkentity free [player]
/darkentity status
Orgin Minecraft Version: 1.20.1 with Forge.
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