Daytime Hostile Mobs

Quick rating

Daytime Hostile Mobs

No reviews yet

Mobs that usually only spawn at night now spawn during the day and don't burn

Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
daytimeHostileMobs.jar
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Daytime Hostile Mobs is designed to make the game more challenging during the day by spawning mobs that would usually only spawn at night. Players bypass the night by simply sleeping in a bed, so why not make the monsters appear during the day as well? Note that there aren't as many monsters during the day as there are at night. The mod also prevents monsters from burning in daylight, and spiders remain hostile regardless of daylight or light level.

description_2cfcbce4-0838-46d6-9d5d-11c1c5dd440a.png

How it works:

Eligible passive mob spawns sometimes swap with a hostile mob spawn instead. For example, a pig that tried to spawn could spawn a zombie instead, creating a daytime world that can feel closer to night-time danger. Why do it this way instead of just spawning the hostile mobs separately? Because Minecraft already has reliable daytime passive spawn placement during world generation. If we tried to spawn hostile mobs normally in daylight, vanilla’s hostile spawning rules would block or despawn them because of light level, time of day, and spawn caps. Also, this method makes it easier to control the frequency at which hostile mobs spawn.

Eligible passive mobs have a 50% chance to swap into a hostile mob when they spawn. The eligible passive pool is:

`ARMADILLO`, `CAMEL`, `CAT`, `CHICKEN`, `COW`, `DONKEY`, `FOX`, `FROG`, `GOAT`, `HORSE`, `LLAMA`,  `MOOSHROOM`, `MULE`, `OCELOT`, `PANDA`, `PARROT`, `PIG`, `POLAR_BEAR`, `RABBIT`, `SHEEP`, `SNIFFER`, `TURTLE`, `WOLF`

Hostile replacements are weighted to feel more like normal night spawning rather than each monster having equal odds. Common picks include zombies, skeletons, spiders, and creepers, while endermen, witches, and zombie villagers are rarer.

Biome-specific replacements are included too:

-> `HUSK` can appear from swaps in desert biomes.  
-> `STRAY` can appear from swaps in snowy biomes.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works