Mod

DayTimeControl

Quick rating

DayTimeControl

No reviews yet

gives server owners and map makers absolute control over the world's time cycle.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
daytimecontrol-1.1.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

DayTimeControl

DayTimeControl is a lightweight yet powerful utility mod for Minecraft 1.20.1 (Forge) that gives server owners and map makers absolute control over the world's time cycle. Unlike the vanilla game, this mod allows you to independently define how long the day and night should last.

Whether you want an eternal summer with long days or a survival-hardcore experience with extended, treacherous nights, DayTimeControl makes it possible with a few simple configuration tweaks.

✨ Features

  • Independent Day/Night Cycles: Set custom durations for daytime and nighttime separately.

  • Time Scaling: Smoothly scales the game's clock based on your desired ticks.

  • Total Pause Command: A dedicated admin command to freeze the sun/moon in its tracks—perfect for waiting for players or setting up events.

  • Automatic Gamerule Management: Automatically handles the doDaylightCycle gamerule to ensure the mod’s logic takes priority.

  • Lightweight & Efficient: Optimized for performance with zero impact on server TPS.


🎮 Commands

  • /daytime pause <true|false>

    • true: Freezes the global time cycle immediately.

    • false: Resumes the time cycle based on your custom configuration.

    • (Requires OP Level 2)


⚙️ Configuration

After the first run, you can find the config file at: root_folder/run/config/daytimecontrol-common.toml

Available Options:

  • dayDurationTicks: Total ticks for the daytime (Standard is 12,000). Increase this value to make the day longer.

  • nightDurationTicks: Total ticks for the nighttime (Standard is 12,000). Increase this value to make the night longer.


🚀 Upcoming Features

This mod serves as the core foundation for an upcoming Realistic Sleep System. Future updates will include:

  • Multi-player sleeping mechanics.

  • Immersive time-skipping animations.

  • Compatibility with more dimensions.


🛠 Technical Info

  • Version: 1.20.1

  • Mod Loader: Forge

  • Mod ID: daytimecontrol

  • Author: NLoobNeon


📜 License

All Rights Reserved. Feel free to include this mod in any modpack!

DayTimeControl DayTimeControl is a lightweight yet powerful utility mod for Minecraft 1.20.1 (Forge) that gives server owners and map makers absolute control over the world's time cycle. Unlike the vanilla game, this mod allows you to independently define how long the day and night should last.

Whether you want an eternal summer with long days or a survival-hardcore experience with extended, treacherous nights, DayTimeControl makes it possible with a few simple configuration tweaks.

✨ Features Independent Day/Night Cycles: Set custom durations for daytime and nighttime separately.

Time Scaling: Smoothly scales the game's clock based on your desired ticks.

Total Pause Command: A dedicated admin command to freeze the sun/moon in its tracks—perfect for waiting for players or setting up events.

Automatic Gamerule Management: Automatically handles the doDaylightCycle gamerule to ensure the mod’s logic takes priority.

Lightweight & Efficient: Optimized for performance with zero impact on server TPS.

🎮 Commands /daytime pause <true|false>

true: Freezes the global time cycle immediately.

false: Resumes the time cycle based on your custom configuration.

(Requires OP Level 2)

⚙️ Configuration After the first run, you can find the config file at: root_folder/run/config/daytimecontrol-common.toml

Available Options:

dayDurationTicks: Total ticks for the daytime (Standard is 12,000). Increase this value to make the day longer.

nightDurationTicks: Total ticks for the nighttime (Standard is 12,000). Increase this value to make the night longer.

🚀 Upcoming Features This mod serves as the core foundation for an upcoming Realistic Sleep System. Future updates will include:

Multi-player sleeping mechanics.

Immersive time-skipping animations.

Compatibility with more dimensions.

🛠 Technical Info Version: 1.20.1

Mod Loader: Forge

Mod ID: daytimecontrol

Author: NLoobNeon

📜 License All Rights Reserved. Feel free to include this mod in any modpack!

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~1,000
Total Downloads
CurseForge
~1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync