Deadout Medical Supplies

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Deadout Medical Supplies

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Add lightweight drugs for the author of the revelation modback

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Mod
Latest Version
deadout_medical-1.0.1-forge-1.20.1.jar

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Description

The unique drug system in the classic post apocalyptic integration package 'Deadout' has now become independent!
Contains multiple medications that can help you cope with different situations during the apocalypse.
Comes with common BUFF: bleeding, infection, fractures, and provides corresponding solutions!
The content is simple and balanced, while being clean and lightweight, and the graphic design is close to the original style.
Allow all post apocalyptic integration package authors to add them to the integration package for use.
It can be used with The Hordes mod, but it is not necessary (if added, it is recommended to adjust the zombie infection probability to 0).

Bandage:Common medications that can restore a small amount of health and bandage wounds.

Antibiotic:High quality drugs can restore a significant amount of health, but cannot bandage wounds.

Adrenaline:After use, it makes you stronger to resist desperate situations.

Virus serum:Can eliminate zombie virus and you will not be infected again in the next few minutes. 

Medical Kit:Can be used multiple times, has a long usage time, is effective in curing serious injuries, and can effectively bandage wounds.

Herbal Ointment:Made from wild herbs, it can slowly heal your injuries.

In addition, there are many others....

Infection:When you are attacked by undead, you will accumulate infection points, and as the infection points increase, your probability of infection during the next attack will also increase. Injecting virus serum can relieve infection while clearing infection value. Some instruments can be used to detect your current infection value, and the speed of infection value growth is related to your armor value and armor toughness.

If you load the Hordes mod, the infection will use the above mechanism, but the type of buff infected will use the Hordes mod. Therefore, we hope to adjust the default infection probability of Hordes mod to 0.

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