Mod
Debark
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Debark logs, even modded logs!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Adds decorative items and furniture for more detailed building.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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This mod adds decorative debarked logs - similar to the Stripped Logs from 1.13+, they are essentially logs without the bark!
In order to craft them, you can perform one of two (configurable) interactions:
- right-click an in-world log with an axe,
- craft a log and an axe together.
Thanks to the usage of procedural texture generation, it's trivial to add mod support! As such, the following mods are already supported:
- Aether Legacy
- Atum
- Bewitchment
- Binnie's Mods (Extra Trees)
- Biomes o' Plenty
- Climatic Biomes
- Forestry
- Natura
- Project: Vibrant Journeys
- Rockhounding: Surface
- Rustic
- TerraFirmaCraft
- Traverse
- Twilight Forest
with many more to come!
If you'd like to add support for additional logs, it's very easy! As a mod author, you can send an IMC message to the mod "debark", key "register_log"; as a modpack developer, you can add entries to the config/debark.cfg file. In either case, the value "block ID[,state to permute by,another state...]", for example "minecraft:log,variant" or "traverse:fir_log" or "natura:overworld_logs,type".
If you'd like to tweak the looks of the mod in a resource pack, it's also easy! For each log type, the following textures will be used, if found:
- debark:blocks/debark_top_minecraft_log_0.png (for the first variant of minecraft:log's top),
- debark:blocks/debark_side_minecraft_log_0.png (for the first variant of minecraft:log's side),
- debark:blocks/debark_side.png (generic grayscale side, as above).
Project icon derived from the Unity resource pack by CyanideX.
This mod adds decorative debarked logs - similar to the Stripped Logs from 1.13+, they are essentially logs without the bark!
In order to craft them, you can perform one of two (configurable) interactions:
- right-click an in-world log with an axe,
- craft a log and an axe together.
Thanks to the usage of procedural texture generation, it's trivial to add mod support! As such, the following mods are already supported:
Aether Legacy
Atum
Bewitchment
Binnie's Mods (Extra Trees)
Biomes o' Plenty
Climatic Biomes
Forestry
Natura
Project: Vibrant Journeys
Rockhounding: Surface
Rustic
TerraFirmaCraft
Traverse
Twilight Forest
with many more to come!
If you'd like to add support for additional logs, it's very easy! As a mod author, you can send an IMC message to the mod "debark", key "register_log"; as a modpack developer, you can add entries to the config/debark.cfg file. In either case, the value "block ID[,state to permute by,another state...]", for example "minecraft:log,variant" or "traverse:fir_log" or "natura:overworld_logs,type".
If you'd like to tweak the looks of the mod in a resource pack, it's also easy! For each log type, the following textures will be used, if found:
- debark:blocks/debark_top_minecraft_log_0.png (for the first variant of minecraft:log's top),
- debark:blocks/debark_side_minecraft_log_0.png (for the first variant of minecraft:log's side),
- debark:blocks/debark_top.png (generic grayscale top, where 50%-100% luminance matches the log's middle's color range),
- debark:blocks/debark_side.png (generic grayscale side, as above).
Project icon derived from the Unity resource pack by CyanideX.
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