Mod

Debark

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Debark

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Debark logs, even modded logs!

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Aesthetic Improvements
Furniture & Decor
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Minecraft

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About

Project Details

Type
Mod
License
MIT License
Latest Version
Debark 0.1.3
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

This mod adds decorative debarked logs - similar to the Stripped Logs from 1.13+, they are essentially logs without the bark!

In order to craft them, you can perform one of two (configurable) interactions:

  • right-click an in-world log with an axe,
  • craft a log and an axe together.

Thanks to the usage of procedural texture generation, it's trivial to add mod support! As such, the following mods are already supported:

  • Aether Legacy
  • Atum
  • Bewitchment
  • Binnie's Mods (Extra Trees)
  • Biomes o' Plenty
  • Climatic Biomes
  • Forestry
  • Natura
  • Project: Vibrant Journeys
  • Rockhounding: Surface
  • Rustic
  • TerraFirmaCraft
  • Traverse
  • Twilight Forest

with many more to come!

If you'd like to add support for additional logs, it's very easy! As a mod author, you can send an IMC message to the mod "debark", key "register_log"; as a modpack developer, you can add entries to the config/debark.cfg file. In either case, the value "block ID[,state to permute by,another state...]", for example "minecraft:log,variant" or "traverse:fir_log" or "natura:overworld_logs,type".

If you'd like to tweak the looks of the mod in a resource pack, it's also easy! For each log type, the following textures will be used, if found:

  • debark:blocks/debark_top_minecraft_log_0.png (for the first variant of minecraft:log's top),
    • debark:blocks/debark_side_minecraft_log_0.png (for the first variant of minecraft:log's side),
    debark:blocks/debark_top.png (generic grayscale top, where 50%-100% luminance matches the log's middle's color range),
  • debark:blocks/debark_side.png (generic grayscale side, as above).

Project icon derived from the Unity resource pack by CyanideX.

This mod adds decorative debarked logs - similar to the Stripped Logs from 1.13+, they are essentially logs without the bark!

In order to craft them, you can perform one of two (configurable) interactions:

  • right-click an in-world log with an axe,
  • craft a log and an axe together.

Thanks to the usage of procedural texture generation, it's trivial to add mod support! As such, the following mods are already supported:

Aether Legacy
Atum
Bewitchment
Binnie's Mods (Extra Trees)
Biomes o' Plenty
Climatic Biomes
Forestry
Natura
Project: Vibrant Journeys
Rockhounding: Surface
Rustic
TerraFirmaCraft
Traverse
Twilight Forest

with many more to come!

If you'd like to add support for additional logs, it's very easy! As a mod author, you can send an IMC message to the mod "debark", key "register_log"; as a modpack developer, you can add entries to the config/debark.cfg file. In either case, the value "block ID[,state to permute by,another state...]", for example "minecraft:log,variant" or "traverse:fir_log" or "natura:overworld_logs,type".

If you'd like to tweak the looks of the mod in a resource pack, it's also easy! For each log type, the following textures will be used, if found:

  • debark:blocks/debark_top_minecraft_log_0.png (for the first variant of minecraft:log's top),
  • debark:blocks/debark_side_minecraft_log_0.png (for the first variant of minecraft:log's side),
  • debark:blocks/debark_top.png (generic grayscale top, where 50%-100% luminance matches the log's middle's color range),
  • debark:blocks/debark_side.png (generic grayscale side, as above).

Project icon derived from the Unity resource pack by CyanideX.

Screenshots

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  • Debark 0.1.1: Atum, PVJ, Twilight Forest
    Debark 0.1.1: Atum, PVJ, Twilight Forest
  • Debarked log examples
    Debarked log examples

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~850,000
Total Downloads
CurseForge
~850,000
Modrinth
~2,000
Last Updated
CurseForge
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CurseForge
Modrinth
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