Delish

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Delish

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Make food fun again

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Food & Culinary
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Minecraft

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Latest Version
delish-1.0.1.jar
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About

Description

description_13795b19-3b06-418b-b736-11cada19616b.png

description_d556688b-6200-4bb5-979d-c1a5e072c842.png

Delish is an opinionated food mod.

Many of the food mods we played with add a TON of underwhelming items, while somewhat immersive - adding a mod with 1K food items where i would only craft around 1% of the food content (which is made from common rate ingredients) feels like a lot of item potential is wasted.

Our hopes is to create a mod where the player wants to 100% its food content, while also rewarding the player with more than just hunger points.

This mod's philosophy for adding food items:

  • Unique - either by mechanic or by concept, we aim to add 'weird' 'minecrafty' food
  • Powerful - food has a compelling reason for the user to obtain it
  • Hoardable - complicated food is not a one time thing
  • Ingredient - for one of the above (must still be edible)

This mod also tries to incorporate as many item-on-item click interactions (like the bundle) as they are widely underused and underrated in most mods

Dependencies

this mod uses PlayerAbilityLib to implement creative flight in a mod compatible way

Tools of the trade

Delish adds some utility items, these items are used to process some of the food items in the mod, or just aleviate the burden of obtaining some (bs) items

Cleaver cutting recipes

cleavers are used to cut items into different items, this is done via item-on-item click interaction (but can also be done via a shapeless crafting recipe)

Cleaver kills

killing some mobs grant additional guaranteed drops when the finishing blow is done with the cleaver item

  • chicken: + raw chicken
  • pig: + porkchop
  • spider: + spider eye
  • villager: + rotten flesh
  • bat: + rotten flesh
  • bee: + spider eye
  • wolf: + rotten flesh
  • turtle: + turtle egg
  • camel: + beef
  • frog: + raw chicken
  • wither skeleton: + wither bits

Fermenting recipes

description_a44dffa3-f5fd-48c7-bba2-4bbf70ca13ee.png

the 'Preserves Jar' item can be used to age items, this is done by clicking the item into the preseves jar in the inventory (like with a bundle), waiting for the item to age in the jar (it wiggles around while it does it's work), then taking the result item out of the jar (like with a bundle)

Stacking recipes

description_757c3b1e-1f82-424b-9a2d-e995c9002733.png

Some items can be stacked on top of each other, mostly used for sandwiches. A sandwich can be composed of any food item, and as many food items as you want. sandwiches do not have any food values - but cause the player to eat all of its contents (disregarding hunger limits). food leftovers (bowls, buckets, bottles, ..etc) will be spet out after you finish eating the sandwich

tip: useful for maxing a player instantly - just make a sandwich with all of the stat items

tip2: sandwiches can be dissasembeled (apart from the heart sandwich item)

tip3: sandwiches are always edible, and are a good way to way to still eat food when full

tip4: potions and milk are intentionally allowed in a sandwich, order matters

Food as Powerup

description_a89a7888-e246-45e9-9cf1-26a003ab42a9.png

when we designed this mod, we were heavily inspired by the stat system in "Realm of the Mad God" (ROTMG), in which the player permanently powers up when consuming potion of a relevant stat. in ROTMG death is permanent, which in turn:

  • causes these potions to feel even more valuable (and are even used as currency)
  • the player begins to hoard potions even when he is already maxed out (backup, for when he will die)

In delish we went with the exact same approach, Rare items grant permanent buffs, while "endgame" food items usually give a very useful ability. once the player dies - all powerups are lost, and the player needs to obtain them once more. we use this system to encourage the player to have a systematic way to obtain each food item - or at least farm for more than one (as endgame items usually require most of the rate items, and their effects are separate from each other). it also seems appropriate (balance wise) to have these buffs stripped away on death - to counter weight how effective the buffs are.

currently available buffs:

  • cookieball - move speed
  • cave salad - mining speed
  • sky candy - fall damage immunity
  • sniffer century egg - armor
  • hearty sandwich - max health
  • nature's bounty - undying will (rechargeable totem of undying)
  • end's bounty - creative flight (costs air bubbles)
  • essence of saturation - infinite saturation

tip: want to remove all of your buffs? drink vodka - it will make you forget you ever ate them!

Roadmap

currently, mostly overworld + endgame content were implemented

we still need to implement:

  • nether food items
  • end food items
  • sculk food items
  • more endgame buff choices

but we got a little burned out, and are working in a different mod. so currently this is not actively developed but we still wanted to get it out there. we *might* come back to it in the future

Legalities

all assets are all-rights-reserved and copyrighted.

code is open source

feel free to use this in any modpack

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