Demanding Saplings

Quick rating

Community listing page, reviews here may not be monitored by the author.

Demanding Saplings

By Azor_ModsOwner

No reviews yet

Saplings now require specific temperatures to be able to grow

QoL & Tweaks
Mod Loaders
Fabric
Quilt
Minecraft

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
Demanding Saplings 0.1.1

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Demanding Saplings is a mod for Fabric and Quilt that changes how saplings grow by limiting them to specific biomes and temperatures ranges.


This mod uses Minecraft's already existing biome temperature system and also a height mechanic for more dynamic values on higher altitudes.

Requires Cloth Config API

Features

If a sapling is placed on a temperature outside of its compatible range, it will perish into 1 of 3 different dead bushes, if the temperature is way too high for the sapling, it will become into a vanilla dead bush, if the temperature is slightly off, it will become a dead sapling, and if the temperature is way too cold, it will become a frozen bush.

Adds a thermometer that lets you check for the temperature in a given biome so you know if it is compatible with the tree you want to grow.

The thermometer item has 4 modes for displaying the temperature:

  • SIMPLE: Simple mode that only displays very simple measurements: "Freezing", "Cold", "Temper", "Hot", "Burning" (Default mode)
    • CELSIUS ONLY: Only displays Celsiues degrees
    • FAHRENHEIT ONLY: Only displays Fahrenheit degrees
    • CELSIUS AND FAHRENHEIT: Displays both Celsius and Fahrenheit degrees

Thermometers' texture changes dynamically depending on the temperature it's located.

Dead Saplings can be used as fuel and they burn 0.5 items per dead sapling.

Frozen Bushes can be used as fuel and they burn 0.25 items per frozen bush.

If the temperature is slightly off from the sapling's limit it has a chance to grow the sapling into a tree, the farther it gets from the limit, the chance of dying increases.

Saplings in general only grow in the overworld, if placed on the nether they'll become a dead bush and if placed in the end they'll become a frozen bush, regardless of the temperature output.

Nether fungus trees can only grow on the nether, if one is attempted to be grown on a different dimension, it will become a dead fungus.

You can change the saplings' temperature minimum and maximum limits within the mod's config file.

This mod is already compatible with a few biome mods out there for fabric 1.20 as well as Fabric seasons mod. Currently trying to properly test with mods that also include new trees and saplings.


This mod was originally created for the Create: Steam n' Rails community server season 2 but I decided to also publish it for everybody as it is an interesting challenge for everybody who wants to expand their lumbering facilities to a new level.

Any feedback to improve the mod is appreciated <3

Gallery

Demanding Saplings Content OverviewThermometer On Burning TemperaturesThermometer On Cold Temperatures

Description

Demanding Saplings is a mod for Fabric and Quilt that changes how saplings grow by limiting them to specific biomes and temperatures ranges.

This mod uses Minecraft's already existing biome temperature system and also a height mechanic for more dynamic values on higher altitudes.

Requires Cloth Config API


Features

If a sapling is placed on a temperature outside of its compatible range, it will perish into 1 of 3 different dead bushes, if the temperature is way too high for the sapling, it will become into a vanilla dead bush, if the temperature is slightly off, it will become a dead sapling, and if the temperature is way too cold, it will become a frozen bush.  

Adds a thermometer that lets you check for the temperature in a given biome so you know if it is compatible with the tree you want to grow. The thermometer item has 4 modes for displaying the temperature:

  • SIMPLE: Simple mode that only displays very simple measurements: "Freezing", "Cold", "Temper", "Hot", "Burning" (Default mode)
  • CELSIUS ONLY: Only displays Celsiues degrees
  • FAHRENHEIT ONLY: Only displays Fahrenheit degrees
  • CELSIUS AND FAHRENHEIT: Displays both Celsius and Fahrenheit degrees  

Thermometers' texture changes dynamically depending on the temperature it's located.  

Dead Saplings can be used as fuel and they burn 0.5 items per dead sapling. Frozen Bushes can be used as fuel and they burn 0.25 items per frozen bush.  

If the temperature is slightly off from the sapling's limit it has a chance to grow the sapling into a tree, the farther it gets from the limit, the chance of dying increases.  

Saplings in general only grow in the overworld, if placed on the nether they'll become a dead bush and if placed in the end they'll become a frozen bush, regardless of the temperature output. Nether fungus trees can only grow on the nether, if one is attempted to be grown on a different dimension, it will become a dead fungus.  

You can change the saplings' temperature minimum and maximum limits within the mod's config file.

This mod is already compatible with a few biome mods out there for fabric 1.20 as well as Fabric seasons mod. Currently trying to properly test with mods that also include new trees and saplings.


This mod was originally created for the Create: Steam n' Rails community server season 2 but I decided to also publish it for everybody as it is an interesting challenge for everybody who wants to expand their lumbering facilities to a new level.

 

Any feedback to improve the mod is appreciated <3

Screenshots

Gallery

  • The Sapling Scanner
    The Sapling Scanner Added on v0.1.0, displays temperature information about the sapling you're looking at, will tell you if the sapling will survive where it is placed.
  • Thermometer on cold temperatures
    Thermometer on cold temperatures The texture dynamically displays the cold temperature
  • Thermometer on burning temperatures
    Thermometer on burning temperatures The texture dynamically displays the burning temperature
  • Demanding Saplings Content Overview
    Demanding Saplings Content Overview
  • The Sapling Scanner
    The Sapling Scanner Added on v0.1.0, displays temperature information about the sapling you're looking at, will tell you if the sapling will survive where it is placed.
  • Thermometer on cold temperature
    Thermometer on cold temperature The texture dynamically displays the cold temperature
  • Thermometer on burning temperature
    Thermometer on burning temperature The texture dynamically displays the burning temperature
  • Demanding Saplings Overview
    Demanding Saplings Overview

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~11,000
Total Downloads
CurseForge
<1,000
Modrinth
~11,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works