Mod
Destroying MC
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Adds 5 events to destroy Minecraft in the best possible way
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Themed around space exploration, including traveling to other planets, building spaceships, and surviving in outer space environments.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
A project that is no longer receiving updates.
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Description
This is a Content Mod and as such will contain a lot of bugs. Most of which will not be fixed. If you're not using this mod for content, then it really won't serve you much purpose
This mod is VERY shader heavy so you need a good pc, likely with a dedicated GPU, to run this. Please don't expect the mod to run well on a laptop lol.
This mod adds in 5 destruction events (mostly just visual) to the game
- Nuke -------------- (Purely visual)
- Orbital Laser ------ (Mostly Visual)
- Planet Collision --- (Visual and Destructive)
- Supernova -------- (Purely visual)
- Black Hole -------- (Visual and Destructive)
NOTES:
- I am not updating this mod/adding anything in the future unless there are any game breaking bugs. It is what it is
- This contains everything seen in the video EXCEPT:
- The World used
- Play Zones
- The intro to the Black Hole (Door opening and the world being really bright)
- You actually CAN use sodium this time and it is recommended to do so. However, DO NOT use iris shaders, as they likely won't work.
- You don't need to download Veil, its already included.
- This mod likely won't work on dedicated servers
How to use:
To activate an event use:
/destruction
(The supernova will need a star piercer entity nearby to start)
To spawn a Star Piercer, use:
/summon destroying-minecraft:starpiercer
To reset the current event, use:
/destruction reset
You can change the shaders with the config/mod menu, or use this command:
/players changeshaders (This changes the shaders for ALL players in the world)
Known Bugs that I am Not fixing
(Will likely be adding to this list)
- Shaders don't really match night time (apart from the black hole)
- The physics door block's various bugs (It works well enough)
- Both the planet and the black hole don't leave when the destruction event is over.
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