Devil Fruit Progression

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Devil Fruit Progression

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Datapack centered mod that allows setting requirements for abilities in mine mine no mi

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Type
Mod
Latest Version
Fruit Progression reloaded-1.2.0
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Description

This mod allows to set dependencies for abilities and fruit awakenings even without java knowledge.

All Settings are in datapacks

Big scope counts as completed if at least one of small scopes is completed.

Small scope counts as completed if all of requirements in it are completed.

If you need more info on how to create your datapack go here.

Also i now have discord server

Already implemented requirements:

  • Doriki(ability_progression:doriki) :
    • Needs a number parameter, with name doriki, optionaly boolean named percentage
    • If percentage is true doriki should be in range from 0 to 1 otherwise from 0 to your doriki limit
    • If percentage is false this requirement counts as completed if player have equal or bigger doriki then number
    • If percentage is true this requirement counts as completed if player's doriki/limit is equal or bigger then number
  • Haki XP(ability_progression:haki) :
    • Needs a number, called hakiXP, one of three haki types(BUSOSHOKU, KENBUNSHOKU or HAOSHOKU), named hakiType, optionaly a boolean called percentage
    • If percentage is true number should be in range from 0 to 1 otherwise from 0 to your haki xp limit
    • If percentage is false this requirement counts as completed if player have equal or bigger haki xp of given type then number
    • If percentage is true this requirement counts as completed if player's haki xp of given type/haki xp limit is equal or bigger then number
  • Race(ability_progression:race) :
    • Needs a string, named race
    • Counts as completed if player have same race as given race
  • Sub race(ability_progression:sub_race) :
    • Needs a string, named subRace
    • Useful if you need to have ability only be avalilable for some minks not for all
    • Counts as completed if player have same sub race as given string
  • Style(ability_progression:fighting_style) :
    • Needs a string, named style
    • Counts as completed if player have same fighting style(swordsman, sniper, ect.) as given string
  • Faction(ability_progression:faction) :
    • Needs a string, named faction
    • Counts as completed if player have same faction as given string
  • Fruit(ability_progression:devil_fruit) :
    • Needs item id, named fruitID
    • Counts as completed if player have devil fruit given as item id
  • Awakening(ability_progression:awakening) :
    • Counts as completed if player have awakened devil fruit (any)
  • Haoshoku(ability_progression:haoshoku_born) :
    • Counts as completed if player can unlock haoshoku haki in this world in any scenario
  • Quest(ability_progression:quest) :
    • Needs Quest id, named questID
    • Counts as completed if player completed given quest
  • Ability(ability_progression:unlocked_ability) :
    • Needs Ability id, named ability
    • Counts as completed if player have unlocked given ability
  • Ability Used(ability_progression:ability_used) :
    • Needs Ability id, named abilityID, and Number called timesUsed
    • Counts as completed if player have used Ability Number times
  • Loyalty(ability_progression:loyalty) :
    • Needs Number named loyalty
    • Counts as completed if player have Number or more Loyalty
  • Default(ability_progression:default) :
    • Unlocks ability if it was going to be unlocked without the mod

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