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Diamond Economy
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Simple diamond-based economy for fabric
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Runs entirely on the server. Also works in singleplayer.
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Description
Requires Fabric API and Cloth Config API
Only required serverside
Currency is configurable from a diamond to any item.
Basic economy using diamonds. Uses the "/diamonds" (can be changed in config) command along with the following subcommands:
- balance [Optional: player] - tells user how many diamonds the player (defaults to self) has
- buy price [item] - tells user buy price of item
- buy [item] [Optional: int] - buys [int (default 1)] [item]
- deposit [Optional: int] - deposits [int (defaults to no cap)] money from inventory
- deposit hand [Optional: int] - deposits [int (defaults to unlimited)] money from inventory of the item in hand
- deposit [item] [Optional: int] - deposits [int (defaults to unlimited)] money from inventory of [item]
- sell price [item] - tells user sell price of item
- sell hand [Optional: int] - sells [int (default 1)] of the item in hand
- sell [item] [Optional: int] - sells [int (default 1)] [item]
- send [player] [int] - takes [int] diamonds form your account and adds them to [player]'s account
- top [Optional: int] - tells user current rank along with who has the most diamonds and how many
- withdraw [int] - withdraws [int] from your account in the fewest items possible
- withdraw [item] [int] - withdraws [int] from your account in the form of [item]
Operator only subcommands:
- currency add [item] [int (sellValue)] [boolean (canSell)] [int (buyValue)] [boolean (canBuy)] [boolean inCurrencyList] - adds a currency of type item with the specified stats. sorts the currency list
- currency remove [item] - removes [item] as a currency. sorts the currency list
- currency sortList - sorts the currency list, run after manually changing the diamondeconomy.sqlite file
- currency set buyValue [int] - sets the buy price to [int], and the sell price to [int] if inCurrencyList. sorts the currency list
- currency set sellValue [int] - sets the sell price to [int], and the buy price to [int] if inCurrencyList. sorts the currency list
- currency set canBuy [boolean] - if true, allows player to buy item. sorts the currency list
- currency set canSell [boolean] - if true, allows player to sell item. sorts the currency list
- currency set inCurrencyList [boolean] - if true, allows currency to be deposited, withdrawn, bought, and sold. also sets the buy price to the sell price. sorts the currency list
- modify [players] [int] - modifies players money by [int]
- set [players] [int] - sets players diamonds to [int]
Available addons:
Forge support is being discontinued
Modding is supposed to be fun and I am constantly fighting with the forge side of things.
Requires Cloth Config API
Only required serverside (of course)
Currency item is now configurable
Basic economy using diamonds. Uses the "/diamonds" (configurable) command along with the following subcommands
- balance [Optional: player] - tells user how much money the player has
- deposit [Optional: int] - takes currency from your inventory and adds it to your account
- send [player] [int] - takes [int] money from your account and adds it to [player]'s account
- top [Optional: int] - tells user's current rank along with who has the most money
- withdraw [int] - takes [int] money from your account and puts it in your inventory in the most high value currency as possible
Operator only subcommands:
- modify [players] [int] - modifies [players] money by [int]
- set [players] [int] - sets players money to [int]
Available addons:
REQUIRES FABRIC API AND CLOTH CONFIG API
Currency is configurable from a diamond to any item.
Basic economy using diamonds. Uses the "/diamonds" (can be changed in config) command along with the following subcommands
-
balance [Optional: player] - tells user how many diamonds the player (defaults to self) has
-
buy price [item] - tells user buy price of item
-
buy [item] [Optional: int] - buys [int (default 1)] [item]
-
deposit [Optional: int] - deposits [int (defaults to no cap)] money from inventory
-
deposit hand [Optional: int] - deposits [int (defaults to unlimited)] money from inventory of the item in hand
-
deposit [item] [Optional: int] - deposits [int (defaults to unlimited)] money from inventory of [item]
-
sell price [item] - tells user sell price of item
-
sell hand [Optional: int] - sells [int (default 1)] of the item in hand
-
sell [item] [Optional: int] - sells [int (default 1)] [item]
-
send [player] [int] - takes [int] diamonds form your account and adds them to [player]'s account
-
top [Optional: int] - tells user current rank along with who has the most diamonds and how many
-
withdraw [int] - withdraws [int] from your account in the fewest items possible
-
withdraw [item] [int] - withdraws [int] from your account in the form of [item]
Operator only subcommands:
-
currency add [item] [int (sellValue)] [boolean (canSell)] [int (buyValue)] [boolean (canBuy)] [boolean inCurrencyList] - adds a currency of type item with the specified stats. sorts the currency list
-
currency remove [item] - removes [item] as a currency. sorts the currency list
-
currency sortList - sorts the currency list, run after manually changing the diamondeconomy.sqlite file
-
currency set buyValue [int] - sets the buy price to [int], and the sell price to [int] if inCurrencyList. sorts the currency list
-
currency set sellValue [int] - sets the sell price to [int], and the buy price to [int] if inCurrencyList. sorts the currency list
-
currency set canBuy [boolean] - if true, allows player to buy item. sorts the currency list
-
currency set canSell [boolean] - if true, allows player to sell item. sorts the currency list
-
currency set inCurrencyList [boolean] - if true, allows currency to be deposited, withdrawn, bought, and sold. also sets the buy price to the sell price. sorts the currency list
-
modify [players] [int] - modifies players money by [int]
-
set [players] [int] - sets players diamonds to [int]
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