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Diegetic
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Allows some f3 information to be gained from normal gameplay: time-of-day, coordinates, and slime chunks.
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Runs entirely on the server. Also works in singleplayer.
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Diegetic

Features
Diegetic adds several in-game means of measuring information that is otherwise only reasonably obtainable outside of the game and with "meta-gaming". The current systems added are:
- Clock: shows time (configurably IRL time)
- Compass: shows coordinates
- Recovery Compass: shows relative coordinates
- Slimeball: shows if you're in a slime-chunk
The items used to measure information may be subject to change.
Game Rules
| Name (1.21+) | Name (-1.21) | Description |
|---|---|---|
| clock_displays_time | diegeticClockDisplaysTime | Clocks can display the [world] time. |
| clock_uses_server_time | diegeticClockUsesServerTime | If clocks are enabled, clocks will display the server's (IRL) time. |
| compass_coordinates | diegetic- CompassCoordinates | Compasses can provide absolute coordinates. |
| lodestone_compass_relative_coordinates | diegeticLodestone- CompassRelativeCoordinates | Compasses associated with lodestones will provide relative coordinates to their lodestone. |
| recovery_compass_relative_coordinates | diegeticRecovery- CompassRelativeCoordinates | Recovery-compasses will provide relate coordinates to last known death location. |
| slime_chunk_checking | diegeticSlimeChunkChecking | Slimeballs can inform if one's current chunk is a slime chunk. |
By default, all of features are enabled (their gamerules are true).
These can be modified with the gamerule command, ex:
/gamerule diegetic:slime_chunk_checking false
.
The shaders used in the gallery are BSL by CaptTatsu.
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