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MobScaler
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MobScaler - a mod that enhances other dimensions and/or the difficulty of the game.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Must be installed on both the client and the server.
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Description
Dimension Amplifier & MobScaler Mod – Advanced Entity & Player Attribute Management
Overview
MobScaler provides comprehensive control over both mob and player attributes, offering dimension-specific. This mod allows for precise customization of entity attributes, with separate configurations for day and night cycles, making your Minecraft experience more dynamic and challenging.
Update 3.2.0 is here!
Depending on the version, the number of attributes for changes may vary.
If you have an idea for a mod, please let me know. I've temporarily returned to creating mods.
Press Alt + ' to open the menu.
Key Features
-
Dimension-Specific Configurations
- Customize attributes independently for each dimension:
- Overworld
- The Nether
- The End
- Support for modded dimensions/mods/entity's
- Configure all vanilla attributes:
- Health & Health Multipliers
- Armor & Armor Multipliers
- Damage & Damage Multipliers
- Movement Speed
- Attack Speed
- Knockback Resistance
- Attack Knockback
- Follow Range
- Flying Speed
- Luck
- Gravity
- Armor toughness
- Reach distance
- Swim speed
- Depends on the game version
- Customize attributes independently for each dimension:
-
Day/Night and cave Cycle System
- Independent attribute settings for day and night or cave.
- Enable/disable night/cave scaling per dimension, mod, player, individual mobs.
-
Separate Player & Mob Controls
-
Player-Specific Features:
- Individual player configurations
- Dimension-based player attributes
- Day/night cycle adjustments
-
Mob Features:
- Difficulty-based scaling
- Dimension-specific attributes
- Day/Night/Cave configuration
- Mod and entity blacklisting
-
-
Advanced Configuration System
-
File Structure:
config/mobscaler/dimensions.json- Mob configurationsconfig/mobscaler/players.json- Player configurationsconfig/mobscaler/mod_mobs.json- Mods configurationsconfig/mobscaler/individual_mobs.json- Individual Mobs configurationsconfig/mobscaler-common.toml- General settings
-
Calculation System
- Mobs:
Final Value = (Base + Addition) × Dimension Multiplier × Difficulty Multiplier - Players:
Final Value = (Base + Addition) × Multiplier
FAQ
Q:The mod menu interface is too big, what should I do?
A: Hange the interface in the graphics settings. Go to Settings → Graphics Settings → Interface. If you have a small screen, it's best to set it to 1. Otherwise, try 2 or 3 for better display.
Q: How does this differ from other scaling mods?
A: MobScaler offers unique features like separate player/mob scaling and dimension-specific configurations, providing more precise control over your game's difficulty progression.
Q: Are custom attributes from other mods supported?
A: Currently focusing on vanilla attributes. Support for modded attributes is under consideration for future updates.
Current Status
ok!
Thank you for downloading and supporting MobScaler!
Future Development
I actively monitor your questions and will answer all your preferences if you want to add them. Let me know if you need this mod for any version, I will help you.
**Dimension Amplifier & MobScaler Mod – Dynamic Entity Attribute Enhancement
**
Overview
MobScaler dynamically adjusts mob attributes based on the dimension you’re in and the game’s difficulty level. This mod boosts key parameters such as maximum health, health multipliers, armor, armor multipliers, damage, and damage multipliers — ensuring that each entity scales appropriately with your game environment.
Key Features
-
Dimension-Based Enhancements
- Depending on the dimension (by default, the Nether and the End), the mod can enhance:
-
Maximum Health & Health Multiplier
-
Armor & Armor Multiplier
-
**Damage & Damage Multiplier
**
-
- Depending on the dimension (by default, the Nether and the End), the mod can enhance:
-
Difficulty-Based Adjustments
- The mod also modifies these parameters based on the selected difficulty level.
- Difficulty settings can be customized in the
config/mobscaler-common.tomlfile.
-
Calculation Formula
-
The new attribute value is calculated using the formula:
New Value = (Base Value + Additional Value) * Dimension Multiplier * Difficulty Multiplier
Example:
For a spider with a base HP of 16 and an additional 5 HP, using multipliers of 1.5 for both dimension and difficulty, the calculation is:
(16 + 5) * 1.5 * 1.5 = 47.25 → 48 HP (rounded)4.
Blacklist Configuration for Mods and Entities- Customize which mods or specific entities should be excluded from scaling.
- Configure these settings in the
config/mobscaler/dimensions.jsonfile using:- modBlacklist: e.g.,
"modBlacklist": ["examplemod"] - entityBlacklist: e.g.,
"entityBlacklist": ["examplemod:mobid"]
- modBlacklist: e.g.,
- Example:
If you add"minecraft:spider"to theentityBlacklistin the Nether, the spider will be exempt from scaling enhancements. Similarly, blacklisting a mod (e.g.,"modBlacklist": ["minecraft"]) means none of its entities will be affected.
-
Additional Configuration Example
For integrating with another mod, you can define custom settings. For instance:
"twilightforest:twilight_forest": {
"healthAddition": 100.0,
"healthMultiplier": 10.0,
"armorAddition": 10.0,
"armorMultiplier": 10.0,
"damageAddition": 5.0,
"damageMultiplier": 2.0,
"modBlacklist": [],
"entityBlacklist": [
"minecraft:wither"
]
}
/execute in to view available dimensions in your world!
(FAQ)
Will there be a port to newer versions?
Possibly for 1.20.1(DONE) or 1.21.x. This mod was created for my custom pack, so I don’t have any specific plans for further ports at the moment.
**Why did you decide to create this mod when there are other mob-enhancement mods available?
**
I noticed that most mods adjust mob attributes based on time or the distance from their spawn point—a concept that I found lacking. MobScaler fills that gap by dynamically scaling mobs without respect to these factors.
Can I use this mod in a mod pack?
Absolutely! MobScaler is designed to work seamlessly in mod packs.
I’d like additional attributes (both existing and new) to be modifiable. How can that be done?
I plan to include all essential vanilla attributes in future updates. As for attributes from other mods, they are still under consideration, and I’m not yet certain about full implementation.
Ty for dowload
Current Status and Future Updates
MobScaler is currently in its testing phase, and more features may be added soon. Once you’ve experienced the initial launch, you can further customize exclusions—such as excluding the Ender Dragon in the Nether or the Wither in the End—to better suit your gameplay needs.
Explore and enjoy a dynamically balanced game experience with MobScaler!
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