Disable Villagers (Fabric)

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Disable Villagers (Fabric)

By stratecideOwner

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Removes villagers and/or villages from the game

Mod Loaders
Forge
Fabric
Minecraft
1.17

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
disable-villagers-1.4.jar

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CurseForge ID
Modrinth ID

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About

Description

This mod has the following configuration options:

killVillagers: kills all loaded villagers. usually this means that no villagers are ever visible

disableWanderingTrader: prevents wandering merchants from spawning

blockTrading: prevents opening the trade window (new in v1.2)

spareExperiencedVillagers: only takes effect, if the above setting is true. Villagers that have been traded with have experience, so if you want to keep some villagers but prevent more from spawning, set this to true

breeding: whether villagers can be multiplied by breeding

disableVillages: prevents village structures from spawning in the world

disableZombies: prevents zombie villagers from randomly spawning

curableZombies: if this is set to false, golden apples can not be used on zombie villagers even after splashing them with weakness

curedZombieLoot: if this option is set to null, curing zombie villagers works like normal.

By supplying lootTable data (for example generated on https://misode.github.io/loot-table/ ), zombie villagers die when they are completely healed and drop the configured loot.

This mod requires Fabric API

This mod has the following configuration options:

killVillagers: kills all loaded villagers. usually this means that no villagers are ever visible

disableWanderingTrader: prevents wandering merchants from spawning

blockTrading: prevents opening the trade window (new in v1.2)

spareExperiencedVillagers: only takes effect, if the above setting is true. Villagers that have been traded with have experience, so if you want to keep some villagers but prevent more from spawning, set this to true

breeding: whether villagers can be multiplied by breeding

disableVillages: prevents village structures from spawning in the world

disableZombies: prevents zombie villagers from randomly spawning

curableZombies: if this is set to false, golden apples can not be used on zombie villagers even after splashing them with weakness

curedZombieLoot: if this option is set to null, curing zombie villagers works like normal.

By supplying lootTable data (for example generated on https://misode.github.io/loot-table/ ), zombie villagers die when they are completely healed and drop the configured loot.

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~10,000
Total Downloads
CurseForge
~6,000
Modrinth
~4,000
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Modrinth
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Modrinth
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