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Disable Villagers (Fabric)
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Removes villagers and/or villages from the game
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Runs entirely on the server. Also works in singleplayer.
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This mod has the following configuration options:
killVillagers: kills all loaded villagers. usually this means that no villagers are ever visible
disableWanderingTrader: prevents wandering merchants from spawning
blockTrading: prevents opening the trade window (new in v1.2)
spareExperiencedVillagers: only takes effect, if the above setting is true. Villagers that have been traded with have experience, so if you want to keep some villagers but prevent more from spawning, set this to true
breeding: whether villagers can be multiplied by breeding
disableVillages: prevents village structures from spawning in the world
disableZombies: prevents zombie villagers from randomly spawning
curableZombies: if this is set to false, golden apples can not be used on zombie villagers even after splashing them with weakness
curedZombieLoot: if this option is set to null, curing zombie villagers works like normal.
By supplying lootTable data (for example generated on https://misode.github.io/loot-table/ ), zombie villagers die when they are completely healed and drop the configured loot.
This mod requires Fabric API
This mod has the following configuration options:
killVillagers: kills all loaded villagers. usually this means that no villagers are ever visible
disableWanderingTrader: prevents wandering merchants from spawning
blockTrading: prevents opening the trade window (new in v1.2)
spareExperiencedVillagers: only takes effect, if the above setting is true. Villagers that have been traded with have experience, so if you want to keep some villagers but prevent more from spawning, set this to true
breeding: whether villagers can be multiplied by breeding
disableVillages: prevents village structures from spawning in the world
disableZombies: prevents zombie villagers from randomly spawning
curableZombies: if this is set to false, golden apples can not be used on zombie villagers even after splashing them with weakness
curedZombieLoot: if this option is set to null, curing zombie villagers works like normal.
By supplying lootTable data (for example generated on https://misode.github.io/loot-table/ ), zombie villagers die when they are completely healed and drop the configured loot.
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