Distant Horizons for VulkanMod
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VulkanMod compatible version of Distant Horizons
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Enhances game performance and optimizes resource usage.
Adds extra features or content to an existing mod.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Distant Horizons — VulkanMod Extension

An extension mod that makes Distant Horizons (Modrinth) work with VulkanMod. Renders LOD terrain through VulkanMod's Vulkan backend instead of OpenGL.
What works:
- LOD terrain rendering with correct colors
- Lightmap (day/night lighting, block light)
- Depth compositing (LODs render behind normal terrain)
- Water and glass transparency
- Ambient occlusion (SSAO)
- Distance and height fog (all falloff types and mixing modes)
- Noise/dithering on LODs
- Fade/clip distance transitions
- Earth curvature
- Cloud rendering with correct depth against LOD terrain
What doesn't work yet:
- Shader packs (VulkanMod doesn't support them)
- Wireframe debug mode
Requirements:
- Fabric
- MC 1.20.6 or 1.21.11
- VulkanMod must be installed. 0.6+ for 1.21.11 and 0.4.2 for 1.20.6
- Distant Horizons 2.4.0+ or 3.0.0+ must be installed
This is not a standalone mod. Both Distant Horizons and VulkanMod are required. This is not the official Distant Horizons mod. For the original, see the links above.
Distant Horizons — VulkanMod Extension

An extension mod that makes Distant Horizons (Modrinth) work with VulkanMod. Renders LOD terrain through VulkanMod's Vulkan backend instead of OpenGL.
What works:
- LOD terrain rendering with correct colors
- Lightmap (day/night lighting, block light)
- Depth compositing (LODs render behind normal terrain)
- Water and glass transparency
- Ambient occlusion (SSAO)
- Distance and height fog (all falloff types and mixing modes)
- Noise/dithering on LODs
- Fade/clip distance transitions
- Earth curvature
- Cloud rendering with correct depth against LOD terrain
What doesn't work yet:
- Shader packs (VulkanMod doesn't support them)
- Wireframe debug mode
Requirements:
- Fabric
- MC 1.20.6 or 1.21.11
- VulkanMod must be installed. 0.6+ for 1.21.11 and 0.4.2 for 1.20.6
- Distant Horizons 2.4.0+ or 3.0.0+ must be installed
This is not a standalone mod. Both Distant Horizons and VulkanMod are required. This is not the official Distant Horizons mod. For the original, see the links above.
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