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Drag Intent
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Let deliberate inventory dragging finish distributing instead of accidentally collecting everything.
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Drag Intent
Rapidly pick up a stack and drag it across slots. When that is a deliberate multi-slot left-drag, Drag Intent lets vanilla finish the distribution rather than interpreting the release as double-click collect-all.
No new keybinds, commands, wheel gestures, sorting or automated item moves. Normal stationary double-click collection, Shift-double-click and right-drag retain vanilla behavior.
Precise scope
- Vanilla player inventory, crafting table, chest/barrel and shulker screens, exact vanilla menu/screen classes.
- Left-drag must cross at least two eligible quick-craft slots, finish at least six logical GUI pixels from its start, and begin/end without Shift.
- 1.21.1 touchscreen mode, creative inventory and custom container screens are excluded.
- The intervention is inactive whenever Mouse Tweaks is installed, avoiding competing gesture handling. Do not install this expecting it to change Mouse Tweaks gestures.
- Disable with
enabled = falseinconfig/dragintent-client.toml.
The mod changes only the client gesture's double-click interpretation. Vanilla remains responsible for inventory validation, packets and distribution. No server mod needed, no extra network traffic or saved world data.
Available for Minecraft 1.21.1, NeoForge 21.1.265+, Java 21. No 26.3 download released. New beta; bugs may remain. Actual clean NeoForge baseline reproduced the rapid-drag conflict; the exact release distributed 10+10+10 with 2 remaining from a stack of 32 in player inventory and chest. Ordinary double-click and Shift-click were checked. Mouse Tweaks 2.26.1 co-load verified the deliberate inactive behavior. Other supported vanilla families are not each graphically exercised; no remote-server latency/custom-container/full resource-pack or item-component coverage.
MIT, original code/icon by RickCode. No borrowed Mouse Tweaks code/assets; it is a compatibility exclusion, not a dependency.
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