dRandomSpawn
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Get random spawns, unique for every player. Lava excluded.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
A modified or ported version of an existing mod.
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Description
dRandomSpawn
Get random spawns, unique for every player. Lava excluded.
Features
- New players start at a safe random location instead of piling up at world spawn.
- Bedless respawns can reuse the same saved spawn or roll a fresh one each time.
- Beds, respawn anchors, and
/spawnpointcan be respected or ignored. - You can block unwanted biomes and dangerous blocks from random spawns.
- Included commands let you view, reroll, or set saved spawns.
Commands
/drandomspawn get_spawn [player]: Shows a saved spawn point. Specifying a player requires OP./drandomspawn random_teleport [player]: Sends you or another player to a new random spawn. Requires OP./drandomspawn set_spawn [player] [x] [y] [z]: Sets a player's saved spawn manually. Requires OP.
Configuration
Notable config options in dRandomSpawn.toml:
useSpectatorLock: Briefly locks the player and hides loading while a random spawn is being found.ignoreRespawnPoint: Ignores beds, respawn anchors, and/spawnpoint, so the mod handles every respawn.alwaysRandomSpawn: Gives a fresh random spawn on each mod-handled respawn instead of reusing the saved one.biomeBlacklist: Lists biomes that should never be used for random spawns.blockBlacklist: Lists blocks that players should never spawn on.
Respawn behavior combinations:
ignoreRespawnPoint = false,alwaysRandomSpawn = false: Beds and anchors work normally. Otherwise, players return to their saved random spawn.ignoreRespawnPoint = false,alwaysRandomSpawn = true: Beds and anchors work normally. Otherwise, players get a fresh random spawn each time.ignoreRespawnPoint = true,alwaysRandomSpawn = false: Beds and anchors are ignored. Players return to their saved random spawn.ignoreRespawnPoint = true,alwaysRandomSpawn = true: Beds and anchors are ignored. Players get a fresh random spawn on every respawn.
Credits
This project is a heavily revamped fork of the original RandomSpawn project by rinko1231, released under MIT; the original license is available under LICENSE.original.md.
Feature requests
Just comment or DM me or leave me something on GitHub issues, I'll probably do it.
dRandomSpawn
Get random spawns, unique for every player. Lava excluded.
Features
- New players start at a safe random location instead of piling up at world spawn.
- Bedless respawns can reuse the same saved spawn or roll a fresh one each time.
- Beds, respawn anchors, and
/spawnpointcan be respected or ignored. - You can block unwanted biomes and dangerous blocks from random spawns.
- Included commands let you view, reroll, or set saved spawns.
Commands
/drandomspawn get_spawn [player]: Shows a saved spawn point. Specifying a player requires OP./drandomspawn random_teleport [player]: Sends you or another player to a new random spawn. Requires OP./drandomspawn set_spawn [player] [x] [y] [z]: Sets a player's saved spawn manually. Requires OP.
Configuration
Notable config options in dRandomSpawn.toml:
useSpectatorLock: Briefly locks the player and hides loading while a random spawn is being found.ignoreRespawnPoint: Ignores beds, respawn anchors, and/spawnpoint, so the mod handles every respawn.alwaysRandomSpawn: Gives a fresh random spawn on each mod-handled respawn instead of reusing the saved one.biomeBlacklist: Lists biomes that should never be used for random spawns.blockBlacklist: Lists blocks that players should never spawn on.
Respawn behavior combinations:
ignoreRespawnPoint = false,alwaysRandomSpawn = false: Beds and anchors work normally. Otherwise, players return to their saved random spawn.ignoreRespawnPoint = false,alwaysRandomSpawn = true: Beds and anchors work normally. Otherwise, players get a fresh random spawn each time.ignoreRespawnPoint = true,alwaysRandomSpawn = false: Beds and anchors are ignored. Players return to their saved random spawn.ignoreRespawnPoint = true,alwaysRandomSpawn = true: Beds and anchors are ignored. Players get a fresh random spawn on every respawn.
Credits
This project is a heavily revamped fork of the original RandomSpawn project by rinko1231, released under MIT; the original license is available under LICENSE.original.md.
Feature requests
Hit me up on GitHub issues, I'll probably do it.
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