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OTG: Dregora O Plenty
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A BBOP compatible version of Dregora adding an additional 100 biomes on top of the already 600 existing ones.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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What is Dregora O Plenty?
Dregora O Plenty is a procedurally generated custom terrain generator created using OpenTerrainGenerator with over 700 custom biomes including those from Biomes O Plenty, 20000 Biome Objects including custom trees, rocks, caves, huge dungeons, villages, medieval cities, both sunken as intact or stranded ships, vanilla compatible custom entities (Nothing fancy but faster, stronger, scarier and bigger), Custom Lore of what happened in the world of Dregora, custom loot tables, treasure troves and much, much more!
Important Information:
Servers will need level-type=OTG and level-name=DregoraOP in server.properties
Both Biomes O Plenty as OpenTerrainGenerator are required for this mod to work.
Dregora Consists of the following key points:
- Infinite procedurally generated custom & random terrain.
- 100~ Biomes O Plenty Biomes
- 600+ biomes as of latest release(s) + 20k structure objects ranging from small pebbles to cities.
- Compatibility with most mods that add structures and/or dimensions.
- Dregora spawns all the default resources and structures you would normally find in a vanilla world.
- Huge hand-crafted sections of map seamlessly generating within the procedurally generated terrain.
Other Presets by Eagle:
https://www.curseforge.com/minecraft/mc-mods/dregora [Dregora Remastered]
https://www.curseforge.com/minecraft/mc-mods/dregora-rlc [RLCraft + Dregora] - WIP
Dregora's Special Feature:
Dregora generates 100% random procedurally generated terrain with continents and trenches being the exception. This means that with each different seed the map will be different except for the continents and trenches. These trenches & continents can be located using this tool: https://map.dregora.com/ the black/blank sections of the map will be randomly generated. As a means to clarify this further please take a look at the different images below in which you will see what the different seeds do with the map.
Note that this map is zoomed out about 50 times so the biomes appear very small making the two images appear to be the same but they are definitely not. Also these colors are custom colors I decided upon which do not represent how it'll look in vanilla.
Recommendations:
1. Improve biome color transitions: https://www.curseforge.com/minecraft/mc-mods/better-biome-blend2. For DynamicTrees compatibility follow the instructions here: https://discord.com/channels/dynamictrees-compatibility [scrapped for now due to issues]
Credits - Modpack Dev Info - Content Creators Info
Dregora's Succession:
In case 'truck-kun' comes along and 'isakai' me to another world I grand anyone the permission to copy this project under the MIT-License.
Hereby I also grand anyone permission to copy this project under the MIT-License if I, NLBlackEagle show no interaction on the following platforms for over a year; Dregora's Discord, Curseforge, OTG discord, Website and through [email protected]
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