Mod

OTG: Dungeons

Quick rating

OTG: Dungeons

No reviews yet

A Dungeon dimension generator for use with Open Terrain Generator. Used as a tech demo.

No Theme
Adventure/Exploration
Custom Dimensions
Dungeons & Strongholds
World Gen Improvements
Portals
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
OTG-Dungeons-1.11.2-v1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

ZWA4ZGc.jpg

LFEmsfY.jpg

i90zFzU.jpg

A Dungeon dimension generator for use with Open Terrain Generator. Used as a tech demo for the new custom structure (BO4) features of OTG 1.12.2 v1 and 1.11.2 v8.

Some detail on the dungeons:

The dungeons underneath the ocean temple use the new BO4 branching mechanics for CustomStructures. 2 rooms (16x16 and 32x32) are repeated to create a large procedurally generated dungeon with branching passages and staircases. The branching mechanics guarantee that each passage leads back to the beginning of the dungeon and that there are no unreachable or overridden rooms. Using the new branching mechanics structures like these dungeons can grow like the roots of a plant, via collision detection and rollback mechanics dungeons resize themselves to neatly fit inside a space, just like a plant grows to fill a pot. The 16x16 rooms have randomised interiors and blocks and have their walls and/or ceilings randomly punched out if there is a neighbouring room. Mob spawners and particles have been added to interiors as a demonstration. The dungeons are configured to never extend beyond the footprint of the temple above, and can be configured to never extend beyond world borders while the temple above could. Because the entire dungeon is made of only 2 rooms it's a bit boring gameplay-wise at the moment, these dungeons are meant as an example and starting point for content creators so they can start making their own procedurally generated BO4 dungeons, caves, sewers, villages, cities etc. Documentation will be made available a.s.a.p.

How to reach the dungeon dimension: 

Create a new world via the OTG world creation GUI and select the Dungeons preset, or use the ingame 'O' menu to add the dungeon dimension to an existing world. Build a chiseled stone brick portal to get to the dimension (portal blocks can be configured via O menu). After you leave the dimension you can delete it via the O menu. A dimension has to be unloaded for this, unloading should happen automatically shortly after the last player leaves the dimension. Use the O menu to show a list of dimensions and their status.

*Description in the worldconfig is outdated, please ignore. Will add documentation a.s.a.p.

Please join us on the Discord or github for questions or problems.

Discord: openterraingen

Github issue tracker: Github

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~32,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync