Drinking Flask
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Potions & stews don't stack? Put them all in a flask!
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Must be installed on both the client and the server.
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Description
The Drinking Flask is an item that can store up to 16 drinks. When you drink from the flask, the effects of a random drink from inside will be applied.

Useful for carrying many potions or stews, or playing Russian roulette!
The Phantom Drinking Flask is more expensive, but you can view its contents. Drinking from it still applies a random drink though.

Usage
To add a drink to the flask, you can either:
- Hold the flask in your main hand and a drink in your offhand, then use (default: right click)
- Left click a drink on the flask in the inventory
- Left click the flask on a drink in the inventory
The behavior is similar to a bundle.
For balancing, potions take up 2 of the 16 slots each (configurable through datapack).
More information
Drinks include:
- Potions
- Water Bottle
- Milk
- Honey Bottle
- Soups & Stews
When you pour the drink into a bundle, you get the container back immediately even though it displays in the phantom tooltip.
Recipes
Drinking Flask

You can use leather or rabbit hide interchangeably.
Phantom Drinking Flask

Compatability
1.20.1 (outdated)
Compatability has been reworked in 2.0.0. Support for other mods must be done explicitly in either this mod or the other mod, through tags and optionally an API. If you're a developer or datapacker, see the wiki page for more information.
1.21.1
Compatability needs to be added manually by adding the mod item to one of the following tags, or defining a new remainder tag and recipe. See the mod data for examples.
#drinkingflask:can_pour_into_flask(no remainder set)#drinkingflask:remainder/bottle(glass bottle)#drinkingflask:remainder/bowl(bowl)#drinkingflask:remainder/bucket(bucket)
Current supported mods
- Create
- Farmer's Delight
- My Nether's Delight
- Brewin' and Chewin'
- Enderscape
If there's a mod you'd like support for, feel free to open a github isue or PR
1.21.6+
Most mods should work out-of-the-box, as long as the drink has a minecraft:consumable component with the drink animation. Items can also be flask-enabled by adding them to the #drinkingflask:can_pour_into_flask tag. Remainders are determined by looking at the minecraft:use_remainder component or the recipe remainder if absent.
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