Dungeon Difficulty
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☠️ Location based difficulty, with more powerful rewards
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Themed around magical elements, mythical creatures, and enchanted worlds, often inspired by fantasy literature and folklore.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Features role-playing elements like character progression, quests, and story-driven gameplay.
Features structures with designs often found in RPG games, typically tiered and full of monsters or traps.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Introduces player leveling systems with skills and abilities.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Adds or enhances hostile creatures and enemies.
Not intended for multiplayer: does not support dedicated servers, lacks a server pack, or is known to break in multiplayer.
Enhances social interactions and roleplaying elements, ideal for servers and communities.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
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☠️ Location based difficulty
Location based difficulty, based on either one of these:
- dimension
- biome (id/regex/tag)
- structure (id/regex/tag)
Various difficulty types, defaults include:
- Adventure (increasing mob attributes: max HP, damage, armor)
- Dungeon (same as Adventure + increasing power of looted items)
- Heroic (same as Dungeon, with different name to indicate boss fight)





Some example mobs:

🗡️ Loot scaling
Matching the location specific difficulty, items are scaled up:
- Indicated as "Power Level" on the item tooltips
- Predefined attributes (such as attack damage, max health) get added or increased
- Works on defined items and attributes (vanilla and modded) - Reworked item rarity (enchanted items are Uncommon, scaled up items are Uncommon, enchanted + scaled up items are Rare)
This mechanic motivates players for exploration and dungeoneering instead of base camping and crafting.
👨👩👧👦 Per player difficulty
Additional players in a multiplayer game, silently increase the difficulty.
🔧 Fully configurable
This mod has a very flexible configuration, that uses id/regex/tag based matching, allowing
- any combination of dimension, biome and structure to define difficulty
- custom difficulty types to be added
- any attributes to be scaled on looted items (vanilla and mod attributes)
For more details check out the project readme.
⭐️ Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and supports us.

☠️ Location based difficulty
Location based difficulty, based on either one of these:
- dimension
- biome (id/regex/tag)
- structure (id/regex/tag)
Various difficulty types, defaults include:
- Adventure (increasing mob attributes: max HP, damage, armor)
- Dungeon (same as Adventure + increasing power of looted items)
- Heroic (same as Dungeon, with different name to indicate boss fight)





Some example mobs:

🗡️ Loot scaling
Matching the location specific difficulty, items are scaled up:
- Indicated as "Power Level" on the item tooltips
- Predefined attributes (such as attack damage, max health) get added or increased
- Works on defined items and attributes (vanilla and modded) - Reworked item rarity (enchanted items are Uncommon, scaled up items are Uncommon, enchanted + scaled up items are Rare)
This mechanic motivates players for exploration and dungeoneering instead of base camping and crafting.
👨👩👧👦 Per player difficulty
Additional players in a multiplayer game, silently increase the difficulty.
🔧 Fully configurable
This mod has a very flexible configuration, that uses id/regex/tag based matching, allowing
- any combination of dimension, biome and structure to define difficulty
- custom difficulty types to be added
- any attributes to be scaled on looted items (vanilla and mod attributes)
For more details check out the project readme.
⭐️ Designed for multiplayer
Create your own RPG server. Using our promo code gets you cheaper prices and supports us.
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