Mod

DungeonZ-BLIS

Quick rating

DungeonZ-BLIS

No reviews yet

DungeonZ - BLIS is a fork made by Arona74 from DungeonZ mod made by Globox_Z, first made for my own needs on 1.20.1, i do support/dev the official 1.21+ version too.

Adventure/Exploration
Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
dungeonz-BLIS-1.3.14.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

DungeonZ - Bleak Isles Edition

DungeonZ - BLIS is a fork made by Arona74 from DungeonZ mod made by Globox_Z, first made for my own needs on 1.20.1, i do support/dev the official 1.21+ version too.

What are the differences with original DungeonZ (1.20.1)?

  • Feature: Splitted Mob/Boss modifiers for Health, Damage, Protection and Mouvement Speed, allowing better balancing. DUNGEONS FILES HAVE TO BE EDITED! See example below.

  • Feature: Full dungeon structure regeneration, allowing proceduraly generated structure. (Config option to enabled/disabled)

  • Feature: Improved multiplayer support on Portal GUI (more settings displayed, waiting player list, you can leave the waiting list and been refunded)

  • Feature: Time limit to finish the dungeon with actionbar countdown (set in dungeon file)

  • Feature: Random rotation on dungeon regeneration (set in dungeon file, requires Force Full Dungeon Regeneration config option)

  • Feature: Control Mobs loot when killed (set in dungeon file)

  • Feature: Control Boss loot when killed (set in dungeon file)

  • Feature: Timers displayed on Portal GUI

  • Feature: Fame Reward for my forked Factions mod

  • Feature: Lootr compatibility (config option, default ON)

  • Backport: LevelZ requirement (originaly in DungeonZ 1.21.1)

  • Backport: Fix to multiple trigger cost when going through portal block (originaly in DungeonZ 1.21.1)

  • Backport: Fix to portal block getting broken to flowing water (originaly in DungeonZ 1.21.1)

  • Backport: Fix to portal block screen in other dimensions (originaly in DungeonZ 1.21.1)

  • Backport: keepInventory option (originaly in DungeonZ 1.21.1)

  • Backport: ender pearl option, info button and positive effect change (originaly in DungeonZ 1.21.1)

  • Backport: fixed hole by LeDok (originaly in DungeonZ 1.21.1)

  • Change: OP portal screen when manually creating dungeon portal will now scan the area for other portal to prevent placing them too close

  • Change: Portal block entity data now use an hybrid NBT+file system to avoid NBT oversize that could cause chunk poisoning

  • Change: Fixed player showed in the dungeon while being outside of it

  • Change: Avoid crash when dungeonPortalEntity is null due to potential incorrect dungeon file

  • Change: Add other crash protections and a method for faulty portal to be repeared when opening the portal screen if correct dungeon file is accessible

  • Change: If a player disconnect or quit, it will have similar behavior as "/dungeon leave" command

  • Change: Fixed Gates and Spawners blocks

  • Change: Easier parkour in Dark dungeon, gates in first corridor room as example usage of Gates blocks

  • Change: Congratulations message when finishing dungeon with a leave link for easy leaving, you can also leave with a right-click on dungeon portal blocks or use the "/dungeon leave" command.

  • Change: Few fixes on dark dungeon (easier parkour), missing vines in temple dungeon, etc

  • Change: Fix to avoid fire to break blocks (like vines)

  • Change: Fix the "flying not allowed" kick on server when teleporting player to dungeon

  • Change: Fix effects button on dungeon screen

  • Change: GUI textures build from Conquest Reforged mod ressources

  • Change: Fix Compass out of bound exception by listnt

  • Change: Prevent spectators to interact with dungeon blocks

  • Content: Temple dungeon made by xeven (originaly in DungeonZ 1.21.1)

  • Content: French translation made by hirtz-gregoire (originaly in DungeonZ 1.21.1)

  • Content: Desert dungeon made by D1scoball

What next?

backport features/fixes made in last dungeonZ version to 1.20.1. add new features and content in the process, feel free to participate or just share ideas.

Support

This fork is given as is, please don't ask Globlox_Z about issues regarding this fork, please post in Issues.

License

DungeonZ - BLIS is licensed under MIT like the original mod.

DungeonZ - BLIS A fork made by Arona74 from DungeonZ mod made by Globox_Z, created for Conquest of the Bleak Isles Modpack needs.

Differences ?

  • Feature: Splitted Mob/Boss modifiers for Health, Damage, Protection and Mouvement Speed, allowing better balancing. DUNGEONS FILES HAVE TO BE EDITED! See example below.

  • Feature: Full dungeon structure regeneration, allowing proceduraly generated structure. (Config option to enabled/disabled)

  • Feature: Improved multiplayer support on Portal GUI (more settings displayed, waiting player list, you can leave the waiting list and been refunded)

  • Feature: Time limit to finish the dungeon (set in dungeon file)

  • Feature: Timers displayed on Portal GUI

  • Feature: Fame Reward for my forked Factions mod

  • Feature: Lootr compatibility (config option, default ON)

  • Backport: LevelZ requirement (originaly in DungeonZ 1.21.1)

  • Backport: Fix to multiple trigger cost when going through portal block (originaly in DungeonZ 1.21.1)

  • Backport: Fix to portal block getting broken to flowing water (originaly in DungeonZ 1.21.1)

  • Backport: Fix to portal block screen in other dimensions (originaly in DungeonZ 1.21.1)

  • Backport: keepInventory option (originaly in DungeonZ 1.21.1)

  • Backport: ender pearl option, info button and positive effect change (originaly in DungeonZ 1.21.1)

  • Backport: fixed hole by LeDok (originaly in DungeonZ 1.21.1)

  • Change: OP portal screen when manually creating dungeon portal will now scan the area for other portal to prevent placing them too close

  • Change: Portal block entity data now use an hybrid NBT+file system to avoid NBT oversize that could cause chunk poisoning

  • Change: Fixed Gates and Spawners blocks

  • Change: Easier parkour in Dark dungeon, gates in first corridor room as example usage of Gates blocks

  • Change: Congratulations message when finishing dungeon with a leave link for easy leaving, you can also leave with a right-click on dungeon portal blocks or use the "/dungeon leave" command.

  • Change: Few fixes on dark dungeon (easier parkour), missing vines in temple dungeon, etc

  • Change: Fix to avoid fire to break blocks (like vines)

  • Change: Fix the "flying not allowed" kick on server when teleporting player to dungeon

  • Change: Fix effects button on dungeon screen

  • Change: GUI textures build from Conquest Reforged mod ressources

  • Change: Fix Compass out of bound exception by listnt

  • Change: Prevent spectators to interact with dungeon blocks

  • Content: Temple dungeon made by xeven (originaly in DungeonZ 1.21.1)

  • Content: French translation made by hirtz-gregoire (originaly in DungeonZ 1.21.1)

  • Content: Desert dungeon made by D1scoball

What next?

backport features/fixes made in last dungeonZ version to 1.20.1. add new features and content in the process, feel free to participate or just share ideas.

Support

This fork is given as is, please don't ask original DungeonZ devs about issues regarding this fork, please post in Issues.

License

DungeonZ - BLIS is licensed under MIT.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync