Dupe On Hit

Quick rating

Dupe On Hit

No reviews yet

Makes mobs perform mitosis after landing a hit.

Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
MIT License
Latest Version
0.1.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This is a simple mod that makes entities duplicate whenever they hit something. There is a decent amount of config for you to play around with.

I highly recommend that you pair this with server entity optimization mods, as well as entity rendering optimizations for cases with tons of entities.

It's actually pretty playable in survival on default config, as most of the interactions that cause extreme entity counts require player intervention to occur in the first place. However, if you're still concerned about the lag this might cause, I recommend you either disable same-type duping to prevent mobs like skeletons and snow golems from duping again when they hit their own duped enemies, or setting the target whitelist to ["minecraft:player"] so that they can only dupe when they hit you specificially.

Since this duping works by copying an entity's NBT data directly, it should be compatible with most modded entities:

Screenshots

Gallery

  • REF DO SOMETHING 😭
    REF DO SOMETHING 😭 AOE attacks like evoker fangs allow them to dupe like crazy, making raids extra spicy.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works