Dynamic Lights

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Dynamic Lights

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An OPTIMIZED server-side datapack/mod that brings dynamic lights to your world!

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Adventure/Exploration
QoL & Tweaks
Lighting
Mod Loaders
Datapack
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

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Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

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Varies by version.

About

Project Details

Type
Mod
License
MIT License
Latest Version
v1.4.4-mc1.17.x-26.2+mod
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Modrinth ID

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About

Description

Dynamic Lights Logo

Dynamic Lights By CreepermeYT

An OPTIMIZED server-side datapack/mod that brings dynamic lights to your world!

Glowing Features

  • All Items
  • Entities on Fire
  • Lit TNT
  • Glow Squids
  • Entities with Glowing effect
  • All Allays
  • Enchanted Items & Armor

an image showing all the glowing features mentioned above

Server-side Advantages

This native datapack (packaged as a mod by modrinth) is fully server-side which brings the following advantages:

  • Install it once, works for everyone on the server!
  • Cross-platform, Java & Bedrock are supported as long as it is installed on a java server!
  • Specifically optimized for servers, with minimal impact on performance!

(Up to 50% faster than similar datapacks)

Warning: This datapack/mod will not work in multiplayer unless it is installed server-side.

Config Menu

A picture of the built-in Chat Config Menu

There is a built-in chat config menu. You can open it by running the following command: (you need to be OP)

/function #dynamic_lights_by_creepermeyt:config

In the menu, you can:

  • Set any of the following PRESETS:
    • 'FASTEST' Only torches have dynamic lights
    • 'OPTIMIZED' All features enabled, optimized
    • 'SMART' (Default & Recommended) All features enabled, fixes lighting bugs
    • Open the Toggle Options Menu where you can:
      • Toggle [ ON / OFF ] the glowing features individually
      • See how many Active Lights there are
    • 'Uninstall' to disable all dynamic lights before you remove the datapack from the datapacks folder

Keep in mind

Five clarifications about this datapack:

  • Enchanted Items & Armor will only glow if they are less than 24 blocks away from a player to prevent negative effects on mob farms.
  • Lit TNT, Entities with Glowing Effect or on Fire, Glow Squids, and Allays will only glow if they are less than 48 blocks away from a player, for optimization purposes.
  • Lit TNT will generate a maximum of 48 dynamic lights (even if there is more TNT), for optimization purposes.
  • All items will glow as long as they are within 96 blocks away from a player
  • All items should glow with the exception of non-important ones like those with light levels of 1 or 3.

All dynamic lights datapacks using 'light blocks' face these same limitations:

  • The datapack/mod will not work in multiplayer unless it is installed server-side
  • Light blocks / Dynamic lights cannot be placed inside no-collision blocks or flowing water.
  • Light blocks / Dynamic lights might interfere with the normal flow of water or lava.
  • Light blocks / Dynamic lights will clog piston movements and might break TNT dupers.
  • Light blocks from map makers will get erased if a player with dynamic lights passes by.
  • Dynamic lights will look blocky and not fluid in motion because of the nature of light blocks.

Customizability

(This part is intended for other datapack creators/developers)

The following feature was made to allow the open customizability of this datapack. Feel free to utilize it for your own projects under the MIT Licensing conditions.

This datapack has a #dynamic_lights_by_creepermeyt:custom.compatibility function tag, which runs just in time before the dynamic lights algorithm processes lights for a given tick. Under the '/function/compatibility' folder, a compatibility.mcfunction example file can be found with example commands to access the dynamic light algorithm in your own functions, which you can later add to the function tag. These example commands and function tag can be used at will to generate your own custom dynamic lights or add-ons using this datapack. You are able to set your own conditions, locations, light levels, and even add other datapack compatibility. Some examples showing how to do this are provided inside the compatibility.mcfunction itself.

Screenshots

Gallery

  • Explore Caves Easily
    Explore Caves Easily Any item on the ground or held in your main/offhand will have its own dynamic light
  • Entities Set on Fire Will Light Up!
    Entities Set on Fire Will Light Up! Fire Arrows, Zombies burning, or simply any entity on fire will have its own dynamic light
  • GLOW squid
    GLOW squid ✨ gLOw sQuiD ✨
  • Glowing Effect GLOWS
    Glowing Effect GLOWS Entities or Players with the Glowing Effect will have their own dynamic light
  • TNT is about to Explode!
    TNT is about to Explode! Lit TNTs will also have their own dynamic light
  • Emissive Allays Everywhere!
    Emissive Allays Everywhere! Your little allay friends are now slightly emissive!
  • Enchanted Items & Armor Glow in the Dark!
    Enchanted Items & Armor Glow in the Dark! Just Barely, but they do! (No impact on Mob Farms)
  • Built-In Chat Config
    Built-In Chat Config (You need OP) To open the in-game chat config use: /function #dynamic_lights_by_creepermeyt:config
  • Better Performance
    Better Performance One of the least resource-intensive dynamic lights datapacks

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