DynHUD

Quick rating

DynHUD

No reviews yet

Hides and animates vanilla HUD elements based on player activity, with full control over triggers and timing.

QoL & Tweaks
Mod Loaders
NeoForge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

About

Project Details

Type
Mod
Latest Version
DynamicHUD NeoForge v1.0.1
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Dynamic HUD

Dynamic HUD changes how the vanilla HUD behaves. Instead of staying fixed on screen at all times, elements like the hotbar, health, food, armor, air, and experience bar slide out of view when you're idle and slide back in the moment you do something that matters.

description_bb197499-30a8-44ac-9358-8e596f10cf71.gif

How it works

The mod tracks player activity every tick. Switching items, taking damage, entering combat, using an item, sneaking, or opening a screen all count as interaction. When no interaction happens for a set amount of time, the tracked HUD elements animate out. As soon as something happens again, they animate back in.

Features

Individual triggers can be turned on or off:

  • Item switching
  • Item use
  • Combat (attacking or getting hit)
  • Taking damage
  • Not being at full health
  • Sneaking
  • Having a screen open

Individual HUD elements can also be toggled so only the ones you want are affected:

  • Hotbar
  • Health
  • Food
  • Armor
  • Air
  • Experience level
  • Contextual info bar (and its background)
  • Vehicle health

Animation speed, hide delay, and slide distance are all configurable, so the behavior can be tuned to feel instant or gradual depending on preference.

Configuration

All options live in the mod's config file and can be edited without any external tools. Nothing needs to be set up in game, the mod works with sensible defaults right after installing it.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works