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Earth Cube Industry
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A classic industrial tech mod, rebuilt for modern Minecraft.
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Earth Cube Industry
A classic industrial tech mod, rebuilt for modern Minecraft. EU power grids with voltage tiers, ore processing, a modular nuclear reactor, electric tools, power armour, jetpacks and matter replication, with today's conveniences: side configuration, redstone control, JEI/EMI recipes, Jade tooltips and an in-game manual.
Everything (code, textures, sounds and texts) is written and drawn from scratch.
🧪 Beta 0.7.0: all planned content is in. Your feedback shapes 1.0.0!
⚡ Energy
- EU with voltage tiers: LV (32), MV (128), HV (512), EV (2048) and IV (8192 EU/t). Push too much voltage into a machine and it sparks, then explodes (configurable).
- Cables: tin, bare or insulated copper, bare or insulated gold, glass fibre. Bare live cables shock you, and overloaded cables melt.
- Transformers (LV/MV, MV/HV, HV/EV), stepping up or down.
- Storage: battery box, capacitor bank, energy vault, flux storage unit, plus rechargeable batteries and energy crystals.
- Grid battery: a free-form multiblock up to 7×7×7.
- Generators: fuel generator, solar panel, wind turbine (animated rotor that wears out), water wheel, geothermal generator and geothermal heat pump.
- Network tools: the network analyser highlights the bottleneck in the world. The energy dashboard draws 24 in-game hours of graphs.
⚙️ Machines and ore processing
Macerator, electric furnace, extractor, compressor, recycler, canning machine, magnetic separator, thermal centrifuge and induction furnace.
Ore chain: crushed → purified → dust, with byproducts. A "byproducts" face mode and an auto-sort upgrade route them for you.
☢️ Nuclear
- Uranium chain and a modular reactor with up to 6 chambers.
- Exact forecast: stable, unstable, or "explodes in X seconds".
- A risk-free reactor planner, with share codes and ghost slots.
- Graded heat effects: fire, evaporation, radiation, lava, explosion. Block damage can be turned off.
🛠️ Gear
- Electric tools with no durability: drills (1×1 / 3×3), chainsaw, electric hoe, and a mining laser with 5 modes.
- Armour: hazmat suit, night-vision goggles, nano armour, and a modular quantum suit.
- Packs: fuel and electric jetpacks, battery packs.
- Optional Curios slots (back and belt).
🧬 Primordial matter
- Matter fabricator: turns energy into a fluid. Scrap boosts it.
- Scanner and pattern bank: record items without consuming them.
- Replicator: copies any recorded item.
- Item values are computed automatically from recipes, with datapack overrides. Anti-exploit rules and tests keep it fair.
🖥️ Modern comfort
- Clean GUIs with animated side tabs: Info, Redstone control, Upgrades, Faces.
- Per-face item/energy configuration and auto-eject. 6 upgrades.
- Redstone control on every machine: always, with signal, or without signal.
- Detailed Shift tooltips. Subtitled sounds. Nothing is shown by colour alone.
- Engineer's Manual given on first join (opens in GuideME if installed, otherwise in a built-in reader).
- Language option: play the mod in English or French, whatever your game language.
🔌 Compatibility
| Mod | Support |
|---|---|
| JEI / EMI | ✅ one category per machine (energy, time, byproduct chances), info pages |
| Jade | ✅ tier, EU bar, throughput, progress, reactor; every line can be toggled |
| GuideME | ✅ the manual opens in it, with recipe rendering |
| Curios | ✅ back slot (jetpacks, packs) and belt slot (batteries) |
| Create | ✅ optional cross recipes; funnels and belts on every face |
| Mekanism | ✅ optional cross recipes; universal cables (Forge Energy) and logistical pipes |
| Forge Energy mods | ✅ two-way bridge (1 EU = 4 FE, configurable) |
c: tags |
✅ shared ores, ingots and dusts; machines accept tag inputs |
All integrations are optional. Recipes and ore veins are fully data-driven (datapacks and KubeJS).
📦 Installation
- Minecraft 1.21.1, NeoForge 21.1.262 or newer.
- Required on both server and client.
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